In one of the campaigns I am in I am currently playing a character who has sorcerer blood. He isn´t aware of it and hence isn´t calling on the powers. So as the class-description states they are currently "spilling over" (GM controls them and lets them spill over in both good and bad ways). This means the character every now and then casts spell without knowing he does. The character is built as a multiclass character - having 2 levels fighter and 2 levels sorcerer. So the spells are currently not all that powerful (and the cantrips spills over more often given they are easier to put into play without them having consequences for the party). But after spilling over for 12 sessions the party still seems to have no clue - even though my character is always in the middle of it. For me it feels extremely obvious but it doesn´t seem to be for the party. Minor illusions, message, mending, prestidigitation have all been used. Our GM even activated wild surges (putting the monster we where fighting to sleep and activated burning hands twice (once in a dark room - they suspected a magic trap, the other time the characters had been sprayed with a weird liquid before so they associated it to the liquid).
What would give you (as a player or your character) a reason to suspect someone in the party has sorcery blood/is a sorcerer/might have magical powers they are not aware of?
Lack of skills? (the character "should" be level 4 fighter but doesn´t have the skills for it) Obvious spellcasting without any reasonable explanation? Be told off-game to be able to in-game pick up the hints? Anything else?
if they make a good perc or invest roll in the regular process of things, the DM can give them their regular clue..and add.. "Something about that *** doesn't make sense"
In one of the campaigns I am in I am currently playing a character who has sorcerer blood. He isn´t aware of it and hence isn´t calling on the powers. So as the class-description states they are currently "spilling over" (GM controls them and lets them spill over in both good and bad ways). This means the character every now and then casts spell without knowing he does.
The character is built as a multiclass character - having 2 levels fighter and 2 levels sorcerer. So the spells are currently not all that powerful (and the cantrips spills over more often given they are easier to put into play without them having consequences for the party). But after spilling over for 12 sessions the party still seems to have no clue - even though my character is always in the middle of it. For me it feels extremely obvious but it doesn´t seem to be for the party. Minor illusions, message, mending, prestidigitation have all been used. Our GM even activated wild surges (putting the monster we where fighting to sleep and activated burning hands twice (once in a dark room - they suspected a magic trap, the other time the characters had been sprayed with a weird liquid before so they associated it to the liquid).
What would give you (as a player or your character) a reason to suspect someone in the party has sorcery blood/is a sorcerer/might have magical powers they are not aware of?
Lack of skills? (the character "should" be level 4 fighter but doesn´t have the skills for it)
Obvious spellcasting without any reasonable explanation?
Be told off-game to be able to in-game pick up the hints?
Anything else?
if they make a good perc or invest roll in the regular process of things, the DM can give them their regular clue..and add.. "Something about that *** doesn't make sense"
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
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