They're generally much more impressive than the CR 3 beasts that you'd otherwise be transforming into at that level, and are a pretty big boost in power. It is somewhat balancing that it requires both uses of wild shape, but you still can use it up to once a short rest.
It's awesome. Not only do you get to become a CR 5 creature, as opposed to CR 3, you also get to stay in that form for up to five full hours! For an ability that renews on a short rest, I'd say that's pretty powerful.
How do yall feel bout the moon druids feature Elemental Wildshape?
This feature allows the druid to expend both of their wildshape uses to turn into either a Fire, Water, Earth, or Air Elemental.
Not sure what your question is exactly? Are you asking in terms of it being overpowered?
If so it is quite powerful for a few levels but quickly becomes more of a way to survive longer as elementals do not do a lot of damage.
It is a good combo move with concentration spells especially something like Wall of Fire and Fire elementals....esp is you specialize in grappling...fun times.
Very strong and very flavorful. If you're a one piece fan that likes the Logia Devil Fruits, a Max Steel Fan that liked the OG Elementor, someone that liked Spider-Man's villains like Sandman and Hydroman, Iceman from the X-Men... Then you can just live the fantasy. They're really good, durable, and on top of that lasts long enough that you can just be this monster of a being for several encounters if it happens quickly enough.
Casting a concentration spell of the same or a similar element beforehand is super flavorful as well and pairs extremely well. The Spike Growth + Earth Elemental, Wall of Fire + Fire Elemental, call lightning + air elemental, some Transmuted spell metamagic for cold damage concentration spell+ water elemental (don't remember any cold damage concentration spells on druid's list) makes it feel like your elemental forms are even stronger than they seem to be, serve as crowd control as you elementally pummel enemies to the ground, and help the rest of the party members as well.
They're very durable. Also once you become an arch druid there's no reason not to always be in some elemental form and live as a force of nature that shifts between elements and has long forgotten it was a mortal (idea for an NPC)
It's great that Moon Druids can wild shape into elementals (at L10). I think a strong argument could be made to allow all druids to wild shape into plants and feys (limited by certain CRs). I also think a strong argument can be made to allow druids (esp. certain Druid subclasses) into certain monstrosities and/or dragons, again within the CR limits.
Last, I think it's dumb (not rationally defended) that only Moon Druids get the advanced wild shaping benefits of wild shaping into greater CRs at lower levels. Wild shaping is a general feature/ability of druids, it doesn't make sense that one druid subclass is better/worse than the other. So, while I think there should only be a single CR-druid level wild shape table, I also think it makes sense what things a druid can wild shape into can be limited by subclass/Circle, alignment, etc.
Idk this sounds a lot like saying "I think all fighter subclasses should get superiority die for manoeuvres instead of only the battle master". Certain subclasses should specialize at different things. All druids can wild shape, some being better than others. It's like some druids are better summoners and others are better spellcasters.
It's great that Moon Druids can wild shape into elementals (at L10). I think a strong argument could be made to allow all druids to wild shape into plants and feys (limited by certain CRs). I also think a strong argument can be made to allow druids (esp. certain Druid subclasses) into certain monstrosities and/or dragons, again within the CR limits.
Last, I think it's dumb (not rationally defended) that only Moon Druids get the advanced wild shaping benefits of wild shaping into greater CRs at lower levels. Wild shaping is a general feature/ability of druids, it doesn't make sense that one druid subclass is better/worse than the other. So, while I think there should only be a single CR-druid level wild shape table, I also think it makes sense what things a druid can wild shape into can be limited by subclass/Circle, alignment, etc.
Wildshape forms (like animals and elementals) are a specialty of that particular subclass. Other subclasses have their own specialties.
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How do yall feel bout the moon druids feature Elemental Wildshape?
This feature allows the druid to expend both of their wildshape uses to turn into either a Fire, Water, Earth, or Air Elemental.
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They're generally much more impressive than the CR 3 beasts that you'd otherwise be transforming into at that level, and are a pretty big boost in power. It is somewhat balancing that it requires both uses of wild shape, but you still can use it up to once a short rest.
It's awesome. Not only do you get to become a CR 5 creature, as opposed to CR 3, you also get to stay in that form for up to five full hours! For an ability that renews on a short rest, I'd say that's pretty powerful.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Tayn of Darkwood. Human Life Cleric. Lvl 10.
Not sure what your question is exactly? Are you asking in terms of it being overpowered?
If so it is quite powerful for a few levels but quickly becomes more of a way to survive longer as elementals do not do a lot of damage.
It is a good combo move with concentration spells especially something like Wall of Fire and Fire elementals....esp is you specialize in grappling...fun times.
Very strong and very flavorful. If you're a one piece fan that likes the Logia Devil Fruits, a Max Steel Fan that liked the OG Elementor, someone that liked Spider-Man's villains like Sandman and Hydroman, Iceman from the X-Men... Then you can just live the fantasy. They're really good, durable, and on top of that lasts long enough that you can just be this monster of a being for several encounters if it happens quickly enough.
Casting a concentration spell of the same or a similar element beforehand is super flavorful as well and pairs extremely well. The Spike Growth + Earth Elemental, Wall of Fire + Fire Elemental, call lightning + air elemental, some Transmuted spell metamagic for cold damage concentration spell+ water elemental (don't remember any cold damage concentration spells on druid's list) makes it feel like your elemental forms are even stronger than they seem to be, serve as crowd control as you elementally pummel enemies to the ground, and help the rest of the party members as well.
They're very durable. Also once you become an arch druid there's no reason not to always be in some elemental form and live as a force of nature that shifts between elements and has long forgotten it was a mortal (idea for an NPC)
It's great that Moon Druids can wild shape into elementals (at L10). I think a strong argument could be made to allow all druids to wild shape into plants and feys (limited by certain CRs). I also think a strong argument can be made to allow druids (esp. certain Druid subclasses) into certain monstrosities and/or dragons, again within the CR limits.
Last, I think it's dumb (not rationally defended) that only Moon Druids get the advanced wild shaping benefits of wild shaping into greater CRs at lower levels. Wild shaping is a general feature/ability of druids, it doesn't make sense that one druid subclass is better/worse than the other. So, while I think there should only be a single CR-druid level wild shape table, I also think it makes sense what things a druid can wild shape into can be limited by subclass/Circle, alignment, etc.
Started playing 1e in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in the last year.
Idk this sounds a lot like saying "I think all fighter subclasses should get superiority die for manoeuvres instead of only the battle master". Certain subclasses should specialize at different things. All druids can wild shape, some being better than others. It's like some druids are better summoners and others are better spellcasters.
It's a powerhouse and worth the two wildshape uses.
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Wildshape forms (like animals and elementals) are a specialty of that particular subclass. Other subclasses have their own specialties.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.