I am building a Sorceror controller. The basic idea is to benefit from Heighten spell and Twin spell, and Innate Sorcery to make the control spells really hard to resist.
I also started with Magic Initiate (Druid) Entangle to get a group control spell and Sleep.
What do you think are the best Subclass and Feats (including Origin feat) for the control Sorceror?
I realy like the Draconic subclass as the exta ac, hp and spell are realy good (command as a non concentrate spell to make them come back wtih Approach can make them walk back into your control aoe spells.)
For Orign feat I like Spellfire Spark as it will let you cast Sacred Flame and cast it as a Bonus Action (PB times/Long Rest) and reduce magical damage by 1d4 once a turn. this ups your dpr a little and reduce the damage you take a little.
for a level 4 feat if no one in your party has it Inspiring Leader is great. at level 4 with a 16 chr you are getting 7 temp hp every short or long rest. In a party of 4 that is in effect 28 temp hp and it scales well. I also like Telekinetic as it help move people back into aoe spots or move you own team out of them before you lay it down.
Instead of twin may I recommend carefull spell instead. you can even use it one your control aoe spells at lease for the first save and a few dm's will let it go for the whole duration instead of just the first effect.
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I spell Goodly.
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I am building a Sorceror controller. The basic idea is to benefit from Heighten spell and Twin spell, and Innate Sorcery to make the control spells really hard to resist.
I also started with Magic Initiate (Druid) Entangle to get a group control spell and Sleep.
What do you think are the best Subclass and Feats (including Origin feat) for the control Sorceror?
I realy like the Draconic subclass as the exta ac, hp and spell are realy good (command as a non concentrate spell to make them come back wtih Approach can make them walk back into your control aoe spells.)
For Orign feat I like Spellfire Spark as it will let you cast Sacred Flame and cast it as a Bonus Action (PB times/Long Rest) and reduce magical damage by 1d4 once a turn. this ups your dpr a little and reduce the damage you take a little.
for a level 4 feat if no one in your party has it Inspiring Leader is great. at level 4 with a 16 chr you are getting 7 temp hp every short or long rest. In a party of 4 that is in effect 28 temp hp and it scales well. I also like Telekinetic as it help move people back into aoe spots or move you own team out of them before you lay it down.
Instead of twin may I recommend carefull spell instead. you can even use it one your control aoe spells at lease for the first save and a few dm's will let it go for the whole duration instead of just the first effect.
I spell Goodly.