Way of the Drunken Master is also a really good way to get value out of Flurry of Blows, but in a different way. Since you get 10 extra feet of movement (on top of the base high mobility of the monk) and a free disengage, it lets you play into the hit-and-run style of combat while still using the basic features of the class.
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With monk being somewhat MAD to help I am thinking of focusing on features.
How do I get the most of Furry of Blows? Mercy / Open hand.
How do I get the most from Stunning Strike? Increase DC and lower target's CON SAVE.
Way of the Drunken Master is also a really good way to get value out of Flurry of Blows, but in a different way. Since you get 10 extra feet of movement (on top of the base high mobility of the monk) and a free disengage, it lets you play into the hit-and-run style of combat while still using the basic features of the class.