None of the various versions of this ability — Ranger's Companion from the 2014 Player's Handbook, Primal Companion from Tasha's, or Primal Companion from the 2024 Player's Handbook — have a timed duration.
The 2014 version only goes away if it dies (and you can only summon a new one if it's dead). The Tasha's version and the 2024 version both go away if you die, if it dies, or if you summon a new one while it's still alive (which you can only do at the end of a long rest).
Though killing the Beast is both easily doable and super distasteful, so I'd probably let (or ask the DM to) let the Ranger just burn a Spell Slot and a minute of time to swap out the Beast for a new one, rather than have the Ranger order the Beast to sit and take a bunch of damage from the party so the Ranger can switch to a more appropriate beast for the occasion.
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🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Though killing the Beast is both easily doable and super distasteful, so I'd probably let (or ask the DM to) let the Ranger just burn a Spell Slot and a minute of time to swap out the Beast for a new one, rather than have the Ranger order the Beast to sit and take a bunch of damage from the party so the Ranger can switch to a more appropriate beast for the occasion.
That does seem quite reasonable. I would allow that for any similar "pet" creature.
Once summoned I can’t see how long it is around for. Or is it there till it dies or you summon another one ?
None of the various versions of this ability — Ranger's Companion from the 2014 Player's Handbook, Primal Companion from Tasha's, or Primal Companion from the 2024 Player's Handbook — have a timed duration.
The 2014 version only goes away if it dies (and you can only summon a new one if it's dead). The Tasha's version and the 2024 version both go away if you die, if it dies, or if you summon a new one while it's still alive (which you can only do at the end of a long rest).
pronouns: he/she/they
Though killing the Beast is both easily doable and super distasteful, so I'd probably let (or ask the DM to) let the Ranger just burn a Spell Slot and a minute of time to swap out the Beast for a new one, rather than have the Ranger order the Beast to sit and take a bunch of damage from the party so the Ranger can switch to a more appropriate beast for the occasion.
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
That does seem quite reasonable. I would allow that for any similar "pet" creature.
pronouns: he/she/they
How to prove your evil....... kill the group mascot and shut down a major subclass feature in one go.