Looking to put together a Warrior of Elements Monk/Moon Druid build for a Eve of Ruins game starting next week. Starts at level ten, so I'm thinking 5 monk/5 druid to start, go to level 7 druid, then the rest in monk?
How does that sound? Am I missing anything major either way? Main goal is druid for support spells and wild shape for support or combat temp hp, so any suggestions are appreciated.
If you are going to shape change, you ms want to verify with the DM what you can and can not do/achieve. Will he allow you to maintain your monk AC bonus, how does unarmed hits.
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Looking to put together a Warrior of Elements Monk/Moon Druid build for a Eve of Ruins game starting next week. Starts at level ten, so I'm thinking 5 monk/5 druid to start, go to level 7 druid, then the rest in monk?
How does that sound? Am I missing anything major either way? Main goal is druid for support spells and wild shape for support or combat temp hp, so any suggestions are appreciated.
If you are going to shape change, you ms want to verify with the DM what you can and can not do/achieve. Will he allow you to maintain your monk AC bonus, how does unarmed hits.