I had never played a rogue until recently. I wanted a chaotic good character that I could be mischievous with, and rogue/assassin sounded like it could be interesting. Being able to sneak up and stab the begeezus out of someone is nice, but I also thought the assassin abilities at higher levels could make for interesting game play and add a bit to the story.
Getting to know the class and the best way to play it has been interesting: you really have to understand the best way to take advantage of combat situations. You are too squishy to brawl at lower levels, so sneak attacks are important. But later on, you can dodge attacks or minimize damage taken, so it's easier to get into the thick of things. And assassinate does a LOT of damage. Being able to sneak around and flank an enemy can turn the tide of a fight.
Story wise, I LOVE my rogue. I am a double agent, spying for two groups, but doing my best to screw one side over without them catching on. Using Thieves Cant to talk with sources and using cunning to glean as much info as I can leads to a lot of intrigue, and makes things fun.
It's very different from any other class, and it took me a while to warm up to it. Now that I really grok the class, however, it's a lot of fun.
Dunno if that helps at all. Give it a try, if anything you can always make a new character.
Personally, I love being the scoundrel. Think of Han Solo, Mal Reynolds, Robin Hood, James Bond, Jack Sparrow, Hannibal from the A-Team, and even Indiana Jones to a certain extent. Your variety of skills let you improv your way out of tight spots, and sneak attack makes you think tactically about how you want to engage in combat, making it more interesting.
Rogues also have amazing diversity among their archetypes:
Assassins are stealthy killers and masters of disguise
Thieves steal things, climb things, and use all the magic things
Arcane Tricksters use their magic to enhance their roguish behavior and learn to temporarily steal the spells of their enemies
Masterminds bend things to their team's favor, have a mind like a steel trap, and can tell what you did last summer
Swashbucklers fight with their charm and wit as well as their weapon
And finally, a story. One time, I was doing a solo session as an assassin with my DM while the party had an extended rest (a few months if I remember correctly). The local thieves' guild was helping the corrupt king in some way, and I, disguised as a commoner, set out to find out how. I tailed a suspect I found into their secret place of business and down to a basement level. He promptly saw me when I botched a roll to grab some papers he had been working on. I immediately started blathering about nonsense to shake off any notion that I was competent as he called his big burly buddy. Through some slapstick involving my waterskin, tumbling, and a shove down some stairs, I managed to escape without giving away who I was or who I worked for.
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A professional engineer and amateur writer who has played D&D since 2015 (started with 5e) and has been a DM more than a player. When I'm not playing god I'm usually your friendly neighborhood rogue.
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Sell me on this class! I'm curious why people love and play as each class and which ones I should give a try myself :)
I had never played a rogue until recently. I wanted a chaotic good character that I could be mischievous with, and rogue/assassin sounded like it could be interesting. Being able to sneak up and stab the begeezus out of someone is nice, but I also thought the assassin abilities at higher levels could make for interesting game play and add a bit to the story.
Getting to know the class and the best way to play it has been interesting: you really have to understand the best way to take advantage of combat situations. You are too squishy to brawl at lower levels, so sneak attacks are important. But later on, you can dodge attacks or minimize damage taken, so it's easier to get into the thick of things. And assassinate does a LOT of damage. Being able to sneak around and flank an enemy can turn the tide of a fight.
Story wise, I LOVE my rogue. I am a double agent, spying for two groups, but doing my best to screw one side over without them catching on. Using Thieves Cant to talk with sources and using cunning to glean as much info as I can leads to a lot of intrigue, and makes things fun.
It's very different from any other class, and it took me a while to warm up to it. Now that I really grok the class, however, it's a lot of fun.
Dunno if that helps at all. Give it a try, if anything you can always make a new character.
Personally, I love being the scoundrel. Think of Han Solo, Mal Reynolds, Robin Hood, James Bond, Jack Sparrow, Hannibal from the A-Team, and even Indiana Jones to a certain extent. Your variety of skills let you improv your way out of tight spots, and sneak attack makes you think tactically about how you want to engage in combat, making it more interesting.
Rogues also have amazing diversity among their archetypes:
And finally, a story. One time, I was doing a solo session as an assassin with my DM while the party had an extended rest (a few months if I remember correctly). The local thieves' guild was helping the corrupt king in some way, and I, disguised as a commoner, set out to find out how. I tailed a suspect I found into their secret place of business and down to a basement level. He promptly saw me when I botched a roll to grab some papers he had been working on. I immediately started blathering about nonsense to shake off any notion that I was competent as he called his big burly buddy. Through some slapstick involving my waterskin, tumbling, and a shove down some stairs, I managed to escape without giving away who I was or who I worked for.
A professional engineer and amateur writer who has played D&D since 2015 (started with 5e) and has been a DM more than a player. When I'm not playing god I'm usually your friendly neighborhood rogue.