Any oath could work, it all depends on the character and the setting and the context in general. Without that it's pretty much impossible to answer your question. It's like asking "which subclass of fighter would work" or "which domain should my cleric be"?
So, just for fun I threw together a quick list of the different Oaths and how they could work as a follower to The Traveller. Just a friendly reminder that Paladins don't need to be sworn to a god, an ideal or a creed works just as fine. This also depends quite a bit on the Setting and how your DM interprets the Traveller as a god/eldritch horror cult leader. Anywho. :)
• Ancients: Your quest is to spread joy, happiness and laughter throughout the land. You can make people smile by harmless practical jokes aimed at the mean and/or powerful. The innocent will laugh and the mean will learn kindness and forgiving. The Traveller sees your actions and delights in the laughter of children.
• Conquest: Basically the Joker from Dark Knight. You seek power and glory in battle and what way to sow fear in the hearts if your enemies through cruel and horrifying "pranks"? Kidnap the children of your enemy and force them to choose. You can let them go but the enemy must humiliate themselves publicly or you can face them in honest battle on field consecreted with the blood of the children.
• Devotion: Joking isn't lying? Not really? Either way, playing pranks on those who prey on the weak is the will of The Traveller. Never be afraid to stand up to a bully, raise you fist and proudly say "Go **** yourself!"
• Redemption: All battles are not bets fought with blades or balls of fire. Sometimes the only thing needed to topple a dictator or to sway a judge is a good laugh or a reminder that not everything needs to be taken seriously. Make fun, not war. Spread your wisdom and teach others the tricks you were once taught. Revenge may be a dish best served cold but a delicious prank that you have planned and executed over a long period of time tastes even sweeter!
• Vengeance: Not everyone who seeks vengeance are capable of swinging a sword. Get even with your enemy by stealing their shoes, filling their beds with breadcrums or posting flyers all over town signed in their name, denouncing the ruler! You'll have them asking for forgiveness in no time!
I am doing UA Oath of Treachery, you get some interesting abilities that play into the Chaotic Nature of the Traveler in both Eberron and Wildemount. I am gonna be playing this subclass on the 22nd in a Wildemount campaign with new players I met on Discord, so excited!!
Ancients. It's probably the most fitting. Also a note, paladins get their power from their convictions more than a deity. They aren't like clerics, they don't necessarily need a god/godess
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Yello, folks!
Normally, I've been pretty good thinking with what would work with what, but I am having some difficulty with a concept.
Without resulting to homebrew, I'm looking to make a character who had made an oath to the Traveler.
Ultimately, the question is what oath would you think a paladin would make who is pledged to the Traveler?
either Heroism from UA, or Ancient.
Any oath could work, it all depends on the character and the setting and the context in general. Without that it's pretty much impossible to answer your question. It's like asking "which subclass of fighter would work" or "which domain should my cleric be"?
Fair point
So, just for fun I threw together a quick list of the different Oaths and how they could work as a follower to The Traveller. Just a friendly reminder that Paladins don't need to be sworn to a god, an ideal or a creed works just as fine. This also depends quite a bit on the Setting and how your DM interprets the Traveller as a god/eldritch horror cult leader. Anywho. :)
• Ancients: Your quest is to spread joy, happiness and laughter throughout the land. You can make people smile by harmless practical jokes aimed at the mean and/or powerful. The innocent will laugh and the mean will learn kindness and forgiving. The Traveller sees your actions and delights in the laughter of children.
• Conquest: Basically the Joker from Dark Knight. You seek power and glory in battle and what way to sow fear in the hearts if your enemies through cruel and horrifying "pranks"? Kidnap the children of your enemy and force them to choose. You can let them go but the enemy must humiliate themselves publicly or you can face them in honest battle on field consecreted with the blood of the children.
• Devotion: Joking isn't lying? Not really? Either way, playing pranks on those who prey on the weak is the will of The Traveller. Never be afraid to stand up to a bully, raise you fist and proudly say "Go **** yourself!"
• Redemption: All battles are not bets fought with blades or balls of fire. Sometimes the only thing needed to topple a dictator or to sway a judge is a good laugh or a reminder that not everything needs to be taken seriously. Make fun, not war. Spread your wisdom and teach others the tricks you were once taught. Revenge may be a dish best served cold but a delicious prank that you have planned and executed over a long period of time tastes even sweeter!
• Vengeance: Not everyone who seeks vengeance are capable of swinging a sword. Get even with your enemy by stealing their shoes, filling their beds with breadcrums or posting flyers all over town signed in their name, denouncing the ruler! You'll have them asking for forgiveness in no time!
I am doing UA Oath of Treachery, you get some interesting abilities that play into the Chaotic Nature of the Traveler in both Eberron and Wildemount. I am gonna be playing this subclass on the 22nd in a Wildemount campaign with new players I met on Discord, so excited!!
Ancients. It's probably the most fitting. Also a note, paladins get their power from their convictions more than a deity. They aren't like clerics, they don't necessarily need a god/godess
I exist, and I guess so does this