There's some stuff I don't think translates well such as high CC (Sap, Stun, Blind, etc...) but basically they have great crowd control that I'm not sure anything aside from D&D casters have, and they also have pretty decent defensives like evasion and such, so they're squishy except when they have cooldowns up.
However Rogues have tools like Stealth, Mass Stealth, Smoke Bomb, they can run really fast, they can teleport with shadow step, their poisons do DoT damage (extra damage in addition to their normal attacks) while their weapon attacks are great single target damage, they can disappear in an instant, they're hard to pin down and they can just take people out no problem. They also used to have tools, before the game was changed, to be able to open licks, lock pick, disarm traps, and other more "Dungeon crawler" feeling skillsets.
Based on this highly mobile, highly damaging, dealing with extra damage on top of damage, disappearing trouble maker how would you build a Rogue to convey the same feeling? It doesn't have to be a 1 to 1 translation, but rather how to capture the spirit of the build, of a ninja assassin that can eliminate targets, keep them disabled and then get out before they can even fight back.
Anyone can use poison on weapons. For single target damage any of the classes that are effective with weapons are going to be mostly single target. As for the lockpicks and such, you can pick those up with a background if you want.
I would have to agree that monk, especially shadow monk gets closer to what you're looking for than even an assassin rogue. Monk gets evasion and mobility similar to rogue, but also gets CC on top of that. Shadow monk goes even further with the ability to move between shadows.
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Keynotes would be:
There's some stuff I don't think translates well such as high CC (Sap, Stun, Blind, etc...) but basically they have great crowd control that I'm not sure anything aside from D&D casters have, and they also have pretty decent defensives like evasion and such, so they're squishy except when they have cooldowns up.
However Rogues have tools like Stealth, Mass Stealth, Smoke Bomb, they can run really fast, they can teleport with shadow step, their poisons do DoT damage (extra damage in addition to their normal attacks) while their weapon attacks are great single target damage, they can disappear in an instant, they're hard to pin down and they can just take people out no problem. They also used to have tools, before the game was changed, to be able to open licks, lock pick, disarm traps, and other more "Dungeon crawler" feeling skillsets.
Based on this highly mobile, highly damaging, dealing with extra damage on top of damage, disappearing trouble maker how would you build a Rogue to convey the same feeling? It doesn't have to be a 1 to 1 translation, but rather how to capture the spirit of the build, of a ninja assassin that can eliminate targets, keep them disabled and then get out before they can even fight back.
I think 6 levels of shadow monk will get you what you want.
Anyone can use poison on weapons. For single target damage any of the classes that are effective with weapons are going to be mostly single target. As for the lockpicks and such, you can pick those up with a background if you want.
I would have to agree that monk, especially shadow monk gets closer to what you're looking for than even an assassin rogue. Monk gets evasion and mobility similar to rogue, but also gets CC on top of that. Shadow monk goes even further with the ability to move between shadows.