So monks at level 9 can move across water or liquids and walls. My question is ending your movement on top of water or have not reached a stable ground will it drop the monk ? Or can they continue next turn ?
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
It's not Water Walk or Spider Climb. You have to end your turn on a stable surface, and what constitutes a "stable surface" is dependent on what type of movement you have available (Walk/Fly/Swim/Climb).
For most folks, it's an old fashioned flat-ish surface.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Oh, I thought it was like real life as in during the 6 seconds of the round you are running and the next 6 or next round you are continuing your running. But it seems that's not the case here. Ah well too bad. Thanks for the help.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Oh, I thought it was like real life as in during the 6 seconds of the round you are running and the next 6 or next round you are continuing your running. But it seems that's not the case here. Ah well too bad. Thanks for the help.
Well the thing is that the movement during a turn is not completely continuous. Unless you're using the Dash, Move, and Step of the Wind (bonus action dash) then you're not really moving the entire round. Up to your DM, but I'd personally consider allowing a player to do that if they were literally devoting every possible resource toward maximum movement.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Hmmm... So they cant be compared to real life runners of the Olympics. Because they definitely run for more than 6 seconds.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
This is more of a semantical argument than a rule based one. You are given a set amount of movement to determine where you can go on your turn and where your end location is. You could say you continue moving from one turn to the next when it makes sense that the actions you take, don't require you to stop moving.
Splitting your movement and chase mechanics talk about this idea reasonably well. I guess the best example to look at is flying movement mechanics.You don't just drop out of the air in most cases. For the time between your turn and your next, you are paused in time and take no actions or movements unless a reaction or other ability allows/forces you to.
Allowing you to take multiples rounds to run across a surface would always go to a DM's call but, it doesn't seem like an unreasonable idea to pursue.
Yes, I hadn't thought of it like that, thanks for pointing that out, this coould be a dm ruling situation. I would think it would be completely reasonable to run across water in seperate rounds, although your dm might argue that you would fall off the walls, if you where using this feature running up walls, though that argument could also have a counterargument.
This is more of a semantical argument than a rule based one. You are given a set amount of movement to determine where you can go on your turn and where your end location is. You could say you continue moving from one turn to the next when it makes sense that the actions you take, don't require you to stop moving.
Splitting your movement and chase mechanics talk about this idea reasonably well. I guess the best example to look at is flying movement mechanics.You don't just drop out of the air in most cases. For the time between your turn and your next, you are paused in time and take no actions or movements unless a reaction or other ability allows/forces you to.
Allowing you to take multiples rounds to run across a surface would always go to a DM's call but, it doesn't seem like an unreasonable idea to pursue.
That's only an accurate analogy for instances of a creature using their natural movement speed(s). A creature with a natural fly speed doesn't fall out of the air because that is already a normal means of conveyance for them. It would be more accurate to think about the Monk feature as something like a Cloak of the Bat. It's not a naturally supported means of conveyance, and only functions when it is operated in a specific manner.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
If you bother to read the last line of what you quoted from my response, you will find that I don't necessarily disagree with you. In this case, I was just pursuing speculation based on logic and clear examples that could support that line of thought.
I'm not saying it's unreasonable; just that it's not RAW.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Why do people bother to argue RAW against something that is obviously a homebrew or DM call comment? The OP can ask for RAW answers if they want. I get the feeling that the OP was disappointed with the RAW answer and provided an alternative outlook.
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So monks at level 9 can move across water or liquids and walls. My question is ending your movement on top of water or have not reached a stable ground will it drop the monk ? Or can they continue next turn ?
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
They have to end their movement on a stable surface or they sink into water or fall off of the side of the wall.
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Much like what happens to a bicycle once it stops moving.
It's not Water Walk or Spider Climb. You have to end your turn on a stable surface, and what constitutes a "stable surface" is dependent on what type of movement you have available (Walk/Fly/Swim/Climb).
For most folks, it's an old fashioned flat-ish surface.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Oh, I thought it was like real life as in during the 6 seconds of the round you are running and the next 6 or next round you are continuing your running. But it seems that's not the case here. Ah well too bad. Thanks for the help.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Well the thing is that the movement during a turn is not completely continuous. Unless you're using the Dash, Move, and Step of the Wind (bonus action dash) then you're not really moving the entire round. Up to your DM, but I'd personally consider allowing a player to do that if they were literally devoting every possible resource toward maximum movement.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Think of it as your momentum and speed, your momentum ending when you finish your round. Luckily, monks usually have a large amount of speed.
Hmmm... So they cant be compared to real life runners of the Olympics. Because they definitely run for more than 6 seconds.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
This is more of a semantical argument than a rule based one. You are given a set amount of movement to determine where you can go on your turn and where your end location is. You could say you continue moving from one turn to the next when it makes sense that the actions you take, don't require you to stop moving.
Splitting your movement and chase mechanics talk about this idea reasonably well. I guess the best example to look at is flying movement mechanics.You don't just drop out of the air in most cases. For the time between your turn and your next, you are paused in time and take no actions or movements unless a reaction or other ability allows/forces you to.
Allowing you to take multiples rounds to run across a surface would always go to a DM's call but, it doesn't seem like an unreasonable idea to pursue.
Yes, I hadn't thought of it like that, thanks for pointing that out, this coould be a dm ruling situation. I would think it would be completely reasonable to run across water in seperate rounds, although your dm might argue that you would fall off the walls, if you where using this feature running up walls, though that argument could also have a counterargument.
That's only an accurate analogy for instances of a creature using their natural movement speed(s). A creature with a natural fly speed doesn't fall out of the air because that is already a normal means of conveyance for them. It would be more accurate to think about the Monk feature as something like a Cloak of the Bat. It's not a naturally supported means of conveyance, and only functions when it is operated in a specific manner.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
If you bother to read the last line of what you quoted from my response, you will find that I don't necessarily disagree with you. In this case, I was just pursuing speculation based on logic and clear examples that could support that line of thought.
I'm not saying it's unreasonable; just that it's not RAW.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Why do people bother to argue RAW against something that is obviously a homebrew or DM call comment? The OP can ask for RAW answers if they want. I get the feeling that the OP was disappointed with the RAW answer and provided an alternative outlook.