All Aberrant mind abilities but with wild magic table rules. And please don’t spoil any table outcomes. I know none except fireball on yourself and don't wanna. Want to keep it as a surprise
Well first, what are you hoping to accomplish with it? Is it part of your sorcerer's backstory? Do you just think it will be fun? It's not overpowered simply because so much can go wrong.
I DM so I know what's on the table. In a campaign I'm a player in, our DM gave my Eladrin AB sorcerer a Feywild shard. The shard allows me to roll on the table any time I use metamagic. She's from the Feywild so the idea was to add flavor to my character with wild magic surges (I didn't ask for the item, the DM thought it would be fun). It's my choice to roll or not. I chose not as there are too many things on the table that can take you or a party member out for a round of combat. That's not fun unless the rest of your party is okay with something happening that takes one of your biggest damage dealers out of the fight. I made practice rolls on it just to see what would happen. It would not have been pretty if I had used it during a fight. As a subtle sorcerer using it out of combat didn't make sense since the point of being one is to not let people know a spell was being cast.
In the end my DM modified the table. I also have the spell Nalzure's Mischief (UA). It is a fun spell and I enjoy using it to distract enemies.
I don't think it'd be OP, as the wild magic surge table is a mix of good and bad results so it's actually quite a neutral feature, and can be a lot of fun when it goes off (good or bad)! It doesn't properly become an advantage for wild magic until you get the ability to roll twice and pick the result, and factor in how it refreshes Tides of Chaos, but if you're not adding those then it's neither advantage nor disadvantage as such (though it can be one or the other depending on the roll). I wouldn't have a problem with it personally.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I can't say. I refuse to sit at a table with a wild magic sorc again. I've done it a few times and it never ends well.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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All Aberrant mind abilities but with wild magic table rules. And please don’t spoil any table outcomes. I know none except fireball on yourself and don't wanna. Want to keep it as a surprise
Well first, what are you hoping to accomplish with it? Is it part of your sorcerer's backstory? Do you just think it will be fun? It's not overpowered simply because so much can go wrong.
I DM so I know what's on the table. In a campaign I'm a player in, our DM gave my Eladrin AB sorcerer a Feywild shard. The shard allows me to roll on the table any time I use metamagic. She's from the Feywild so the idea was to add flavor to my character with wild magic surges (I didn't ask for the item, the DM thought it would be fun). It's my choice to roll or not. I chose not as there are too many things on the table that can take you or a party member out for a round of combat. That's not fun unless the rest of your party is okay with something happening that takes one of your biggest damage dealers out of the fight. I made practice rolls on it just to see what would happen. It would not have been pretty if I had used it during a fight. As a subtle sorcerer using it out of combat didn't make sense since the point of being one is to not let people know a spell was being cast.
In the end my DM modified the table. I also have the spell Nalzure's Mischief (UA). It is a fun spell and I enjoy using it to distract enemies.
Yeah I know it is bad but it is not my character backstory. It is my charachter. Pure chaos
Though talking with a GM may change some outcomes
I don't think it'd be OP, as the wild magic surge table is a mix of good and bad results so it's actually quite a neutral feature, and can be a lot of fun when it goes off (good or bad)! It doesn't properly become an advantage for wild magic until you get the ability to roll twice and pick the result, and factor in how it refreshes Tides of Chaos, but if you're not adding those then it's neither advantage nor disadvantage as such (though it can be one or the other depending on the roll). I wouldn't have a problem with it personally.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I can't say. I refuse to sit at a table with a wild magic sorc again. I've done it a few times and it never ends well.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha