To be clear, Multiattack and Extra Attack do not stack. You cannot multiattack and gain an additional attack from fighter because you are taking the multiattack action, not the attack action.
I did some checking on this, there is almost no place in the early to mid tiers where having an extra attack from a second class is better than just taking extra moon druid levels to get higher CR forms with multiattack - the creatures with single attacks don't have ones that are so strong as to be worth doubling over just taking multiattack (especially from higher CR creatures). The one possible exception is once you finally get up to giant snapping turtle -- it does a bit more damage with an extra attack than an elemental -- but loses all of the additional features the elementals get. A (moon) druid 5 is still wildshaping into CR 1 creatures, whereas a 10th level druid has access to that turtle as well as elemental forms.
Moon Druid multi-classes often suffer for multi-classing unless your in the higher levels and then it's debatable if it's worth it. Partly because Moon Druids scale decently into higher level monsters and up to mid levels they are suitable for using in combat in various different forms. This is what makes Moon Druids a bit front loaded but really good combat forms become a bit harder to reliably use and make last at higher levels With elemental forms mitigating the issue somewhat. At the really high levels though you run into situations where it's better in some ways to actually be single class again when you have things like casting while shape changed at 18th level and unlimited wild shapes at 20th level.
So it all becomes a question of "Yes it works but is it actually worth it to do it that way" in many instances. Flavor can sometimes be a reason for it being worth it but the reality is that trying to minmax and get more power out of the situation it often isn't.
Even Moon Druid, wildshaping has limits. Not that great at character levels 8 or 9. Elemental form at Druid 10 makes it good till character level 15 or so, but after that, not great.
So I can't see it working well, except at low character levels
Yea, if you are not going to get to high enough levels to see any improvements to wildshape (i.e., level 6) then multiclassing might be ok, though it would probably be minor stuff (such as maybe an action surge). And again, you're trading off the ability to cast 2nd and 3rd levels before you wild shape for that ability (that is quite limited in its uses, IIRC).
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Would a Multi class Druid/Fighter level 5/5 get the +1 attack from the level 5 fighter ?
In both Wild shape form and as a Druid.
Also can you rage in Wild shape if you were a barbarian too?
Yes and yes.
If a creature (say brown bear) has multi attack then in wildshape you have multiple attacks, and that's without multiclassing.
Moon druid barbarians in combat are beast!!! Pun intended. Great synergy.
To be clear, Multiattack and Extra Attack do not stack. You cannot multiattack and gain an additional attack from fighter because you are taking the multiattack action, not the attack action.
I did some checking on this, there is almost no place in the early to mid tiers where having an extra attack from a second class is better than just taking extra moon druid levels to get higher CR forms with multiattack - the creatures with single attacks don't have ones that are so strong as to be worth doubling over just taking multiattack (especially from higher CR creatures). The one possible exception is once you finally get up to giant snapping turtle -- it does a bit more damage with an extra attack than an elemental -- but loses all of the additional features the elementals get. A (moon) druid 5 is still wildshaping into CR 1 creatures, whereas a 10th level druid has access to that turtle as well as elemental forms.
That blows!
Moon Druid multi-classes often suffer for multi-classing unless your in the higher levels and then it's debatable if it's worth it. Partly because Moon Druids scale decently into higher level monsters and up to mid levels they are suitable for using in combat in various different forms. This is what makes Moon Druids a bit front loaded but really good combat forms become a bit harder to reliably use and make last at higher levels With elemental forms mitigating the issue somewhat. At the really high levels though you run into situations where it's better in some ways to actually be single class again when you have things like casting while shape changed at 18th level and unlimited wild shapes at 20th level.
So it all becomes a question of "Yes it works but is it actually worth it to do it that way" in many instances. Flavor can sometimes be a reason for it being worth it but the reality is that trying to minmax and get more power out of the situation it often isn't.
Even Moon Druid, wildshaping has limits. Not that great at character levels 8 or 9. Elemental form at Druid 10 makes it good till character level 15 or so, but after that, not great.
So I can't see it working well, except at low character levels
Yea, if you are not going to get to high enough levels to see any improvements to wildshape (i.e., level 6) then multiclassing might be ok, though it would probably be minor stuff (such as maybe an action surge). And again, you're trading off the ability to cast 2nd and 3rd levels before you wild shape for that ability (that is quite limited in its uses, IIRC).