Has anyone noticed on the Beyond character creator if you utilise Favored Foe, it replaces the Favored Enemy at level 1, but Favored Enemy appears at level 6. Is that anyone else’s reading of the feature?
Actually I think this might be an error due to changing over an existing character instead of starting a fresh sheet, as I’m seeing a “scalevalue” error.
They have implemented the feature incorrectly, and it has been raised in the feedback megathread a few times. It should replace all instances of Favoured Enemy. I think part of the problem comes from how Favoured Enemy has been implemented.
Compare how the character builder treats Favoured Enemy and Natural Explorer. Both are single class features that give additional options at higher levels. For Natural Explorer all options are made in the same box and list on the character sheet under the same entry, however, Favoured Enemy treats each option as a separate feature and so rather than adding additional selection boxes to the first level feature, it instead adds new features (which also overwrite each other on the features section of the character sheet).
This design means that rather than replace one feature with another it incorrectly replaces only one instance (and they have given us the ability to choose which instance). Conversely the Deft Explorer feature hasn't been implemented correctly either as the Roving and Tireless options do not appear either in the 1st level feature's box or at higher levels.
Am I the only person that believes that favored foe could have been given, say a 1 minute time limit with no concentration and it would have made the ability far better while not being as overpowered as the UA concentration-free hunter's mark can be, while still being better than the PH favored enemy.
Am I the only person that believes that favored foe could have been given, say a 1 minute time limit with no concentration and it would have made the ability far better while not being as overpowered as the UA concentration-free hunter's mark can be, while still being better than the PH favored enemy.
I think that either making it concentration free or able to move to a different target during the duration would have been about right. It's not bad as is, but I think there is room for it to be better without completely negating the option of going Favored Enemy instead of Favored Foe. Going to 1 minute on all attacks with a 1d4 like Divine Favor... that's pushing things, especially with no concentration.
Am I the only person that believes that favored foe could have been given, say a 1 minute time limit with no concentration and it would have made the ability far better while not being as overpowered as the UA concentration-free hunter's mark can be, while still being better than the PH favored enemy.
You are definitely not the only one who believes it could be buffed in various ways without breaking anything. It got mentioned plenty already.
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I've never encountered a forum where I got this many "talking to a wall" impressions as this one...
Am I the only person that believes that favored foe could have been given, say a 1 minute time limit with no concentration and it would have made the ability far better while not being as overpowered as the UA concentration-free hunter's mark can be, while still being better than the PH favored enemy.
You're not the only one.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
They definitely should have done something different. Concentration is too high a price for such a small benefit. The fact that it's a resource means it should be powerful but it isn't. It's best use is against smaller enemies but you really don't need help there. Against harder enemies you'll likely use spells instead. Even at 20 when you get the favored foe benefit you're still unlikely to use it. They should not have made it a concentration ability. That was such a big mistake.
They definitely should have done something different. Concentration is too high a price for such a small benefit. The fact that it's a resource means it should be powerful but it isn't. It's best use is against smaller enemies but you really don't need help there. Against harder enemies you'll likely use spells instead. Even at 20 when you get the favored foe benefit you're still unlikely to use it. They should not have made it a concentration ability. That was such a big mistake.
Yeah, it seemingly had no play testing and I can see an errata in the future that makes it just an extra thing you get instead of choosing between Favored Enemy and Favored Foe. If you just got it as a free add on it would be fine
Here is the most recent sage advice compendium with links to all of the current errata including the brand new E:RftLW and SCAG.
https://media.wizards.com/2020/dnd/downloads/SA-Compendium.pdf
Has anyone noticed on the Beyond character creator if you utilise Favored Foe, it replaces the Favored Enemy at level 1, but Favored Enemy appears at level 6. Is that anyone else’s reading of the feature?
Actually I think this might be an error due to changing over an existing character instead of starting a fresh sheet, as I’m seeing a “scalevalue” error.
They have implemented the feature incorrectly, and it has been raised in the feedback megathread a few times. It should replace all instances of Favoured Enemy. I think part of the problem comes from how Favoured Enemy has been implemented.
Compare how the character builder treats Favoured Enemy and Natural Explorer. Both are single class features that give additional options at higher levels. For Natural Explorer all options are made in the same box and list on the character sheet under the same entry, however, Favoured Enemy treats each option as a separate feature and so rather than adding additional selection boxes to the first level feature, it instead adds new features (which also overwrite each other on the features section of the character sheet).
This design means that rather than replace one feature with another it incorrectly replaces only one instance (and they have given us the ability to choose which instance). Conversely the Deft Explorer feature hasn't been implemented correctly either as the Roving and Tireless options do not appear either in the 1st level feature's box or at higher levels.
Am I the only person that believes that favored foe could have been given, say a 1 minute time limit with no concentration and it would have made the ability far better while not being as overpowered as the UA concentration-free hunter's mark can be, while still being better than the PH favored enemy.
I think that either making it concentration free or able to move to a different target during the duration would have been about right. It's not bad as is, but I think there is room for it to be better without completely negating the option of going Favored Enemy instead of Favored Foe. Going to 1 minute on all attacks with a 1d4 like Divine Favor... that's pushing things, especially with no concentration.
You are definitely not the only one who believes it could be buffed in various ways without breaking anything. It got mentioned plenty already.
I've never encountered a forum where I got this many "talking to a wall" impressions as this one...
You're not the only one.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
As it stands it could just be an additional (optional) enhancement to favored enemy and would break nothing.
They definitely should have done something different. Concentration is too high a price for such a small benefit. The fact that it's a resource means it should be powerful but it isn't. It's best use is against smaller enemies but you really don't need help there. Against harder enemies you'll likely use spells instead. Even at 20 when you get the favored foe benefit you're still unlikely to use it. They should not have made it a concentration ability. That was such a big mistake.
Yeah, it seemingly had no play testing and I can see an errata in the future that makes it just an extra thing you get instead of choosing between Favored Enemy and Favored Foe. If you just got it as a free add on it would be fine
errata is not designed to fix balance issues, it is meant to be a thing of "we accidentally wrote something incorrect"
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That's not entirely true. The purpose of an errata can be either and it's completely up to the developers how they are going to use it.
I've never encountered a forum where I got this many "talking to a wall" impressions as this one...