I am running a paladin sorcerer (levels 13 and 5 respectively), and I am trying to find the best use of my concentration spell during a fight. My ac is 23 (+2 plate, normal shield, and 1 ring of protection) and I can bump that number up to 31 using all three slots in my defender longsword and the shield spell has a reaction. What I am debating is that when I am fighting something like a fey, fiend, celestial, etc, is it better to cast a spell like shield of faith or haste that bumps up my armor class by 2, or should I be casting something like protection from good and evil so fey, fiends, celestials etc have disadvantage on attack roles on me? Note that since my paladin level is only 13, I don't have the feature yet where I am always under the effect of a protection from good and evil spell.
DisAdvantage. Your AC is already "high enough" that little bits aren't going to be as meaningful.
Also, you almost eliminate getting critted. Currently monsters are rolling 1d20 against you and they have a 1 in 20 chance of critting on every attack, that's 5%. With DisAdvantage that requires two 2d20s to both roll a 20, which I believe in 0.0025%.
Also, on "average" a DisAdv is the equivalent of +5 AC, which is much better than +2.
Thanks, this has been my first time running a paladin, and up until this time, I've kind of been ignoring disadvantage spells. I'll definitely have to start incorporating them into my kit more.
I have a Hexblade Pact Blade in my Monday game. I use Misty Visions innvocainv to have AtWill Silent Illusion. I use it to make fog a lot.
I can see them and they can't see me, so I when I do it I'll have Adv on them and Disadvantage on me. They can spend an action to try to negate it, but that's an action.
It was saved my butt A LOT
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I am running a paladin sorcerer (levels 13 and 5 respectively), and I am trying to find the best use of my concentration spell during a fight. My ac is 23 (+2 plate, normal shield, and 1 ring of protection) and I can bump that number up to 31 using all three slots in my defender longsword and the shield spell has a reaction. What I am debating is that when I am fighting something like a fey, fiend, celestial, etc, is it better to cast a spell like shield of faith or haste that bumps up my armor class by 2, or should I be casting something like protection from good and evil so fey, fiends, celestials etc have disadvantage on attack roles on me? Note that since my paladin level is only 13, I don't have the feature yet where I am always under the effect of a protection from good and evil spell.
DisAdvantage. Your AC is already "high enough" that little bits aren't going to be as meaningful.
Also, you almost eliminate getting critted.
Currently monsters are rolling 1d20 against you and they have a 1 in 20 chance of critting on every attack, that's 5%.
With DisAdvantage that requires two 2d20s to both roll a 20, which I believe in 0.0025%.
Also, on "average" a DisAdv is the equivalent of +5 AC, which is much better than +2.
Thanks, this has been my first time running a paladin, and up until this time, I've kind of been ignoring disadvantage spells. I'll definitely have to start incorporating them into my kit more.
I have a Hexblade Pact Blade in my Monday game. I use Misty Visions innvocainv to have AtWill Silent Illusion. I use it to make fog a lot.
I can see them and they can't see me, so I when I do it I'll have Adv on them and Disadvantage on me. They can spend an action to try to negate it, but that's an action.
It was saved my butt A LOT