Not sure what you're asking. I concentrated on WIS, CON, and DEX with mine (currently level 4). If you go Loxodon, you can dump DEX and max CON (for con-based natural armor). There are tons of good race options, but I favor mountain dwarf if using customization (so you get +2 CHA and +2 CON) and the armor and weapons proficiencies and poison resistance are helpful. I'm using a legacy Yuan-ti because it works in the campaign (the Yuan-ti, Orc, and Human empires are allied) and has great resistances (resistance to magic plus immunity to poison, and the free command spell). There are plenty of good subclass options but I'm using divine soul because we don't have a healer, but we also don't have a wizard, so my spells are spread thin. I'm getting a lot of use from the Guidance cantrip and guiding bolt level one spell. Do you have any more specific questions?
Thank you so much. I only have one more question and that is, what is a good background for a sorcerer?
Of the standard ones, guild artisan (I like alchemist tools for this if the DM will work with you on creation of stuff), courtier, faction agent, and maybe urban bounty hunter, city watch, and acolyte depending on how you want to build it. BUT, better yet, if the DM let's you use backgrounds from other settings, my first choice would be Strixhaven -- Silverquill which gets you more spells, the associated feat, and at level 4 the associated familiar (Inkling) and familiar feat. Prismari could work too but I prefer Silverquill. If not, but spelljammer backgrounds are allowed, wildspacer gives you the Tough Feat (+2 HP, which is very good) and Astral drifter gives you magic Initiate (cleric/wisdom based which probably isn't your strength although may not matter for spells like Guidance which is great but you get that if you are Divine soul sorcerer). Also, the Ravnica backgrounds/guilds give you spells, but I don't know anything about them.
What subclass are you taking for your sorcerer? That completely will change your experience. If you can I’d avoid PHB subclasses for sorcerer. Lunar sorcerer or Abberrant mind are my favorites.
Not sure what you're asking. I concentrated on WIS, CON, and DEX with mine (currently level 4).
I assume you mean Wisdom, Charisma and Dexterity?
Charisma is the most important ability for a Sorcerer. The rest are not that big a deal and it really depends on your play style.
I tend to max Charisma when I play a sorcerer. Then the rest in this order: Wisdom (because their Wisdom save sucks), Dexterity, Constitution, Strength, Intelligence.
As fr as Race Goblin is always good due to the bonus action hide (and disengage if you get tangled up). Tiefling can give you some extra spells, Dwarf and gith can get you armor proficiency. If you are not going to invest in a 14 or better in Wisdom I would consider Halfling for the boost to saves against being Frightened.
Hey guys, it's my first time playing a sorcerer and I just wanted to ask for some good characteristics for my character. Any help?
Not sure what you're asking. I concentrated on WIS, CON, and DEX with mine (currently level 4). If you go Loxodon, you can dump DEX and max CON (for con-based natural armor). There are tons of good race options, but I favor mountain dwarf if using customization (so you get +2 CHA and +2 CON) and the armor and weapons proficiencies and poison resistance are helpful. I'm using a legacy Yuan-ti because it works in the campaign (the Yuan-ti, Orc, and Human empires are allied) and has great resistances (resistance to magic plus immunity to poison, and the free command spell). There are plenty of good subclass options but I'm using divine soul because we don't have a healer, but we also don't have a wizard, so my spells are spread thin. I'm getting a lot of use from the Guidance cantrip and guiding bolt level one spell. Do you have any more specific questions?
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Thank you so much. I only have one more question and that is, what is a good background for a sorcerer?
Of the standard ones, guild artisan (I like alchemist tools for this if the DM will work with you on creation of stuff), courtier, faction agent, and maybe urban bounty hunter, city watch, and acolyte depending on how you want to build it. BUT, better yet, if the DM let's you use backgrounds from other settings, my first choice would be Strixhaven -- Silverquill which gets you more spells, the associated feat, and at level 4 the associated familiar (Inkling) and familiar feat. Prismari could work too but I prefer Silverquill. If not, but spelljammer backgrounds are allowed, wildspacer gives you the Tough Feat (+2 HP, which is very good) and Astral drifter gives you magic Initiate (cleric/wisdom based which probably isn't your strength although may not matter for spells like Guidance which is great but you get that if you are Divine soul sorcerer). Also, the Ravnica backgrounds/guilds give you spells, but I don't know anything about them.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
What subclass are you taking for your sorcerer? That completely will change your experience.
If you can I’d avoid PHB subclasses for sorcerer. Lunar sorcerer or Abberrant mind are my favorites.
I assume you mean Wisdom, Charisma and Dexterity?
Charisma is the most important ability for a Sorcerer. The rest are not that big a deal and it really depends on your play style.
I tend to max Charisma when I play a sorcerer. Then the rest in this order: Wisdom (because their Wisdom save sucks), Dexterity, Constitution, Strength, Intelligence.
As fr as Race Goblin is always good due to the bonus action hide (and disengage if you get tangled up). Tiefling can give you some extra spells, Dwarf and gith can get you armor proficiency. If you are not going to invest in a 14 or better in Wisdom I would consider Halfling for the boost to saves against being Frightened.
What subclass are you taking?
Food, Scifi/fantasy, anime, DND 5E and OSR geek.