I completely agree. Rogues are so versatile in what they can be, from simple explorers to pirates to thieves to conmen. Rogues should certainly have CHA as their top or second stat, though exceptions may apply, like the drow assassin with no emotion whatsoever. All rogues need to be able to talk or charm their way out of a sticky situation if their plan goes down the drain.
I completely agree. Rogues are so versatile in what they can be, from simple explorers to pirates to thieves to conmen. Rogues should certainly have CHA as their top or second stat, though exceptions may apply, like the drow assassin with no emotion whatsoever. All rogues need to be able to talk or charm their way out of a sticky situation if their plan goes down the drain.
It sounds like you want to play a Bard rather than a Rogue. A Goblin Whispers Bard feels a lot like a Rogue for the purposes of combat, but has the sort of talk/charm approach you're mentioning.
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I completely agree. Rogues are so versatile in what they can be, from simple explorers to pirates to thieves to conmen. Rogues should certainly have CHA as their top or second stat, though exceptions may apply, like the drow assassin with no emotion whatsoever. All rogues need to be able to talk or charm their way out of a sticky situation if their plan goes down the drain.
"That is not dead which can eternal lie;
And with strange aeons even death may die"
-H.P. Lovecraft
It depends on how your DM rules stealth. If they take a conservative interpretation of the rules, they can make hiding in combat basically useless.
What about the nerf to Thief Rogue's Fast Hands ability?
It sounds like you want to play a Bard rather than a Rogue. A Goblin Whispers Bard feels a lot like a Rogue for the purposes of combat, but has the sort of talk/charm approach you're mentioning.