I should preface - I don’t care about Shillelagh lol - kinda joking about min max!! I want to use a greatsword and cast a spell and fight a turn - those are me goals
1. If you want to do save based spell casting (mind sliver) you might want a better intelligence than 14.
2. Fey touched really depends on the spell. HM/Hex/Bless all boost your attack abilities. Bless eats your action.
3. Ranged attack. Suggest swapping mind sliver for fire bolt or similar attack cantrip. Its not perfect, but if something wants to stay away you need something to do.
4. GWM/Charager feats will get you to 19 str so your 3rd ASI should really be a str feat or +1 Str/+1Other. Mage Slayer is probably your best bet.
I recommend Dragonborn over human. Darkvision is too useful. If you do take human you need Light as a cantrip. Swap out prestidigitation. If you go human you have many different feats to choose from. Tough is not a bad choice.
Warhammer's push mastery is good with booming blade since you can freeze them and push them away. Not a big fan of Great Sword and Graze because the other options for great weapons (Topple/Cleave) are more dynamic in game even if the math for Graze is excellent.
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Alright - sorted out my thoughts yall:
Character I’m trying to make:
red Dragonborn or human
custom Origin Magic initiate: shield/booming blade/prestidigitation
Eldritch Knight Fighter
S17 d8 con16 wis10 int14 cha8
level three: Mind sliver/blade ward, find familiar, jump, silvery barbs
Level 4: charger or Great weapon master
Level 6: Fey touched or Charger/Great Weapon master
Level 8: either get ASI/Feat or go Wizard from 8-10 for some level 3 spells and specialty.
Warhammer/greatsword/shield/trident/Chainmail, misc adventuring gear
🥳
I should preface - I don’t care about Shillelagh lol - kinda joking about min max!! I want to use a greatsword and cast a spell and fight a turn - those are me goals
1. If you want to do save based spell casting (mind sliver) you might want a better intelligence than 14.
2. Fey touched really depends on the spell. HM/Hex/Bless all boost your attack abilities. Bless eats your action.
3. Ranged attack. Suggest swapping mind sliver for fire bolt or similar attack cantrip. Its not perfect, but if something wants to stay away you need something to do.
4. GWM/Charager feats will get you to 19 str so your 3rd ASI should really be a str feat or +1 Str/+1Other. Mage Slayer is probably your best bet.
I recommend Dragonborn over human. Darkvision is too useful. If you do take human you need Light as a cantrip. Swap out prestidigitation. If you go human you have many different feats to choose from. Tough is not a bad choice.
Warhammer's push mastery is good with booming blade since you can freeze them and push them away. Not a big fan of Great Sword and Graze because the other options for great weapons (Topple/Cleave) are more dynamic in game even if the math for Graze is excellent.