Heya fellow Pally mains! Anyone else here tired of sifting through all the clumping of 5e Paladins with clerics and other religious focused classes or subclasses?
Tired of explaining a Paladin gets their power from an OATH taken, not necessarily a God??
I dunno, I was just looking for a place to grumble a bit! Lemmie hear ya out there. Ha!
No, I prefer to be associated with a God or Goddess honestly. I'm not super fond of the 'oath' giving me my power, but it is what it is. My paladins still get theirs from their god, I ignore this fluff.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Heya fellow Pally mains! Anyone else here tired of sifting through all the clumping of 5e Paladins with clerics and other religious focused classes or subclasses?
Tired of explaining a Paladin gets their power from an OATH taken, not necessarily a God??
I dunno, I was just looking for a place to grumble a bit! Lemmie hear ya out there. Ha!
Rock gnome, oath of glory paladin OUT!
YES. Paladins don’t have to have their power come directly from faith in a deity! Paladins declare oaths, which can be to serve a deity but it can also just be an abstract concept (like revenge). And the natural assumption that all paladins must be Lawful Good is also irritating.
I also find it interesting that there’s an Oathbreaker Paladin but no option for a cleric that possibly forsakes their god? I understand logistically that a cleric that leaves their god loses their powers, but I feel like having residue powers from their past worship or something similar would be an interesting option for PCs. And also provide an opportunity for PCs to not play a god dependent cleric. Again, I do understand why they don’t include this (please don’t attack me for this lol) but I think it would be a fun option.
In relation to Kaleo's mention of clerics forsaking their gods; to me it feels a little weird how the game doesn't have a mechanic or system to deal with these scenarios and make a compensation. But I guess that's for the player and their DM to work out the reason for the cleric's fall out with their god is either something that can be amended or it is in response to acquiring some new power.
As for Paladins and how they gain their power, I always figured it was still faith that provided them their power. However not necessarily a singular deity that provided them their power, but a collective. Perhaps a more primal source. The essence of a domain or concept, fueled by deities that are attributed to that domain/concept, not necessarily consciously granting their power to the Paladin, but by the Paladin operating to the purpose of that domain/concept. Thus it may also be difficult to "cut off" the Paladin's power as long as they remain true to their oath.
Figure Clerics often have a straight relation to their worshipped deity, a boss-to-underling kinda deal (and similar with Warlocks). Whereas Paladins are more independents operating under a certain jurisdiction/ruleset.
realistically, you can play those things. Classes are just a mechanical chassis. As long as you don't change it mechanically (abilities work different) the WHY can be whatever you want. Use your imagination.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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Heya fellow Pally mains! Anyone else here tired of sifting through all the clumping of 5e Paladins with clerics and other religious focused classes or subclasses?
Tired of explaining a Paladin gets their power from an OATH taken, not necessarily a God??
I dunno, I was just looking for a place to grumble a bit! Lemmie hear ya out there. Ha!
Rock gnome, oath of glory paladin OUT!
No, I prefer to be associated with a God or Goddess honestly. I'm not super fond of the 'oath' giving me my power, but it is what it is. My paladins still get theirs from their god, I ignore this fluff.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
YES. Paladins don’t have to have their power come directly from faith in a deity! Paladins declare oaths, which can be to serve a deity but it can also just be an abstract concept (like revenge). And the natural assumption that all paladins must be Lawful Good is also irritating.
I also find it interesting that there’s an Oathbreaker Paladin but no option for a cleric that possibly forsakes their god? I understand logistically that a cleric that leaves their god loses their powers, but I feel like having residue powers from their past worship or something similar would be an interesting option for PCs. And also provide an opportunity for PCs to not play a god dependent cleric. Again, I do understand why they don’t include this (please don’t attack me for this lol) but I think it would be a fun option.
In relation to Kaleo's mention of clerics forsaking their gods; to me it feels a little weird how the game doesn't have a mechanic or system to deal with these scenarios and make a compensation. But I guess that's for the player and their DM to work out the reason for the cleric's fall out with their god is either something that can be amended or it is in response to acquiring some new power.
As for Paladins and how they gain their power, I always figured it was still faith that provided them their power. However not necessarily a singular deity that provided them their power, but a collective. Perhaps a more primal source. The essence of a domain or concept, fueled by deities that are attributed to that domain/concept, not necessarily consciously granting their power to the Paladin, but by the Paladin operating to the purpose of that domain/concept. Thus it may also be difficult to "cut off" the Paladin's power as long as they remain true to their oath.
Figure Clerics often have a straight relation to their worshipped deity, a boss-to-underling kinda deal (and similar with Warlocks). Whereas Paladins are more independents operating under a certain jurisdiction/ruleset.
realistically, you can play those things. Classes are just a mechanical chassis. As long as you don't change it mechanically (abilities work different) the WHY can be whatever you want. Use your imagination.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha