All druids no matter the circle get wild shape correct?
In anticipation of our upcoming game session which will see my player hitting level 2 I had him prepare a list of beast forms he wanted (Within reason). Now I'm second guessing if Circle of the lands or the other circles have access to Wild shape or if it's just a Circle of the Moon perk.
All Circles get Wild Shape, and all Circles have to obey the level restrictions with regard to forms with a swimming or flying speed. Circle Of The Moon gets to pick higher-CR forms than the others, and they're the only Circle that gets the Elementals at Level 10.
All druids get Wild Shape, but only Moon Druids can (eventually) shift into CR 6 beasts. All other druids max out at CR 1. Moon Druids get various other benefits associated with Wild Shape that other druids don't get as well, such as shifting for a Moon Druid is a bonus action, but a regular action for other druids.
Non-Moon Druid Wild Shape is only useful for combat at low levels, but even after that it's still very useful for scouting, stealth and escape.
I’m playing a Druid right now and I put together a list of the beasts that he can change into together with their HP total, attack modifiers, damage, and special abilities. As I see more beasts I’ll keep adding to it. That way I don’t slow down game play when I shift shapes.
I basically had my player choose 5 shapes. 3 mundane forms (Giant Spider, Draft Horse, Panther) and two forms that were more bizarre that I needed to plan for the party to meet before shifting into them.