Channel Divinity When you take this oath at third level, you gain the following channel divinity option. Path of The Sentinel. As a bonus action, you transform you inner will to protect, blessing up to 3 your allies with +1 AC for up to 1 minute. This increases by +1 AC at 7th level, 15th level, and 20th level.
At 7th Level, you gain a second channel divinity option. Path of The Colossus.As an action, you transform 1 sizer larger than your current size. Your hitpoints increase by your level + your constitution and dexterity modifier. Enemies have disadvantage attacking you. This lasts for 1 minute.
Banner of Manifestation. When you take this oath at 3rd level, you gain access to the Banner of Manifestation, a celestial item granted to you by your god. Without a customized appearance, a standard banner appears as a sturdy iron pole with a 1x1 ft long flag with your gods symbol on it.
As a bonus action you may summon and plant it within 30 feet. The Banner of Manifestation has 13 AC and 20 hitpoints.
When summoned, allies within 30 feet of the banner are granted up to two effects, chosen from the Banner Boons Table (Seen at the bottom of the page). These effects are chosen when you first acquire the banner and may be changed on a short rest. At level 15, the banner applies three boons to allies within its range. The banner's effect range increases by 30 ft at level 7, 15, and 20, capping at 120 ft. You may use this feature as many times as your charisma modifier, per long rest.
7th level
Lower Resistance. At 7th level, you curse your opponent for harming the weak. As an action you may attempt to curse a creature who has attacked an ally within a range of 15 ft. The creature must roll a Wisdom saving throw. On a failure, the next attack to hit them is an automatic critical hit. On a success, nothing happens. It's range is increased by 15ft at 15th level. The DC is 11+ your charisma modifier. You may use this feature 3x per long rest.
Sentry Banner Upgrade. Your god notices your devoutness to your oath and offers you an upgrade to your Sentry Banner. This upgrade is acquired through seemingly natural means, or as a gift from one of the gods' messengers or Courriers.
Pole Upgrade.You are delivered a metal staff/pole with any design you wish that is of higher quality than your current staff/pole. This adds 1 AC to the banner.
Flag Upgrade. You are delivered a flag made of fine material with any design you wish on it. This adds 10 hit points to the banner.
Adamantine Coating.You are delivered an adamantine plated staff pole. it is the same quality as your current pole. This causes crits to become normal attacks.
15th level
Pentacle Sunbroad. at 15th level, you have officially become a Pentacle Sentry. Using your Pentacle Sunbroad, a ray of light shines upon you from the heavens. As an action, up to 6 creatures you can see must succeed a wisdom saving throw against your spell save DC (13+Your charisma modifier) or be forced to attack you. If they are not in range, they must use their full movement to walk towards you until they are, taking the dash action if needed. Creatures may attempt to end the effect at the end of each of their turn by rolling another saving throw against your spell save DC. Whilst under the effects of Pentacle Sunbroad, you may add half your proficiency modifier (rounded up) to your AC. You also gain an immunity to Necrotic Damage and Radiant Damage. Undead and Celestials have disadvantage attacking you. You may use this feature once per long rest.
Sentry Banner Upgrade. Your god notices your devoutness to your oath and offers you an upgrade to your Sentry Banner. This upgrade is acquired through seemingly natural means, or as a gift from one of the gods' messengers or couriers. Pole Upgrade. You are delivered a metal staff/pole with any design you wish that is of higher quality than your current staff/pole. This adds 1 AC to the banner.
Flag Upgrade. You are delivered a flag made of fine material with any design you wish on it. This adds 10 hit points to the banner. Adamantine Coating. You are delivered an adamantine plated staff pole. it is the same quality as your current pole. This causes crits to become normal attacks.|
Resistance. Your pole is blessed with resistance to one damage type of your choosing. (This replaces the adamantine coating option if you have selected it already. You may not select this without it.)
20th level
Pentacle Starbroad. At 20th level, you have become the model Pentacle Sentry. You have become the pinnacle of reason, a shining truth in an ocean of slander & lies. As an action you may transform into a Pentacle Avatar for one minute. Whilst in this form, your skin turns monochromatic, being a solid color related to your god, aswell as gaining an aura of energy that also relates to your god. (ex: god of harvest having a warm, supporting aura, and a god of murder having a fierce almost dark aura.) Your aura excretes 40 ft.
Allies in your defensive aura or your banner's range get the following benefits. - They may take an action instead of a bonus action. - They may cast 3rd level thundering smite attack once. - Advantage to all saving throws and temporary hitpoints equal to your paladin level plus your proficiency level, rounded up. After the duration runs out, you have 2 points of exhaustion added to your character. You may activate this once per long rest.
Sentry Banner Upgrade. Your god notices your devoutness to your oath and offers you an upgrade to your Sentry Banner. This upgrade is acquired through seemingly natural means, or as a gift from one of the gods' messengers or couriers. Pole Upgrade. You are delivered a metal staff/pole with any design you wish that is of higher quality than your current staff/pole. This adds 1 AC to the banner.
Flag Upgrade. You are delivered a flag made of fine material with any design you wish on it. This adds 10 hit points to the banner. Adamantine Coating. You are delivered an adamantine plated staff pole. it is the same quality as your current pole. This causes crits to become normal attacks.|
Resistance. Your pole is blessed with resistance to one damage type of your choosing. (This replaces the adamantine coating option if you have selected it already. You may not select this without it.)
i am once again asking for your feedback mi hermanos. thank you!
This table represents effects your Banner of Manifestation radiates as it is on the battlefield. You may choose two when you first acquire the banner then more as you level as dictated by the Banner of Manifestation feature. You may change the boons on a short rest.
At 3rd level, you gain these four options.
Radiant Circle. You grant yourself and your allies resistance to Necrotic & Radiant Damage.
Chain Healing. you may roll a 1d8 + your proficiency modifier + wisdom modifier. Heal allies in the area for half of this roll when the banner is summoned. After the initial heal, you may roll again as an action. This changes to 1d12 at 15th level.
War Cry. Your allies gain a +3 to their attack and damage rolls if you have attacked the turn before.
Planted Stiff. Your allies cannot be moved by any force unless they agree to be moved back. At 7th level, you gain these two new options.
Smog Cloud. As a bonus action, allies may make a 10x10 square of dark gas appear centered on themselves. Creatures in this cloud have half cover against attacks coming from outside of it. Moving out of a creature's range while inside this cloud does not provoke opportunity attacks.
This cloud may be blown away by strong winds, or magic such as gust.
Checkpoint. When allies are within 5 ft of you, they gain a +5 to their AC. You must also be within range of your banner for this to activate.
At 15th Level, your banner radiates an additional boon and you receive these 3 new options:
Abacus. As a bonus action, a creature in the banner's range may activate foresight. Any melee attacks made from non-magical weapons towards them have disadvantage until their next turn.
Iron Mind. Yourself and allies gain advantage against being stunned, being paralyzed, being petrified, or being frightened. You also gain resistance to psychic damage.
Neutrality Field. When Celestials, Demons, Fiends, and Fae enter the range of your banner, their movement speed is halved. If they enter the inner half of the banner's (EX: 45ft is inner half of the banners range at level 13.), attack rolls made against them have advantage. At 20th level, you gain these 2 new banner buff options.
Acolyte's Glare. Any damage dealt to your allies by melee attack is halved. The other half is dealt to the enemy in radiant damage. If attacked by weapons with magical enchantment, the damage redirected is only a quarter of the initial damage. (1/4th of the total damage.)
True Guard. When hit with a spell, you may roll constitution. If you or an ally rolls a 16 or higher, you may take half damage from it.
Very good, I like it. I still think it’s kinda op and path of the colossus doesn’t appear to have an ending. I’ll write a longer review on this later. Keep up the good work :)
path of colossus does have an ending, it's the same as sentinel, 1 minute. i released this around 2 am where i live, so i didn't fully furnish all text
3rd level
Channel Divinity
When you take this oath at third level, you gain the following channel divinity option.
Path of The Sentinel. As a bonus action, you transform you inner will to protect, blessing up to 3 your allies with +1 AC for up to 1 minute. This increases by +1 AC at 7th level, 15th level, and 20th level.
At 7th Level, you gain a second channel divinity option.
Path of The Colossus. As an action, you transform 1 sizer larger than your current size. Your hitpoints increase by your level + your constitution and dexterity modifier. Enemies have disadvantage attacking you. This lasts for 1 minute.
Banner of Manifestation.
When you take this oath at 3rd level, you gain access to the Banner of Manifestation, a celestial item granted to you by your god. Without a customized appearance, a standard banner appears as a sturdy iron pole with a 1x1 ft long flag with your gods symbol on it.
As a bonus action you may summon and plant it within 30 feet. The Banner of Manifestation has 13 AC and 20 hitpoints.
When summoned, allies within 30 feet of the banner are granted up to two effects, chosen from the Banner Boons Table (Seen at the bottom of the page). These effects are chosen when you first acquire the banner and may be changed on a short rest. At level 15, the banner applies three boons to allies within its range. The banner's effect range increases by 30 ft at level 7, 15, and 20, capping at 120 ft. You may use this feature as many times as your charisma modifier, per long rest.
7th level
Lower Resistance.
At 7th level, you curse your opponent for harming the weak. As an action you may attempt to curse a creature who has attacked an ally within a range of 15 ft. The creature must roll a Wisdom saving throw. On a failure, the next attack to hit them is an automatic critical hit. On a success, nothing happens. It's range is increased by 15ft at 15th level.
The DC is 11+ your charisma modifier.
You may use this feature 3x per long rest.
Sentry Banner Upgrade.
Your god notices your devoutness to your oath and offers you an upgrade to your Sentry Banner. This upgrade is acquired through seemingly natural means, or as a gift from one of the gods' messengers or Courriers.
Pole Upgrade. You are delivered a metal staff/pole with any design you wish that is of higher quality than your current staff/pole. This adds 1 AC to the banner.
Flag Upgrade. You are delivered a flag made of fine material with any design you wish on it. This adds 10 hit points to the banner.
Adamantine Coating. You are delivered an adamantine plated staff pole. it is the same quality as your current pole. This causes crits to become normal attacks.
15th level
Pentacle Sunbroad.
at 15th level, you have officially become a Pentacle Sentry. Using your Pentacle Sunbroad, a ray of light shines upon you from the heavens. As an action, up to 6 creatures you can see must succeed a wisdom saving throw against your spell save DC (13+Your charisma modifier) or be forced to attack you.
If they are not in range, they must use their full movement to walk towards you until they are, taking the dash action if needed. Creatures may attempt to end the effect at the end of each of their turn by rolling another saving throw against your spell save DC.
Whilst under the effects of Pentacle Sunbroad, you may add half your proficiency modifier (rounded up) to your AC. You also gain an immunity to Necrotic Damage and Radiant Damage. Undead and Celestials have disadvantage attacking you.
You may use this feature once per long rest.
Sentry Banner Upgrade.
Your god notices your devoutness to your oath and offers you an upgrade to your Sentry Banner. This upgrade is acquired through seemingly natural means, or as a gift from one of the gods' messengers or couriers.
Pole Upgrade. You are delivered a metal staff/pole with any design you wish that is of higher quality than your current staff/pole. This adds 1 AC to the banner.
Flag Upgrade. You are delivered a flag made of fine material with any design you wish on it. This adds 10 hit points to the banner.
Adamantine Coating. You are delivered an adamantine plated staff pole. it is the same quality as your current pole. This causes crits to become normal attacks.|
Resistance. Your pole is blessed with resistance to one damage type of your choosing. (This replaces the adamantine coating option if you have selected it already. You may not select this without it.)
20th level
Pentacle Starbroad.
At 20th level, you have become the model Pentacle Sentry. You have become the pinnacle of reason, a shining truth in an ocean of slander & lies.
As an action you may transform into a Pentacle Avatar for one minute. Whilst in this form, your skin turns monochromatic, being a solid color related to your god, aswell as gaining an aura of energy that also relates to your god. (ex: god of harvest having a warm, supporting aura, and a god of murder having a fierce almost dark aura.) Your aura excretes 40 ft.
Allies in your defensive aura or your banner's range get the following benefits.
- They may take an action instead of a bonus action.
- They may cast 3rd level thundering smite attack once.
- Advantage to all saving throws and temporary hitpoints equal to your paladin level plus your proficiency level, rounded up.
After the duration runs out, you have 2 points of exhaustion added to your character.
You may activate this once per long rest.
Sentry Banner Upgrade.
Your god notices your devoutness to your oath and offers you an upgrade to your Sentry Banner. This upgrade is acquired through seemingly natural means, or as a gift from one of the gods' messengers or couriers.
Pole Upgrade. You are delivered a metal staff/pole with any design you wish that is of higher quality than your current staff/pole. This adds 1 AC to the banner.
Flag Upgrade. You are delivered a flag made of fine material with any design you wish on it. This adds 10 hit points to the banner.
Adamantine Coating. You are delivered an adamantine plated staff pole. it is the same quality as your current pole. This causes crits to become normal attacks.|
Resistance. Your pole is blessed with resistance to one damage type of your choosing. (This replaces the adamantine coating option if you have selected it already. You may not select this without it.)
i am once again asking for your feedback mi hermanos. thank you!
Very good, I like it. I still think it’s kinda op and path of the colossus doesn’t appear to have an ending. I’ll write a longer review on this later. Keep up the good work :)
"I am Hrothgar, son of Hrothgar..." | Personal Forum Site: Main | Paladin Forum (harmoncia37.editorx.io)
I speak Norwegian (Bokmål) and some Irish (Gaeilge)
path of colossus does have an ending, it's the same as sentinel, 1 minute. i released this around 2 am where i live, so i didn't fully furnish all text
Its ok, I still like it.
"I am Hrothgar, son of Hrothgar..." | Personal Forum Site: Main | Paladin Forum (harmoncia37.editorx.io)
I speak Norwegian (Bokmål) and some Irish (Gaeilge)
Yeah, still OP to silly levels.
Agreed
"I am Hrothgar, son of Hrothgar..." | Personal Forum Site: Main | Paladin Forum (harmoncia37.editorx.io)
I speak Norwegian (Bokmål) and some Irish (Gaeilge)
always open to getting better at my craft, could you detail this more? it's quite vague but i'm always looking to improve my work.