I have to choose a new feat for my Arcane Trickster Rogue, and I can choose a feat from either 5e or 5.5e. I desperately need help choosing.
The feats she already has:
Charger (+10 Speed when Dashing. Charge Attack: Run 10 ft in straight line and add 1d8 extra damage to Melee attack)
Fey-Touched (New spells: Misty Step and Hunter's Mark)
Piercer (Reroll piercing damage roll once per turn. Add one piercing dam die when critting.)
Some background: Her signature fighting style is charging ahead in combat for extra damage with her rapier casting Green-Flame Blade for extra fire damage and disengage to get out of reach. She does not have a high health pool, at 67hp. She's now level 12. She's got 20 in dex and 19 in Intelligence, which means that preferably I would like to get an increase in int.
The feats I am considering:
Shadow Touched (5.5e) Intelligence: +1. New spells; False Life and Invisibility. This will help me as a front fight charger, in terms of hp and an added elemental of magical surprise.
Elemental Adept (5.5e) Intelligence: +1. Ignore Fire dam resistances and treat every fire dam roll of 1 as a 2. Will help my spellcasting and my Green Flame Blade attacks (as well as Firebolt) which I use all the time as part of my normal melee attacks.
Mobile (5e) Speed increase 10 ft. Difficult terrain cost no extra speed while dashing. No provoking opportunity attacks when making a melee attack. This helps my playstyle immensely, by being able to fly in - attack - and fly out again without having to use my bonus action on disengage! But I wont get an increase in Int.
My initial thought is that Mobile would be a really good feat for this character, and the opportunity attack immunity alone is going to be worth way more than a +1 to Intelligence, especially when your Intelligence is already very high for an Arcane Trickster at that level. It will mean that a lot more of the time, you'll have a bonus action free to do stuff other than Disengage.
If you find yourself very often casting spells that actually use the spellcasting ability, that extra +1 to Intelligence might be worth it. But most Arcane Tricksters don't ever push their Intelligence that high, and prefer stick to spells that don't use it.
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Hi, friends!
I have to choose a new feat for my Arcane Trickster Rogue, and I can choose a feat from either 5e or 5.5e. I desperately need help choosing.
The feats she already has:
Some background: Her signature fighting style is charging ahead in combat for extra damage with her rapier casting Green-Flame Blade for extra fire damage and disengage to get out of reach. She does not have a high health pool, at 67hp. She's now level 12. She's got 20 in dex and 19 in Intelligence, which means that preferably I would like to get an increase in int.
The feats I am considering:
Thoughts anyone?
My initial thought is that Mobile would be a really good feat for this character, and the opportunity attack immunity alone is going to be worth way more than a +1 to Intelligence, especially when your Intelligence is already very high for an Arcane Trickster at that level. It will mean that a lot more of the time, you'll have a bonus action free to do stuff other than Disengage.
If you find yourself very often casting spells that actually use the spellcasting ability, that extra +1 to Intelligence might be worth it. But most Arcane Tricksters don't ever push their Intelligence that high, and prefer stick to spells that don't use it.
pronouns: he/she/they