Has anyone re written a custom class for hollow warden for 5e? Really having a rough time converting it so the mechanics show correctly on the character builder.
11 is specifically tricky, as you weapon mastery properties don't exist in 5e. You could get around it by describing each effect and basically saying "pick one." Something like:
When you hit a creature with an attack roll using a weapon, you may choose to apply one of the following effects:
You reduce the target's speed by 10 feet. This does not stack with any other abilities which reduce the target's speed.
The target has Disadvantage on the next attack roll it makes before the start of your next turn.
For the Wisdom bump to Con saves, I'm pretty sure that's something you can add easily on your own. As to anything that changes the nature of the Wrath of the Wild, you can overwrite the Wrath of the Wild by creating a same-named ability at a higher level. So create a 7th-level Wrath of the Wild and an 11th-level one, and they should overwrite each other. I think. It's fiddly. You can do a google on it, there's stuff out there. Also, check out the homebrew forum, there's a how-to thread that is, admittedly, quite large. But it has what you need usually.
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Has anyone re written a custom class for hollow warden for 5e? Really having a rough time converting it so the mechanics show correctly on the character builder.
There's one in Homebrew, but the spells aren't attached: https://www.dndbeyond.com/subclasses/2468578-hollow-warden
I made one for personal use that works, but it won't let me publish it.
thats 5.5 isnt it?. looking for 5e
Sorry. Missed that point.
What specific issues are you running into?
the mechanics on 7 and 11 and where and how I would write them in order for the system to read it correctly.
Really like this sub class but i like 5e more than 5.5 (as it stands now).
11 is specifically tricky, as you weapon mastery properties don't exist in 5e. You could get around it by describing each effect and basically saying "pick one." Something like:
For the Wisdom bump to Con saves, I'm pretty sure that's something you can add easily on your own. As to anything that changes the nature of the Wrath of the Wild, you can overwrite the Wrath of the Wild by creating a same-named ability at a higher level. So create a 7th-level Wrath of the Wild and an 11th-level one, and they should overwrite each other. I think. It's fiddly. You can do a google on it, there's stuff out there. Also, check out the homebrew forum, there's a how-to thread that is, admittedly, quite large. But it has what you need usually.