Hiya! I have just started playing dnd and I am loving it! Are there any tips n tricks people could share to help me gain knowledge? There’s a lot of stuff i’m trying to understand and I wanna learn as much as possible! Thank you!! (edit: i meant sage not cleric but can’t figure out how to change the title soz)
I just created one (magician option) but I'll be going Stars druid. What species are you going? I like forest gnomes and high elves for 2024 druids based on their included spells.
It’s a funny accident you said that because Dream Druid and Life Cleric specifically use to be a great one level dip to use healing spirit with goodberry for maximum hit point recovery. The inverse worked well too if you went Human Variant for Resilient Constitution at level 1. I know now you need 3 levels in cleric to get your subclass, buy could that still work in today's game, or is it not even considered worth it to give up an epic boon for it late game?
The Life Domain Cleric + Goodberry combo no longer works at all.
Level 3: Disciple of Life
When a spell you cast with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slot’s level.
The feature now only works during the turn you initially cast a spell that restores hit points, so the only possible benefit to Goodberry would be on the same turn if you yourself ate 1 of the berries (for a paltry 4 healing). That means at best you would get 13HP of healing out of the spell (at the action cost of an action and 10 bonus actions), compared to a single action casting of Cure Wounds that would do 2d8+5(WIS)+3(DoL), or 17 average.
Awe, that’s a shame. I mean, if it’s too OP i get it, but i just think it’s neat when you can come up with combos like that via multiclassing. Just saying.
Im starting a Druid Cleric build now. Starting with the SAGE background to get Silvery Barbs out of the magic initiate feat to help in support, along with fire bolt and mage hand for early firepower and flavor. Next is high elf for race, and here i took minor illusion. This helps with preaching having an illusion of the characters god behind them and can help the party hide in nooks and cranies if they have to run from something in the early levels by covering up the entrance to where ever they have to hide. It can also help with distracting opponents. Having detect magic and misty step when you hit the right levels is also awesome. Misty step in particular can get you out of a lot of bad situations. For stats since we use points buy and variant encumbrance rules I go Str 13, Dex 12, Con 13, Int 10, Wis 15, Cha 10. The added strength is essential for keeping full movement with variant encumbrance rules Going back to background we then put 1 point in constitution to get the +2 bonus, and 2 points in Wis, giving us 17.
Next is 3 levels of druid to get the STARS subclass, specifically for the Chalice The hard part here is deciding if you want to go to 5 druid to get 3rd level spells (this is also the farthest I see going into druid) or to start the climb on the life cleric tree.
Here you need to look at the campaign your playing in. If you only expect to get to level 10-12, I would move to life cleric right after getting your druid subclass and take it to at least level 5 (making your total level 8) At level 4 cleric take the Warcaster or Healer feat, and punch up your wisdom to 18 to get the +4 bonus. Alternatively if you have a rogue in your party you may want to think about going ORDER domain cleric instead of life. Reason being if you do anything spell wise that affect said rogue you can allow them to use their reaction to make a weapon attack. This is on your turn, not theirs, so they get sneak attack with that attack, allowing them to possibly get 2 sneak attacks per combat round instead of just 1. Its pretty potent, especially at later levels when the rogue is adding 3 or 4 sneak attack dice to their damage roll. You can even get this to work if you use Silvery Barbs and give the advantage of said silvery barbs to the rogue. Just be careful as it does use the rogues reaction to make the attack, meaning they can only get that extra attack once per combat round.
Hiya! I have just started playing dnd and I am loving it! Are there any tips n tricks people could share to help me gain knowledge? There’s a lot of stuff i’m trying to understand and I wanna learn as much as possible! Thank you!! (edit: i meant sage not cleric but can’t figure out how to change the title soz)
What do you mean by druid cleric? Do you mean healer?
ahh sorry i wrote the wrong word, i am playing as a druid sage. i wanna focus on nature based attacks and animal stuff as well
Well Druid covers that exactly.
If you want to be a Nature Sage look at the Magician option at first level.
For more animalwild shape look at circle of the moon for more animal summoning look at circle of the land.
Conjure Animals works great for all druid builds.
I just created one (magician option) but I'll be going Stars druid. What species are you going? I like forest gnomes and high elves for 2024 druids based on their included spells.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
It’s a funny accident you said that because Dream Druid and Life Cleric specifically use to be a great one level dip to use healing spirit with goodberry for maximum hit point recovery. The inverse worked well too if you went Human Variant for Resilient Constitution at level 1. I know now you need 3 levels in cleric to get your subclass, buy could that still work in today's game, or is it not even considered worth it to give up an epic boon for it late game?
The Life Domain Cleric + Goodberry combo no longer works at all.
The feature now only works during the turn you initially cast a spell that restores hit points, so the only possible benefit to Goodberry would be on the same turn if you yourself ate 1 of the berries (for a paltry 4 healing). That means at best you would get 13HP of healing out of the spell (at the action cost of an action and 10 bonus actions), compared to a single action casting of Cure Wounds that would do 2d8+5(WIS)+3(DoL), or 17 average.
Awe, that’s a shame. I mean, if it’s too OP i get it, but i just think it’s neat when you can come up with combos like that via multiclassing. Just saying.
Regardless, thank you for clarifying that for me.
Also, it’s my 600th post. Woohoo!
Im starting a Druid Cleric build now.
Starting with the SAGE background to get Silvery Barbs out of the magic initiate feat to help in support, along with fire bolt and mage hand for early firepower and flavor.
Next is high elf for race, and here i took minor illusion. This helps with preaching having an illusion of the characters god behind them and can help the party hide in nooks and cranies if they have to run from something in the early levels by covering up the entrance to where ever they have to hide. It can also help with distracting opponents. Having detect magic and misty step when you hit the right levels is also awesome. Misty step in particular can get you out of a lot of bad situations.
For stats since we use points buy and variant encumbrance rules I go Str 13, Dex 12, Con 13, Int 10, Wis 15, Cha 10. The added strength is essential for keeping full movement with variant encumbrance rules
Going back to background we then put 1 point in constitution to get the +2 bonus, and 2 points in Wis, giving us 17.
Next is 3 levels of druid to get the STARS subclass, specifically for the Chalice
The hard part here is deciding if you want to go to 5 druid to get 3rd level spells (this is also the farthest I see going into druid) or to start the climb on the life cleric tree.
Here you need to look at the campaign your playing in. If you only expect to get to level 10-12, I would move to life cleric right after getting your druid subclass and take it to at least level 5 (making your total level 8) At level 4 cleric take the Warcaster or Healer feat, and punch up your wisdom to 18 to get the +4 bonus.
Alternatively if you have a rogue in your party you may want to think about going ORDER domain cleric instead of life. Reason being if you do anything spell wise that affect said rogue you can allow them to use their reaction to make a weapon attack. This is on your turn, not theirs, so they get sneak attack with that attack, allowing them to possibly get 2 sneak attacks per combat round instead of just 1. Its pretty potent, especially at later levels when the rogue is adding 3 or 4 sneak attack dice to their damage roll. You can even get this to work if you use Silvery Barbs and give the advantage of said silvery barbs to the rogue. Just be careful as it does use the rogues reaction to make the attack, meaning they can only get that extra attack once per combat round.