I have an elf oath of the ancients paladin with the stats as follows str16 dex16 con15 Int11 wis13 chr16. His mentor was a Druid I was wondering if it was ridiculous to try to multiclass to circle of the land Druid. Was thinking paladin 8 / Druid 12.
Ok so that multiclass seems like a good idea for your character. I would suggest going Paladin 12 for an ability score increase and improved divine smite, and then (circle of the moon Druid if you have it) circle of the Land Druid level 8, for a wild shape improvement and another ability score increase.
What is his Charisma score?
The order of the stats in highest to lowest should be: Charisma, Constitution/Dexterity, Strength, Constitution/Dexterity, Intelligence, Wisdom. The background could be noble or something to do with education. My other build idea is 2 levels in fighter, 6 in Paladin, the rest in Druid, for an ability score increase, action surge, and aura of protection. I would strongly recommend my first build tho.
With that wisdom score, a multiclass Druid is not great. You need to be very careful with your spell selection. Attack spells, or spells that force saves will not be very effective. If you’re only really going to focus on buff/utility spells, it could work, maybe. Also, metagame-wise, if there’s another Druid in the party it could get wierd. it’s not the kind of thing that bothers everyone, but it does bother some people where you might step on that character’s moments to shine.
What are you trying to get out of the m/c? If it’s just to honor your mentor, that’s something you could really do through roleplay.
Also campaigns that go to 20 are very rare. Most stop in the 8-12 range. So be sure you know what you’re getting into.
I was just doing it for flavor and more spell casting. With just the players handbook is there any nature themed classes/subclasses that would work better.
Ancients paladin is already quite nature themed. If you're just after flavor, I'd say its already there.
You could always take a feat like Magic Initiate: Druid. It would give you two cantrips and a level 1 druid spell. Again, I'd stay away from anything with an attack roll. So cantrips like druidcraft, mold earth, guidance if no one else in the party has it. for a level 1 spell, absorb elements, of even healing word, While yours won't be super effective, it will stop people dying, which is the point of it. You can never have too many people with healing word.
Or just, you know, play the character as being really into nature. Maybe take nature as a skill proficiency. Have them stop to check out some plants when you're in the wild. Have them get a little anxious when they're in a city for too long. You'll have speak with animals as an oath spell. Use it and chat with a squirrel or a cat sometimes. Not everything you do with a character has to be reflected mechanically. You can just make some things part of their personality.
I have an elf oath of the ancients paladin with the stats as follows str16 dex16 con15 Int11 wis13 chr16. His mentor was a Druid I was wondering if it was ridiculous to try to multiclass to circle of the land Druid. Was thinking paladin 8 / Druid 12.
Ok so that multiclass seems like a good idea for your character. I would suggest going Paladin 12 for an ability score increase and improved divine smite, and then (circle of the moon Druid if you have it) circle of the Land Druid level 8, for a wild shape improvement and another ability score increase.
What is his Charisma score?
The order of the stats in highest to lowest should be: Charisma, Constitution/Dexterity, Strength, Constitution/Dexterity, Intelligence, Wisdom. The background could be noble or something to do with education. My other build idea is 2 levels in fighter, 6 in Paladin, the rest in Druid, for an ability score increase, action surge, and aura of protection. I would strongly recommend my first build tho.
I hope this helps you!
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
I would use moon Druid but someone in my party is already a moon Druid.
Ok.
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
With that wisdom score, a multiclass Druid is not great. You need to be very careful with your spell selection. Attack spells, or spells that force saves will not be very effective. If you’re only really going to focus on buff/utility spells, it could work, maybe. Also, metagame-wise, if there’s another Druid in the party it could get wierd. it’s not the kind of thing that bothers everyone, but it does bother some people where you might step on that character’s moments to shine.
What are you trying to get out of the m/c? If it’s just to honor your mentor, that’s something you could really do through roleplay.
Also campaigns that go to 20 are very rare. Most stop in the 8-12 range. So be sure you know what you’re getting into.
I was just doing it for flavor and more spell casting. With just the players handbook is there any nature themed classes/subclasses that would work better.
Ancients paladin is already quite nature themed. If you're just after flavor, I'd say its already there.
You could always take a feat like Magic Initiate: Druid. It would give you two cantrips and a level 1 druid spell. Again, I'd stay away from anything with an attack roll. So cantrips like druidcraft, mold earth, guidance if no one else in the party has it. for a level 1 spell, absorb elements, of even healing word, While yours won't be super effective, it will stop people dying, which is the point of it. You can never have too many people with healing word.
Or just, you know, play the character as being really into nature. Maybe take nature as a skill proficiency. Have them stop to check out some plants when you're in the wild. Have them get a little anxious when they're in a city for too long. You'll have speak with animals as an oath spell. Use it and chat with a squirrel or a cat sometimes. Not everything you do with a character has to be reflected mechanically. You can just make some things part of their personality.
Okay I will definitely take that advise I was thinking wild magic sorcerer but I don’t know how much I would get to role on the table.