Maybe am absolutely at the false place here, this is my first thread on dndbeyond. So sorry, just in case!
I created my first Sorcerer a few sessions ago (Lvl 7 /2024 rules) and after I had to level him up on 8th level I was wondering what are good spells in your opinion.
It's not about Min/Maxing or anything like that. But for the flavor! I'm not sure (since this is my first full caster at all) if my spells are a good choice or not and really do not know what to take on the higher levels.
I was trying to get a good mixture of damage dealing spells and those reality bending/thought manipulating spells.
Spellfire storm (from Forgotten Realms - Heroes of Faerun) has become my fav 4th level spell. It only does 22 dpr (1/2 on con save each round) but it also make spell casting hard as it in effect auto counter spells them if they try to cast and since there is no friendly fire on this spell your party can be in combat with them keeping them from leaving. Another small benefit it is casting light on the aoe.
If allowed Silvery Barbs (1st) is a great spell to have as it will save you and the party from crits or make them reroll saves from other spell casters (you are still limited to one sloted spell per turn.)
I would also say Counter spell as it can really save your team's baken even if you use Spellfire storm as they could have to make 2 save to cast their spells.
As a side bounse if you Heighten Spellfire storm (1 target but for the whole spell) and heighten counter spell the caster will in effect have to make 4 con saves (2 saves at disadvantage) just to cast a spell. This really shuts down a caster boss or burns there legendary saves.
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I spell Goodly.
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Maybe am absolutely at the false place here, this is my first thread on dndbeyond. So sorry, just in case!
I created my first Sorcerer a few sessions ago (Lvl 7 /2024 rules) and after I had to level him up on 8th level I was wondering what are good spells in your opinion.
It's not about Min/Maxing or anything like that. But for the flavor! I'm not sure (since this is my first full caster at all) if my spells are a good choice or not and really do not know what to take on the higher levels.
I was trying to get a good mixture of damage dealing spells and those reality bending/thought manipulating spells.
Maybe you could help a new Sorcerer :)
So far I chose the following spells (lvl7 still):
Light(Cantrip)
Mage Hand(Cantrip)
(Psionic) Mind Sliver(Cantrip)
Minor Illusion(Cantrip)
Shocking Grasp(Cantrip)
Sorcerous Burst(Cantrip)
(Psionic) Arms of Hadar(1st)
Chromatic Orb(1st)
(Psionic) Dissonant Whispers(1st)
Mage Armor(1st)
Shield(1st)
(Psionic) Calm Emotions(2nd)
(Psionic) Detect Thoughts(2nd)
Hold Person(2nd)
Misty Step(2nd)
Suggestion(2nd)
Blink(3rd)
Fireball(3rd)
(Psionic) Hunger of Hadar(3rd)
Hypnotic Pattern(3rd)
(Psionic) Sending(3rd)
Banishment(4th)
Blight(4th)
(Psionic) Evard's Black Tentacles(4th)
(Psionic) Summon Aberration(4th)
Spellfire storm (from Forgotten Realms - Heroes of Faerun) has become my fav 4th level spell. It only does 22 dpr (1/2 on con save each round) but it also make spell casting hard as it in effect auto counter spells them if they try to cast and since there is no friendly fire on this spell your party can be in combat with them keeping them from leaving. Another small benefit it is casting light on the aoe.
If allowed Silvery Barbs (1st) is a great spell to have as it will save you and the party from crits or make them reroll saves from other spell casters (you are still limited to one sloted spell per turn.)
I would also say Counter spell as it can really save your team's baken even if you use Spellfire storm as they could have to make 2 save to cast their spells.
As a side bounse if you Heighten Spellfire storm (1 target but for the whole spell) and heighten counter spell the caster will in effect have to make 4 con saves (2 saves at disadvantage) just to cast a spell. This really shuts down a caster boss or burns there legendary saves.
I spell Goodly.