Starting a new game from level 1, still not sure which campaign our DM is picking, but I'm going to be playing as a Monk. My question is whether or not to go V Human or Assimar? Basically they'd be the same either way, but one gives me an extra feat (either tavern brawler or tough) which I like to boost my effectiveness while the other gives built in healing and a flight speed (eventually).
Both honestly could work and both have the feeling of being overused, but what do you think?
Which do you think would come in handier for an overall build? Probably going warrior of elements if that means anything?
Honestly it is a hard choice, since historically Monks could only be humans and Aasimars could only have human lineage.
I made two: One Human and one Aasimar:
With Human you at least get an extra Origin feat, so I chose both Tavern Brawler and Magic Initiate (Wizard).
For the Aasimar, I just chose Tavern Brawler as an Origin Feat. At least with the Aasimar you are naturally resistant to Necro and Radiant energies, as well as having the ability the heal yourself or someone else. Plus those additional abilities at level 3.
It's a tough choice, but I went with Aasimar. If he dies or I need to start a new adventure/campaign at some point, I might use the Human next time.
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Starting a new game from level 1, still not sure which campaign our DM is picking, but I'm going to be playing as a Monk. My question is whether or not to go V Human or Assimar? Basically they'd be the same either way, but one gives me an extra feat (either tavern brawler or tough) which I like to boost my effectiveness while the other gives built in healing and a flight speed (eventually).
Both honestly could work and both have the feeling of being overused, but what do you think?
Which do you think would come in handier for an overall build? Probably going warrior of elements if that means anything?
Honestly it is a hard choice, since historically Monks could only be humans and Aasimars could only have human lineage.
I made two: One Human and one Aasimar:
With Human you at least get an extra Origin feat, so I chose both Tavern Brawler and Magic Initiate (Wizard).
For the Aasimar, I just chose Tavern Brawler as an Origin Feat. At least with the Aasimar you are naturally resistant to Necro and Radiant energies, as well as having the ability the heal yourself or someone else. Plus those additional abilities at level 3.
It's a tough choice, but I went with Aasimar. If he dies or I need to start a new adventure/campaign at some point, I might use the Human next time.