If neither of those work: See if your DM will let you retain the herbalist kit proficiency that comes with hermit to something else (since you have it already). If you have high DEX (stealth and thieves tools), Urban bounty hunter could work. Take insight too. Or, you could be a faction agent for the harpers (like jaheira in Balders gate 1 and 2).
1. Custom backgrounds are RAW in the player's handbook. 2 prof, 2 tools/languages choose any background feature. Your DM has to OK, because its his table, but it is the rule. So make your own. I think its reasonable for DM not to allow some of the non PHB features like the ones that give feats from Strixhaven/Dragonlance/Spelljammer, but if you play in the PHB you should be able to choose your own. https://www.dndbeyond.com/sources/phb/personality-and-background#Backgrounds 2. With that in mind it specifically states in the PHB "If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead." So you should feel free to take hermit and swap out the herbalist proficiency. 3. I like the Urchin background. Stealth, sleight of hand on a class that usually has a reasonable dexterity. You get a pet mouse, and isn't that great for a Druid. Thieve's tools as well. City secrets is weird on a druid, but works. If I had to swap something it would be Disguise kit for something more Druidy (language maybe thieves cant or tool).
It may depend on the type of campaign you are playing. I am playing a stars druid in a water/ship campaign and took sailor so that I could be the navigator. Maybe cater it to the location you are playing in. If that doesn't work I tend to pick outlander, hermit or folk hero. I find they tend to fit my character concepts the best.
Thematically outlander is the classic for a druid as it is based around growing up in the wilderness and druids are all about being one with nature. Hermit is also a good fit. These are in the PHB but not the basic rules.
From the basic rules options I would either go with folk hero proficiency in survival and animal handling is very fitting for a druid, or acolyte where you serve some god of nature such as Mielikki or Silvanus.
Mechanically background make little difference (unless you are allowed the background with feats and spells but they are so powerful you are then almost forced to choose one of them). You get two skills which you can swap out if you need to, tools and languages occasionally come up but are very campaign specific regarding which are best and th3 same applies to the background feature though you can go through a whole campaign without using that.
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Hi,
Could I have suggestions on what background I should chose I usually use sage, but maybe there's others?
If there is any chance you can take a spelljammer background (astral drifter and wild spacer), both come with feats (Magic initiate/cleric and Tough).
Also, the UA playtest backgrounds that just came out include feats but you have to take the background ability pluses instead of your racial pluses: One D&D Playtest - One D&D - Sources - D&D Beyond (dndbeyond.com). It should be under character origins.
If neither of those work: See if your DM will let you retain the herbalist kit proficiency that comes with hermit to something else (since you have it already). If you have high DEX (stealth and thieves tools), Urban bounty hunter could work. Take insight too. Or, you could be a faction agent for the harpers (like jaheira in Balders gate 1 and 2).
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1. Custom backgrounds are RAW in the player's handbook. 2 prof, 2 tools/languages choose any background feature. Your DM has to OK, because its his table, but it is the rule. So make your own. I think its reasonable for DM not to allow some of the non PHB features like the ones that give feats from Strixhaven/Dragonlance/Spelljammer, but if you play in the PHB you should be able to choose your own.
https://www.dndbeyond.com/sources/phb/personality-and-background#Backgrounds
2. With that in mind it specifically states in the PHB "If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead." So you should feel free to take hermit and swap out the herbalist proficiency.
3. I like the Urchin background. Stealth, sleight of hand on a class that usually has a reasonable dexterity. You get a pet mouse, and isn't that great for a Druid. Thieve's tools as well. City secrets is weird on a druid, but works. If I had to swap something it would be Disguise kit for something more Druidy (language maybe thieves cant or tool).
I only have the basic handbook, uhm, would a ranger fit?
It may depend on the type of campaign you are playing. I am playing a stars druid in a water/ship campaign and took sailor so that I could be the navigator. Maybe cater it to the location you are playing in. If that doesn't work I tend to pick outlander, hermit or folk hero. I find they tend to fit my character concepts the best.
Ranger is a class not a background.
Thematically outlander is the classic for a druid as it is based around growing up in the wilderness and druids are all about being one with nature. Hermit is also a good fit. These are in the PHB but not the basic rules.
From the basic rules options I would either go with folk hero proficiency in survival and animal handling is very fitting for a druid, or acolyte where you serve some god of nature such as Mielikki or Silvanus.
Mechanically background make little difference (unless you are allowed the background with feats and spells but they are so powerful you are then almost forced to choose one of them). You get two skills which you can swap out if you need to, tools and languages occasionally come up but are very campaign specific regarding which are best and th3 same applies to the background feature though you can go through a whole campaign without using that.