Hello there! So I'm building a 10th Level Drow Circle of the Land (Underdark) Druid for my bi-weekly oneshots with my group, and I was wondering what spells (Optimal or thematic) everybody else uses in their lineup. (I'm planning on using the 2024 Guide Background for an additional 2 cantrips and a 1st level spell as well).
Hello there! So I'm building a 10th Level Drow Circle of the Land (Underdark) Druid for my bi-weekly oneshots with my group, and I was wondering what spells (Optimal or thematic) everybody else uses in their lineup. (I'm planning on using the 2024 Guide Background for an additional 2 cantrips and a 1st level spell as well).
Hello there! So I'm building a 10th Level Drow Circle of the Land (Underdark) Druid for my bi-weekly oneshots with my group, and I was wondering what spells (Optimal or thematic) everybody else uses in their lineup. (I'm planning on using the 2024 Guide Background for an additional 2 cantrips and a 1st level spell as well).
Guessing 2024 @Jurmondur ...
What feats have you taken at 4th and 8th ?
Nothing, as of yet, any particular feats you have in mind?
Mix of both. 2014 Druid, 2024 Guide Background, 2024 Elf (Drow Lineage), mix of 2014 and 2024 spells depending on which is the better version (some were buffed and others were nerfed, we all know the ones).
Mix of both. 2014 Druid, 2024 Guide Background, 2024 Elf (Drow Lineage), mix of 2014 and 2024 spells depending on which is the better version (some were buffed and others were nerfed, we all know the ones).
Doesn't make much sense considering you're basically getting 2 backgrounds/races, but I guess if that's how your DM runs it.
For spells, I would take giant insect, heat metal, plant growth, grasping vine, healing word, call lightning, and hold person. I've been playing a 2014 druid in CoS, and these have served me well. A few notes: heat metal is niche, but it is basically an automatic win against a lone, armor wearing enemy. Healing word is amazing, especially because you can cast call lightning and then use healing word every round after as your bonus action. Hold person is somewhat similar to heat metal, so you're probably fine taking only one.
By far, the most important spell for you to prepare is goodberry. The berries last for 24 hours, so before you long rest, you can burn all of your spell slots to get a several dozen points of healing at the measly cost of one prepared spell. (you can also give one to every single npc you meet because why not)
Mix of both. 2014 Druid, 2024 Guide Background, 2024 Elf (Drow Lineage), mix of 2014 and 2024 spells depending on which is the better version (some were buffed and others were nerfed, we all know the ones).
If your able to choose versions, the 2014 conjure animal is really good. I've gotten good use out of summon draconic spirit (gives you a resistance too). I like absorb elements.
Hello there! So I'm building a 10th Level Drow Circle of the Land (Underdark) Druid for my bi-weekly oneshots with my group, and I was wondering what spells (Optimal or thematic) everybody else uses in their lineup. (I'm planning on using the 2024 Guide Background for an additional 2 cantrips and a 1st level spell as well).
Here's my current loadout:
Cantrips: (Racial) Dancing Lights, Guidance, Magic Stone ,Mold Earth, Poison Spray, Shillelagh
1st: (Racial) Faerie Fire, Healing Word, Protection from Evil and Good, Speak With Animals
2nd: (Circle) Spider Climb, (Circle) Web, (Racial) Darkness, Pass Without Trace, Spike Growth, Wither and Bloom
3rd: (Circle) Gaseous Form, (Circle) Stinking Cloud, Erupting Earth, Magnetite Shard (Heliana's), Meld into Stone
4th: (Circle) Greater Invisibility, (Circle) Stone Shape, Charm Monster, Dominate Beast, Stoneskin
5th: (Circle) Cloudkill, (Circle) Insect Plague, Commune With Nature, Conjure Elemental, Wall of Stone
Are you using the 2014 or 2024 rules?
Guessing 2024 @Jurmondur ...
What feats have you taken at 4th and 8th ?
Life's hard - get a helmet!
Nothing, as of yet, any particular feats you have in mind?
Mix of both. 2014 Druid, 2024 Guide Background, 2024 Elf (Drow Lineage), mix of 2014 and 2024 spells depending on which is the better version (some were buffed and others were nerfed, we all know the ones).
Doesn't make much sense considering you're basically getting 2 backgrounds/races, but I guess if that's how your DM runs it.
For spells, I would take giant insect, heat metal, plant growth, grasping vine, healing word, call lightning, and hold person. I've been playing a 2014 druid in CoS, and these have served me well. A few notes: heat metal is niche, but it is basically an automatic win against a lone, armor wearing enemy. Healing word is amazing, especially because you can cast call lightning and then use healing word every round after as your bonus action. Hold person is somewhat similar to heat metal, so you're probably fine taking only one.
By far, the most important spell for you to prepare is goodberry. The berries last for 24 hours, so before you long rest, you can burn all of your spell slots to get a several dozen points of healing at the measly cost of one prepared spell. (you can also give one to every single npc you meet because why not)
If your able to choose versions, the 2014 conjure animal is really good. I've gotten good use out of summon draconic spirit (gives you a resistance too). I like absorb elements.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Also, i like starry wisp, Shillelagh (or primal savagry), and the 2024 produce flame as attack cantrips. guidance is my favorite druid cantrip.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.