As a DM, I would allow this strategy if the player agreed to use 2d8-1 for distance results. Sometimes the push would be amazing and sometimes it wouldn't.
I could see that. Granted, the opportunities to do this are somewhat limited by being part of a flurry of blows (which costs ki). Since I'd say they couldn't fall more than 10 feet (unless you punch them off a cliff or something) I'd probably also allow the target a DEX save to avoid taking the falling damage. (Which mainly just turns your monk fights into Jackie Chan movies.)
you guys do know that uppercuts don't really knock people upwards right? They are more for knocking out/knocking prone than they are for lift. At least if your getting at all realistic and not just trying to play a video game.
you guys do know that uppercuts don't really knock people upwards right? They are more for knocking out/knocking prone than they are for lift. At least if your getting at all realistic and not just trying to play a video game.
I didn't want to go there since we're talking about a mystical ability that lets a 3'6" Halfling push a 35 foot tall Cloud Giant back 15 feet with one blow on a non-Grease'd floor in the first place. But, yes, the Street Fighter series has certainly helped fuel this line of discussion.
We have indeed crossed into the dangerous territory of splicing fictional universes. May Grog have mercy on us all. (-_-)
... I mean, if we're talking realism we need to have a long talk about 9th level unarmored movement letting you walk on water and run up vertical surfaces. :)
I'd say yes, just for the cinematic of flurrying the strikes to deliver unto your opponent a continuous upwards movement while you're jumping to keep up somehow.
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As a DM, I would allow this strategy if the player agreed to use 2d8-1 for distance results. Sometimes the push would be amazing and sometimes it wouldn't.
I could see that. Granted, the opportunities to do this are somewhat limited by being part of a flurry of blows (which costs ki). Since I'd say they couldn't fall more than 10 feet (unless you punch them off a cliff or something) I'd probably also allow the target a DEX save to avoid taking the falling damage. (Which mainly just turns your monk fights into Jackie Chan movies.)
you guys do know that uppercuts don't really knock people upwards right? They are more for knocking out/knocking prone than they are for lift. At least if your getting at all realistic and not just trying to play a video game.
I didn't want to go there since we're talking about a mystical ability that lets a 3'6" Halfling push a 35 foot tall Cloud Giant back 15 feet with one blow on a non-Grease'd floor in the first place. But, yes, the Street Fighter series has certainly helped fuel this line of discussion.
We have indeed crossed into the dangerous territory of splicing fictional universes. May Grog have mercy on us all. (-_-)
... I mean, if we're talking realism we need to have a long talk about 9th level unarmored movement letting you walk on water and run up vertical surfaces. :)
Yeah, don't bring a real knife to a fantasy gun fight...
I'd say yes, just for the cinematic of flurrying the strikes to deliver unto your opponent a continuous upwards movement while you're jumping to keep up somehow.