I'm looking for the best tactical strategy with the Eyes of the Dark feature. From reading the Darkness spell I'm assuming I cannot cast it directly on an enemy. My best bet would be cast it on a coin I'm carrying. At that point I would assume the following:
1. I would have advantage on spell attacks against opponents who don't have blinsight/truevision. 2. Opponents would have to guess the square I'm in possibly with a dice roll with a number that matches the number of squares that darkness takes up. 3. If the opponents guessed the square I was in they would have disadvantage on their attack.
Does that sound right? I would rather cast it directly on an opponent effectively taking them out of combat to my allies but I don't think that's possible.
For two and three, they know where you are without guessing. They just have disadvantage on the attack, and you have advantage on attacks against them. The only way that they can lose track of you is if you take the Hide action, which you can do at any time, being heavily obscured by the darkness.
You are correct about not being able to cast it on others, though. As per the spell description, it cannot be cast on objects that are being held or carried by anyone other than yourself.
For two and three, they know where you are without guessing. They just have disadvantage on the attack, and you have advantage on attacks against them. The only way that they can lose track of you is if you take the Hide action, which you can do at any time, being heavily obscured by the darkness.
You are correct about not being able to cast it on others, though. As per the spell description, it cannot be cast on objects that are being held or carried by anyone other than yourself.
Yeah that's actually what I thought. It would interesting to take a two level dip into Rogue for that Cunning Action and Sneak Attack but since I picked Sorcerer at level 1 I don't get proficiency in any weapons.
You still get Shadow Blade, however. If I'm not mistaken you can Sneak Attack with it.
Yes I researched that as well and thematically a Sorcerer/Rogue with Shadow Blade is great. The problem is Shadow Blade is a concentration spell so your Darkness spell would drop.
Concentration is always ruining things. :) I had Darkness and Haste but if my go to is to start with Darkness then Haste becomes less useful. Twinning Haste on your Paladin and War Cleric is real fun though.
Regarding being hidden from opponents, that depends on how your DM does it. RAW, they'd only have to impose disadvantage on attacks, but some DMs might also impose more realism and make them stumble to find you, perhaps with a contested Stealth/Perception check (of course, as my party learned when fighting an opponent who could turn invisible, that goes both ways).
I'm going to be using Darkness/Booming Blade combo for my Hex Warrior/Shadow Sorcerer. I cast Darkness on myself and run in to attack a target with Booming Blade the next turn. If they try to escape from the Darkness then Booming Blade get triggered.
I'm going to be using Darkness/Booming Blade combo for my Hex Warrior/Shadow Sorcerer. I cast Darkness on myself and run in to attack a target with Booming Blade the next turn. If they try to escape from the Darkness then Booming Blade get triggered.
I'm going to be using Darkness/Booming Blade combo for my Hex Warrior/Shadow Sorcerer. I cast Darkness on myself and run in to attack a target with Booming Blade the next turn. If they try to escape from the Darkness then Booming Blade get triggered.
That's a cool combo, good luck with it.
Oh that's just the opening of the combo, if you kill a humanoid in the Darkness you can trigger Accursed Specter. Then use Mask of Many Faces(disguise self) or Master of Myriad Forms(alter self) to disguise yourself as the Raven Queen, and drop the Darkness spell. From your enemies' perspectives you they just heard their ally cry out a death rattle with a dome of Darkness they can't see thru. Then the veil of darkness disappears and they see their ally's corpse, a specter floating above it, and a goddess of death standing beside it.
Pretty sure that should give you advantage on intimidation for the rest of the enemies.
Another notable thing to consider with Darkness is that a lot of spells have the wording "target you can see". That means, from within the darkness, you cannot be targeted by certain spells because you can't be seen.
It's a good combo, sure, but it's situational. Darkness can be countered by a DM, just to keep you on your toes.
AOE Spells to force a concentration save. I, as DM, would carpet-bomb the area.
Dispel Magic and you might be caught 20+ feet away from your allies.
Putting pressure on your allies to force you to come back or watch them die.
Blindsense, True Seeing, etc, make the character an easy target to isolate and kill.
I'm sure there are more ways. I find the combo forces the character into a semi-solo role, as really noone else can see through his darkness. A mixed blessing. However, if it works, it's pretty damn sweet.
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Your neighboorhood neutral good divine soul gish
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I'm looking for the best tactical strategy with the Eyes of the Dark feature. From reading the Darkness spell I'm assuming I cannot cast it directly on an enemy. My best bet would be cast it on a coin I'm carrying. At that point I would assume the following:
1. I would have advantage on spell attacks against opponents who don't have blinsight/truevision.
2. Opponents would have to guess the square I'm in possibly with a dice roll with a number that matches the number of squares that darkness takes up.
3. If the opponents guessed the square I was in they would have disadvantage on their attack.
Does that sound right? I would rather cast it directly on an opponent effectively taking them out of combat to my allies but I don't think that's possible.
For two and three, they know where you are without guessing. They just have disadvantage on the attack, and you have advantage on attacks against them. The only way that they can lose track of you is if you take the Hide action, which you can do at any time, being heavily obscured by the darkness.
You are correct about not being able to cast it on others, though. As per the spell description, it cannot be cast on objects that are being held or carried by anyone other than yourself.
You still get Shadow Blade, however. If I'm not mistaken you can Sneak Attack with it.
Ah, that would put a damper on that then lol
Regarding being hidden from opponents, that depends on how your DM does it. RAW, they'd only have to impose disadvantage on attacks, but some DMs might also impose more realism and make them stumble to find you, perhaps with a contested Stealth/Perception check (of course, as my party learned when fighting an opponent who could turn invisible, that goes both ways).
I'm going to be using Darkness/Booming Blade combo for my Hex Warrior/Shadow Sorcerer. I cast Darkness on myself and run in to attack a target with Booming Blade the next turn. If they try to escape from the Darkness then Booming Blade get triggered.
I’m probably multiclass twice from a rouge Assassin into a shadow sorcerer and a shadow monk.
Another notable thing to consider with Darkness is that a lot of spells have the wording "target you can see". That means, from within the darkness, you cannot be targeted by certain spells because you can't be seen.
It's a good combo, sure, but it's situational. Darkness can be countered by a DM, just to keep you on your toes.
I'm sure there are more ways. I find the combo forces the character into a semi-solo role, as really noone else can see through his darkness. A mixed blessing. However, if it works, it's pretty damn sweet.
Your neighboorhood neutral good divine soul gish