So, as I already suggested in the title, I plan to play a Paladin with a bit of Hexblade mixed in in an upcoming Curse of Strahd campaign. Please - no spoilers! :)
He'll be a Dhampir that basically got a chance to redeem himself in the eyes of the raven queen (and maybe in his own eyes as well) and I am set on the oath of redemption. I don't want to minmax too hard, since Paladin plus Hexblade already equals quite the potent combination. I really want to focus on the tenets of the oath of redemption - he tries to see the good in everyone and everything and wants to give everyone a chance to redeem themselves. He himself got that chance, so offering that to others is the right thing to do!
I plan to play him as a sword-and-board, with the Blessed Warrior fighting style. As cantrips I would like to grab thaumaturgy (for the booming voice and other shenanigans in social situations) and possibly guidance to give my party an edge in skill checks.
I plan to start with Paladin at lvl 1, then take a lvl of Hexblade and then continue with Paladin at least until lvl 6 for the lovely aura. After that, pretty much everything would be up for grabs.
What I am still puzzled about are the feat choices and the eldritch invocations...
So, any suggestions from the community here? As I said, I don't want to minmax TOO hard - so no polearm-greatweapon-master monstrosity (already played a Battle Master Fighter like that and it was hell of a lot of fun, but I want to go a different route here). I am looking for suggestions that will help my party to protect them or to double down on the "I want to help redeem others"-theme I try to go for. I want to play a character that works well in his role in the party, but I don't want to overshadow everyone else, since there are a few new and unexperienced players at the table who will most likely not optimize their characters.
Also, is there a cleric in the party? Guidance is a great spell, but you only need one person to have it. If there's a cleric who has it covered, you might look for something else. But if there's no cleric, then definitely pick up guidance.
Do you know what the rest of the party is playing?
Yes there is a cleric in the party. I think he is going to be a light domain cleric. The others will be a bladesinger wizard, a druid (not sure which subclass) and an archfey warlock.
So I will definitely be the main frontliner.
I got my eye already on Inspiring Leader as a feat. Fits the character and is mechanically great for the whole party. I totally forgot it existed, I have never played a CHA character before. :D
Well, I'd double check with the person playing the cleric about guidance.
For feats. The simplest would be a cha boost. It's not flashy, but will help you in a lot of ways. And once your aura comes online, it will help the rest of the party, too.
Sentinel would be one to look at, to try and keep enemies focused on you. Otherwise, there's lots of cha half feats. Fey touched is always a favorite. Telekenetic can help you push enemies away from your allies.
This might be min/maxing too much, but there's squire of solamnia/knight of the rose. Though that would work better with the knight of solamnia background. Considering CoS involves you being sucked into the world, potentially against your will, it might not be a stretch to be a dragonlance character who got ported to Barovia. Anyway, something to conider.
Also, the campaign typically goes to level 10. So remember that in your multiclassing calculations. As it stands, you'd get your first feat at level 5. Then if you just stay pally, your next one at 9. but if you are planning to go further into warlock, you might end up only getting one feat during the campaign. In that case, a half feat might not be the best choice.
Warlocks don't get invocations until level 2, so you've got a good long time before you'll need to worry about those. You might see how the campaign shakes out and see what you might get some use from.
Thanks for the input! A +2 to CHA or the Inspiring Leader feat are probably my best bets for what I have in mind right now. But most plans fly right out the window as soon as reality - or fiction in this case - hits.
I will see how the capaign develops and what makes sense from a story standpoint. It's always a shame that we get so few feats to flesh out our characters, I feel. It really helps build on who the character is and who they become during their life.
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Hello there!
So, as I already suggested in the title, I plan to play a Paladin with a bit of Hexblade mixed in in an upcoming Curse of Strahd campaign. Please - no spoilers! :)
He'll be a Dhampir that basically got a chance to redeem himself in the eyes of the raven queen (and maybe in his own eyes as well) and I am set on the oath of redemption. I don't want to minmax too hard, since Paladin plus Hexblade already equals quite the potent combination. I really want to focus on the tenets of the oath of redemption - he tries to see the good in everyone and everything and wants to give everyone a chance to redeem themselves. He himself got that chance, so offering that to others is the right thing to do!
I plan to play him as a sword-and-board, with the Blessed Warrior fighting style. As cantrips I would like to grab thaumaturgy (for the booming voice and other shenanigans in social situations) and possibly guidance to give my party an edge in skill checks.
I plan to start with Paladin at lvl 1, then take a lvl of Hexblade and then continue with Paladin at least until lvl 6 for the lovely aura. After that, pretty much everything would be up for grabs.
What I am still puzzled about are the feat choices and the eldritch invocations...
So, any suggestions from the community here? As I said, I don't want to minmax TOO hard - so no polearm-greatweapon-master monstrosity (already played a Battle Master Fighter like that and it was hell of a lot of fun, but I want to go a different route here). I am looking for suggestions that will help my party to protect them or to double down on the "I want to help redeem others"-theme I try to go for. I want to play a character that works well in his role in the party, but I don't want to overshadow everyone else, since there are a few new and unexperienced players at the table who will most likely not optimize their characters.
Any help is appreciated here! :)
What are your ability scores?
Also, is there a cleric in the party? Guidance is a great spell, but you only need one person to have it. If there's a cleric who has it covered, you might look for something else. But if there's no cleric, then definitely pick up guidance.
Do you know what the rest of the party is playing?
STR 15
DEX 8
CON 16
INT 10
WIS 8
CHA 16
Yes there is a cleric in the party. I think he is going to be a light domain cleric. The others will be a bladesinger wizard, a druid (not sure which subclass) and an archfey warlock.
So I will definitely be the main frontliner.
I got my eye already on Inspiring Leader as a feat. Fits the character and is mechanically great for the whole party. I totally forgot it existed, I have never played a CHA character before. :D
Well, I'd double check with the person playing the cleric about guidance.
For feats. The simplest would be a cha boost. It's not flashy, but will help you in a lot of ways. And once your aura comes online, it will help the rest of the party, too.
Sentinel would be one to look at, to try and keep enemies focused on you. Otherwise, there's lots of cha half feats. Fey touched is always a favorite. Telekenetic can help you push enemies away from your allies.
This might be min/maxing too much, but there's squire of solamnia/knight of the rose. Though that would work better with the knight of solamnia background. Considering CoS involves you being sucked into the world, potentially against your will, it might not be a stretch to be a dragonlance character who got ported to Barovia. Anyway, something to conider.
Also, the campaign typically goes to level 10. So remember that in your multiclassing calculations. As it stands, you'd get your first feat at level 5. Then if you just stay pally, your next one at 9. but if you are planning to go further into warlock, you might end up only getting one feat during the campaign. In that case, a half feat might not be the best choice.
Warlocks don't get invocations until level 2, so you've got a good long time before you'll need to worry about those. You might see how the campaign shakes out and see what you might get some use from.
Thanks for the input! A +2 to CHA or the Inspiring Leader feat are probably my best bets for what I have in mind right now. But most plans fly right out the window as soon as reality - or fiction in this case - hits.
I will see how the capaign develops and what makes sense from a story standpoint. It's always a shame that we get so few feats to flesh out our characters, I feel. It really helps build on who the character is and who they become during their life.