If Druids can turn into animals, some can utilize their wild shape for mushrooms, they can turn into elementals, and some have fey abilities, why is there no option for Druids focused around plants? I’m thinking the old poison ivy archetype.
How would you homebrew wild shape to work with a Druid that is plant based? There are a limited number of plant creatures, especially at low levels. It’s possible to simple use regular beasts and reflavor them to be made of moving vines and switch beast out with the plant typing.
What are some other options? I’ve worked very carefully to give my Druid a theme that screams “herbalist and plant witch”, but the core ability of the class doesn’t afford me any options to do the same, or so I’ve seen.
I think this a psuedo excellent idea but pretty much any plant form would have zero movement. Great for hiding / stealth. Perhaps a forest spirit like Pocketmouse suggested or fey forms instead. Now that would be cool. Perhaps a 12 lvl ability?
You could flavour it as some kind of "Undergrowth Circle" - hidden protectors of a magic forest that take the appearance of plants in order to observe intruders without notice.
I also think the Shambling Mound could be an insanely cool Wildshape-Form at later levels!
Considering homebrew, you might want to tweak alignment or come up with a "cleansed" version of these.
Spells:
Shillelagh is a very thematic fit and could be a baseline cantrip
Early on, you could tweak Barkskin to have an additional effect when cast on yourself, maybe resistance to a certain magical damage type and some Temp HP, and have that version cost 1 Wildshape instead of a Spellslot.
Features:
Adding poison-damage (similar to the Trickery Domain Cleric) aswell as the magic property for melee attacks at later levels could be an option.
Anyway, I think a Subclass like this could be really fun!
I think this a psuedo excellent idea but pretty much any plant form would have zero movement. Great for hiding / stealth. Perhaps a forest spirit like Pocketmouse suggested or fey forms instead. Now that would be cool. Perhaps a 12 lvl ability?
What would be wrong with no movement?
great for infiltration or spying. “Send flowers to...” like a Trojan horse, keeping your air Genasi Rogue friend inside your portable hole for an assassin ambush.
or to just plan an ambush.
or watch over a shady deal.
honestly, if anything, I think they thought it out already that it would be too OP for druids to be able to do this.
Thanks for the input folks. What we worked out is that wild shape will basically be the same, and I’ll use the same animals and stat blocks, but they’ll be made out of vines and leaves and grass, vs flesh and hair (ala Groot). We will just add “plant” to the beasts that already exist.
Could even be a feat listing the plants you can add to wildshape form. Plants are not known for a ton of magical abilities that you need to worry about.
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If Druids can turn into animals, some can utilize their wild shape for mushrooms, they can turn into elementals, and some have fey abilities, why is there no option for Druids focused around plants? I’m thinking the old poison ivy archetype.
How would you homebrew wild shape to work with a Druid that is plant based? There are a limited number of plant creatures, especially at low levels. It’s possible to simple use regular beasts and reflavor them to be made of moving vines and switch beast out with the plant typing.
What are some other options? I’ve worked very carefully to give my Druid a theme that screams “herbalist and plant witch”, but the core ability of the class doesn’t afford me any options to do the same, or so I’ve seen.
I'd actually look at the Wildfire Spirit UA, and try something like that, but with a plant spirit, based on an awakened tree or bush.
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I think this a psuedo excellent idea but pretty much any plant form would have zero movement. Great for hiding / stealth. Perhaps a forest spirit like Pocketmouse suggested or fey forms instead. Now that would be cool. Perhaps a 12 lvl ability?
Well, it would have movement if we create it to have movement. Perhaps it moves using vines.
Treant form?
You could flavour it as some kind of "Undergrowth Circle" - hidden protectors of a magic forest that take the appearance of plants in order to observe intruders without notice.
Wildshapes:
The Vine Blight and Awakened Tree come to mind here.
I also think the Shambling Mound could be an insanely cool Wildshape-Form at later levels!
Considering homebrew, you might want to tweak alignment or come up with a "cleansed" version of these.
Spells:
Shillelagh is a very thematic fit and could be a baseline cantrip
Early on, you could tweak Barkskin to have an additional effect when cast on yourself, maybe resistance to a certain magical damage type and some Temp HP, and have that version cost 1 Wildshape instead of a Spellslot.
Features:
Adding poison-damage (similar to the Trickery Domain Cleric) aswell as the magic property for melee attacks at later levels could be an option.
Anyway, I think a Subclass like this could be really fun!
What would be wrong with no movement?
great for infiltration or spying. “Send flowers to...” like a Trojan horse, keeping your air Genasi Rogue friend inside your portable hole for an assassin ambush.
or to just plan an ambush.
or watch over a shady deal.
honestly, if anything, I think they thought it out already that it would be too OP for druids to be able to do this.
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Thanks for the input folks. What we worked out is that wild shape will basically be the same, and I’ll use the same animals and stat blocks, but they’ll be made out of vines and leaves and grass, vs flesh and hair (ala Groot). We will just add “plant” to the beasts that already exist.
Could even be a feat listing the plants you can add to wildshape form. Plants are not known for a ton of magical abilities that you need to worry about.