Should a Divine Origin Sorcerer, by sheer nature of having access to radiant damage spells and therefore radiant magic that other sorcerers do not get access to thanks to getting to use stuff from the Cleric list and basically have divine magic as part of their person, be able to add Radiant Damage to their list of damage types they can use to change a spell's damage type to with Transmuted Spell?
I know it's not how it works RAW, I'm asking for opinions and not by the book lawyering. Could it be argued thematically?
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"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
Generally speaking, there's a clear divide between "weapon" damage types (bludgeoning/piercing/slashing), "normal" types (acid/cold/fire/lightning/poison/thunder) and, for lack of a better word, "fancy" types (force/necrotic/psychic/radiant). Most spells and abilities that allow you to choose or switch between them, whether it's Transmuted or something like Chromatic Orb, are restricted to the "normal" group. The wizard subclass Order of Scribes has about the only feature I can think of that allows you to choose between all types, if you have the spells in your book to do it
I will say as a DM, the fact that Divine Soul doesn't have an innate feature giving access to radiant damage makes it tough to say yes outright
It's an interesting idea for a mini-metamagic option tied to each subclass though. Maybe something like the ability to switch a spell to one specific damage type (Shadow would get necrotic, Aberrant Mind would get psychic etc.) once per long rest without having to take Transmuted
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
It's an interesting idea for a mini-metamagic option tied to each subclass though. Maybe something like the ability to switch a spell to one specific damage type (Shadow would get necrotic, Aberrant Mind would get psychic etc.) once per long rest without having to take Transmuted
I love the idea of each Sorcerous Bloodline getting their own special tweaks to the otherwise standard Metamagic options. Divine/Radiant, Shadow/Necrotic and Aberrant/Psychic with Transmuted are clear choices, I'd also give Thunder to Storm Sorcerers, but Clockwork Soul and Wild Magic are tough.
It's an interesting idea for a mini-metamagic option tied to each subclass though. Maybe something like the ability to switch a spell to one specific damage type (Shadow would get necrotic, Aberrant Mind would get psychic etc.) once per long rest without having to take Transmuted
I love the idea of each Sorcerous Bloodline getting their own special tweaks to the otherwise standard Metamagic options. Divine/Radiant, Shadow/Necrotic and Aberrant/Psychic with Transmuted are clear choices, I'd also give Thunder to Storm Sorcerers, but Clockwork Soul and Wild Magic are tough.
Maybe Wild Magic you get to roll a 1d6 on a table and can add a random spell effect to a target of your choosing that you've also hit with a spell recently? As for Clockwork? Easy, Force damage to simulate being slammed around/ground in the gears of a massive clock. :D
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
That's a fun idea you've both got there! I'm playing a Wild Magic Sorcerer myself, and I think a fun thing to do would be to have it automatically trigger a Surge that you roll, and you can then choose one of the two d10 rolls to be the damage type. On the 1/100 chance that both rolls match the base damage of the spell, like 33 when casting Fireball, then you can choose any one out of the 10 damage types. Now to see if my DM is on board with this idea before I get to level 5...
Y'know, I started this because I got the idea to transmute my Fireball spell into Radiant damage, knew it was stupid, but wondered if anyone else thought it viable. Now it's turning into Wild Magic tables and percentile die! Hope your DM works with you on the idea!
Rollback Post to RevisionRollBack
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
As an occasional DM I would be willing to try allowing that expansion of transmuting. Going forward into 5.5 I could see it being built into transmuting in much the way folks have been describing.
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Wisea$$ DM and Player since 1979.
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Should a Divine Origin Sorcerer, by sheer nature of having access to radiant damage spells and therefore radiant magic that other sorcerers do not get access to thanks to getting to use stuff from the Cleric list and basically have divine magic as part of their person, be able to add Radiant Damage to their list of damage types they can use to change a spell's damage type to with Transmuted Spell?
I know it's not how it works RAW, I'm asking for opinions and not by the book lawyering. Could it be argued thematically?
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
Generally speaking, there's a clear divide between "weapon" damage types (bludgeoning/piercing/slashing), "normal" types (acid/cold/fire/lightning/poison/thunder) and, for lack of a better word, "fancy" types (force/necrotic/psychic/radiant). Most spells and abilities that allow you to choose or switch between them, whether it's Transmuted or something like Chromatic Orb, are restricted to the "normal" group. The wizard subclass Order of Scribes has about the only feature I can think of that allows you to choose between all types, if you have the spells in your book to do it
I will say as a DM, the fact that Divine Soul doesn't have an innate feature giving access to radiant damage makes it tough to say yes outright
It's an interesting idea for a mini-metamagic option tied to each subclass though. Maybe something like the ability to switch a spell to one specific damage type (Shadow would get necrotic, Aberrant Mind would get psychic etc.) once per long rest without having to take Transmuted
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Thanks.
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
I love the idea of each Sorcerous Bloodline getting their own special tweaks to the otherwise standard Metamagic options. Divine/Radiant, Shadow/Necrotic and Aberrant/Psychic with Transmuted are clear choices, I'd also give Thunder to Storm Sorcerers, but Clockwork Soul and Wild Magic are tough.
Maybe Wild Magic you get to roll a 1d6 on a table and can add a random spell effect to a target of your choosing that you've also hit with a spell recently? As for Clockwork? Easy, Force damage to simulate being slammed around/ground in the gears of a massive clock. :D
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
That's a fun idea you've both got there! I'm playing a Wild Magic Sorcerer myself, and I think a fun thing to do would be to have it automatically trigger a Surge that you roll, and you can then choose one of the two d10 rolls to be the damage type. On the 1/100 chance that both rolls match the base damage of the spell, like 33 when casting Fireball, then you can choose any one out of the 10 damage types. Now to see if my DM is on board with this idea before I get to level 5...
Y'know, I started this because I got the idea to transmute my Fireball spell into Radiant damage, knew it was stupid, but wondered if anyone else thought it viable. Now it's turning into Wild Magic tables and percentile die! Hope your DM works with you on the idea!
"I don't give a rat's f***ing ass how big it is, it can still bleed and I'm not dealing with this s*** a minute longer!!!" -Brass Khorne, Dragonborn Rogue/Fighter Battlemaster.
"Welcome to the Weeping Willow! Ale, rooms, or both?...Yes, dogs are fine, why does everyone ask that?" -Lucky Shot, Tabaxi Eldritch Knight and Innkeeper
"Greetings, I'm Sir Dexter of House Barkton. What do I do? I'm a Good Boy." -Dexter, Awakened Dog Rogue and knight of the realm.
As an occasional DM I would be willing to try allowing that expansion of transmuting. Going forward into 5.5 I could see it being built into transmuting in much the way folks have been describing.
Wisea$$ DM and Player since 1979.