Charm Person, Chromatic Orb (each person can only be targeted once, I'd allow it), Jump, Magic Missile (get extra missiles that you can use on extra targets, again I'd let it go)
Blindness/Deafness, Enhance Ability, Hold Person, Invisibility, Scorching Ray (get extra missiles that you can use on extra targets, again I'd let it go), Spider Climb
Fly, Gaseous Form
Banishment, Charm monster,
Hold Monster
--
--
--
(technically any such spell from any list of levels 1-8, eg Longstrider)
Note - I've upcast the bolded ones as a wizard for the extra creature effect, so I'd say useful.
Charm Person, Chromatic Orb (each person can only be targeted once, I'd allow it), Jump, Magic Missile (get extra missiles that you can use on extra targets, again I'd let it go)
Blindness/Deafness, Enhance Ability, Hold Person, Invisibility, Scorching Ray (get extra missiles that you can use on extra targets, again I'd let it go), Spider Climb
Fly, Gaseous Form
Banishment, Charm monster,
Hold Monster
--
--
--
(technically any such spell from any list of levels 1-8, eg Longstrider)
Note - I've upcast the bolded ones as a wizard for the extra creature effect, so I'd say useful.
One might also consider the level 6 spell Chain Lightning, which I think is fair to allow if you allow Chromatic Orb.
If you're willing to dip back into 5e spells that haven't been updated, there's also Catnap from Xanathar's Guide to Everything and Intellect Fortress from Tasha's Cauldron of Everything. Both of these are fairly situational, but when you need 'em, you really need 'em.
Charm Person, Chromatic Orb (each person can only be targeted once, I'd allow it), Jump, Magic Missile (get extra missiles that you can use on extra targets, again I'd let it go)
Blindness/Deafness, Enhance Ability, Hold Person, Invisibility, Scorching Ray (get extra missiles that you can use on extra targets, again I'd let it go), Spider Climb
Fly, Gaseous Form
Banishment, Charm monster,
Hold Monster
--
--
--
(technically any such spell from any list of levels 1-8, eg Longstrider)
Note - I've upcast the bolded ones as a wizard for the extra creature effect, so I'd say useful.
One might also consider the level 6 spell Chain Lightning, which I think is fair to allow if you allow Chromatic Orb.
If you're willing to dip back into 5e spells that haven't been updated, there's also Catnap from Xanathar's Guide to Everything and Intellect Fortress from Tasha's Cauldron of Everything. Both of these are fairly situational, but when you need 'em, you really need 'em.
Chain lightning shouldn't even be in question. It just straight-up fits.
Yeah, I would agree that Chain Lightning is clearly allowed, I just remember getting into a stupid argument with someone about it at some point. I don't even remember what their argument against it was.
And Tasha's Mind Whip seems like a great choice due to the debuffs it applies.
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I have only see charm person and hold person I think that would maybe be decent. Any other ideas?
Note - I've upcast the bolded ones as a wizard for the extra creature effect, so I'd say useful.
Life's hard - get a helmet!
One might also consider the level 6 spell Chain Lightning, which I think is fair to allow if you allow Chromatic Orb.
If you're willing to dip back into 5e spells that haven't been updated, there's also Catnap from Xanathar's Guide to Everything and Intellect Fortress from Tasha's Cauldron of Everything. Both of these are fairly situational, but when you need 'em, you really need 'em.
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Chain lightning shouldn't even be in question. It just straight-up fits.
There's also Tasha's Mind Whip.
Yeah, I would agree that Chain Lightning is clearly allowed, I just remember getting into a stupid argument with someone about it at some point. I don't even remember what their argument against it was.
And Tasha's Mind Whip seems like a great choice due to the debuffs it applies.
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