I have a fun idea, but I'm not sure if it holds well, as this will be my very first character. I'm mainly concerned about it being fun to play, mechanics are second to RP. She would be more social/utility than dps.
The idea is light in shadows type situation, this rather fragile balance, just short of becoming fallen aasimar. Still has an angelic guide, not very fond of her, but follows her with petty resistance (takes a tiefling like virtue name just to pi*s her off). The cleric dip (2-4 lvl) would be her accepting the guide.
So, start sorc, then 2 lvl dip into cleric (on demand proficiency per rest sounds real sweet) and another 5 lvl to get hound.
First, the idea seems cool and it could be fun, and that’s what really matters.
The concept seems a little MAD, though. Sorcerer needs CHA, cleric needs WIS, to make real use of knowledge cleric needs good INT. That leaves you with STR as your dump stat (which is fine) but also a low to mediocre DEX and CON. So you’ll likely be easier to hit and/or squishy. You can mitigate that with spell choice, but That might leave you in a fight with not much to do but protect yourself.
Again, could be a fun concept, and you would certainly contribute a lot during exploration and RP parts of play, just not as much during combat. Depending on how your group works, and your preference, that can either be a non-issue or a problem.
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I have a fun idea, but I'm not sure if it holds well, as this will be my very first character. I'm mainly concerned about it being fun to play, mechanics are second to RP. She would be more social/utility than dps.
The idea is light in shadows type situation, this rather fragile balance, just short of becoming fallen aasimar. Still has an angelic guide, not very fond of her, but follows her with petty resistance (takes a tiefling like virtue name just to pi*s her off). The cleric dip (2-4 lvl) would be her accepting the guide.
So, start sorc, then 2 lvl dip into cleric (on demand proficiency per rest sounds real sweet) and another 5 lvl to get hound.
Is it any good? Can you it working?
First, the idea seems cool and it could be fun, and that’s what really matters.
The concept seems a little MAD, though. Sorcerer needs CHA, cleric needs WIS, to make real use of knowledge cleric needs good INT. That leaves you with STR as your dump stat (which is fine) but also a low to mediocre DEX and CON. So you’ll likely be easier to hit and/or squishy. You can mitigate that with spell choice, but That might leave you in a fight with not much to do but protect yourself.
Again, could be a fun concept, and you would certainly contribute a lot during exploration and RP parts of play, just not as much during combat. Depending on how your group works, and your preference, that can either be a non-issue or a problem.