If this isn't the right thread, I apologize. Anyways.....
Back in 3.5, I had a random thought about sorcerers. In that edition, they were clearly inferior to a wizard played by an experienced player, and it occurred to me that someone born with innate magic would be better off studying it as a wizard would rather than learning to harness it on their own. In 3.5, that sort of thing would look like a prestige class. In 5th Edition, the closest thing I can think of would be a feat. Here's what I've got so far:
Gifted AND Studious - possible prerequisite of 13 Intelligence or proficiency in Arcana; select four spells of 1st through 5th level from the Wizard spell list. These spells are treated as Sorcerer spells for you, and you may cast them using Sorcerer spell slots. They do not count against the number of spells known. You may pick a spell with a higher level than what you can currently cast, but if you do so, you cannot cast it until you gain an appropriate leveled spell slot. In addition, you may cast Sorcerer spells you know as a ritual if they have the ritual tag.
What do you guys think? Too powerful? Should I lower the amount of spells you get? Should I take the concept and homebrew it in some other way?
It is too powerful, I think. Since the sorcerer only ever gets 15 spells known, adding 4 is a big deal. On the other hand, you might be able to base your feat off of the dragonmark feat from the eberron unearthed arcana article, found here:
Fair enough. The concept really would have made more sense in 3.5, I think. Although, after reading that article, I might come back later and remake the concept (sorcerer who develops power in a more wizardly fashion) to be like the dragonmarks.
Ok, here's what I have so far, based on the Dragonmarks from the Eberron Unearthed Arcana article. First off, get rid of the ritual casting part. That was unneeded. Next, the Sorcerer who takes this feat adds a number of spells to their spell list depending on which field of magic they study. They may only take this feat once, and they use their sorcerer spell slots to cast the spells gained by it. Note that in keeping with the theme of sorcerers studying magic in the same way a wizard would, many of these spells are wizard spells. When picking spells for each school, I tried to pick some that aren't typically part of an "optimized" build. When making the Evocation list, for example, I stayed far away from Fireball and Lightning Bolt. I also avoided Fly, Haste, and Greater Invisibility. Finally, most schools have three spells, but I gave two of them four spells, as the spells given weren't terribly overpowered.
Abjuration: Protection from Good/Evil, Counterspell, Banishment
If this seems a bit too overpowered still, perhaps add a feature that each spell, despite being cast with Sorcerer spell slots, can only be used once per short rest.
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If this isn't the right thread, I apologize. Anyways.....
Back in 3.5, I had a random thought about sorcerers. In that edition, they were clearly inferior to a wizard played by an experienced player, and it occurred to me that someone born with innate magic would be better off studying it as a wizard would rather than learning to harness it on their own. In 3.5, that sort of thing would look like a prestige class. In 5th Edition, the closest thing I can think of would be a feat. Here's what I've got so far:
Gifted AND Studious - possible prerequisite of 13 Intelligence or proficiency in Arcana; select four spells of 1st through 5th level from the Wizard spell list. These spells are treated as Sorcerer spells for you, and you may cast them using Sorcerer spell slots. They do not count against the number of spells known. You may pick a spell with a higher level than what you can currently cast, but if you do so, you cannot cast it until you gain an appropriate leveled spell slot. In addition, you may cast Sorcerer spells you know as a ritual if they have the ritual tag.
What do you guys think? Too powerful? Should I lower the amount of spells you get? Should I take the concept and homebrew it in some other way?
It is too powerful, I think. Since the sorcerer only ever gets 15 spells known, adding 4 is a big deal. On the other hand, you might be able to base your feat off of the dragonmark feat from the eberron unearthed arcana article, found here:
http://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-eberron
The only other thing to look at in terms of feats would be the magic initiate feat, which isn't nearly this powerful.
Fair enough. The concept really would have made more sense in 3.5, I think. Although, after reading that article, I might come back later and remake the concept (sorcerer who develops power in a more wizardly fashion) to be like the dragonmarks.
Ok, here's what I have so far, based on the Dragonmarks from the Eberron Unearthed Arcana article. First off, get rid of the ritual casting part. That was unneeded. Next, the Sorcerer who takes this feat adds a number of spells to their spell list depending on which field of magic they study. They may only take this feat once, and they use their sorcerer spell slots to cast the spells gained by it. Note that in keeping with the theme of sorcerers studying magic in the same way a wizard would, many of these spells are wizard spells. When picking spells for each school, I tried to pick some that aren't typically part of an "optimized" build. When making the Evocation list, for example, I stayed far away from Fireball and Lightning Bolt. I also avoided Fly, Haste, and Greater Invisibility. Finally, most schools have three spells, but I gave two of them four spells, as the spells given weren't terribly overpowered.
Abjuration: Protection from Good/Evil, Counterspell, Banishment
Conjuration: Find Familiar, Web, Conjure Elemental
Divination: Detect Magic, Detect Thoughts, Tongues, Rary's Telepathic Bond
Enchantment: Tasha's Hideous Laughter, Crown of Madness, Confusion
Evocation: Magic Missile, Leomund's Tiny Hut, Wall of Force
Illusion: Silent Image, Major Image, Creation
Necromancy: False Life, Ray of Enfeeblement, Animate Dead, Vampiric Touch
Transmutation: Longstrider, Rope Trick, Animate Objects
If this seems a bit too overpowered still, perhaps add a feature that each spell, despite being cast with Sorcerer spell slots, can only be used once per short rest.