Will we ever gain sorcerous origin options for playing an sorcerer who gained their power from an lower planar or fey ancestor, or for one exposed to large amounts of elemental forces? Like these ideas for an sorcerer were suggested in the player's handbook and yet the closest you can come to playing one of these is using either dragonic or wild magic with some minor alterations, like why did they come up with the idea to make a sorcerer origin all about giants, creatures that mostly lack spellcasting alltogether aside from cloud and storm giants before they tried doing some of these more obious ones? Why did we see all these really unique but really niche sorcerer sub classes like the shadow and clockwork sorcerer first?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Would love to see elemental themed ones really is a class ripe for being a elemental themed caster but that would require them kinda.. beefing up the selection of non fire spells at the same time
Yeah, we need these subclasses. Currently, I feel like the Artificer and Sorcerer classes are the ones most in need of getting more subclasses. They're lacking a lot of options to make these characters viable. Currently, the closest thing we have to a Fey Sorcerer is the Fey Wanderer Ranger, and the closes thing we have to a Fiend Sorcerer is the Fiend Warlock Patron. It doesn't work well and we need more options.
We're currently forced to make homebrew subclasses for these. I have had to make multiple version of Fey Sorcerers, and also working on the other options, just to grant my players these options.
Tasha's Cauldron of Everything's Sorcerer subclasses need to be a basis of all future subclasses for the class, including these. Elemental Sorcerers need to be broken into either 4ish separate subclasses or one subclass that works similar to the Genie Warlock. A Fey sorcerer could have different spell lists dependent on whether their magic comes from Seelie, Unseelie, or general fey creatures. Fiendish sorcerers could work the same way, like with Abyssal, Infernal, and general fiendish origins.
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Please check out my homebrew, I would appreciate feedback:
For devil sorcerer you could use Draconic Bloodline (fire), change Draconic to some devil-related language (abyssal, infernal, undercommon, one of those), and change adv. with dragons to adv. with devils. Then a ton of reflavoring it could work. Devilish wings, demon aura, hide of a barbed devil, infernal constitution (not to be confused with the feat), etc.
Edit: I do wish we had a fey/elemental sorcerer, those just seem like such obvious choices. Especially the elemental sorcerer, like that's basically what most people think of when they think of sorcerers, and yet it doesn't exist in D&D.
I'm not sure why we needed a divine soul subclass when the basic flavors of sorc had not been released yet. It's ironic and unsatisfying that one of the strongest subclasses gets that way by mimicking another class.
I just remembered Wild Sorcery Sorcerer is the Fey Sorcerer- all about the chaos of the Feywild.
Still, a lack of elemental sorcerers outside of draconic (which- works okay for a elementals sorcerers if you remove the adv to speaking with dragons and replace draconic with primordial) up until level 14.
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if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
I don't really like thinking of Sorcerer Origins in terms of "fey, djinn, fiend" - that makes sorcerers sound like they're living in the warlock's shadow. I prefer to think of the sorcerer in terms of elements.
Dragonic abilities really lend themselves to the iconic fire mage archetype. Storm sorcerers are iconic wind abilities. Divine Soul is basically designed for a holy/light elementalist build, whereas Shadow is great for necrotic and darkness. Aberrant Mind is just a psychic elementalist. Wild and Clockwork are just two variations of luck/fate mages.
If I had a player that asked for a fiendish sorcerer, I'd point them to a tiefling red dragon sorcerer and refluff it to devils, tell them to take the feat Flames of Phelagos (too lazy for spelling). Or an Evil Divine Soul. For fey, there's a couple ways to reflavor a few of the existing sorcerer subclasses, depending on what kind of fey we're talking about. These monsters are broad archetypes with a wide range of abilities.
Rather than a monster, sorcerers shine better when they pick a magic theme and heavily focus on that. Wizards get their schools and their tools for their subclasses. Warlocks their monstrous patrons. Sorcerers should get to specialize in their elements.
So, I'd like to see Earth (stone, metal, sand) and Water/Ice sorcerers. I'd like to see an acid and poison subclass. I'd like to see wood too, but that might combine with acid/poison, given the lack of spells for each.
As I said, the Draconic Bloodline works for all elemental sorcerers until level 14 (I guess you could reflavor the wings to be made of fire/earth/water/etc.). I admit it's a little difficult to roleplay why your AC is 13 + Dex, or the whole Draconic language and advantage when talking to dragons. Ignoring that however, you can get resistance to a element of your choice, and add your CHA to spells that use previous stated element.
Combined with Tasha's new metamagic allowing you to change the element on spells, you got a (Acid - Earth?, Lightning - Storm, Fire -...fire, Poison - Earth?, Cold - Water/Ice) elemental sorcerer.
I do agree it's best to focus on a specific theme and reflavor the existing subclasses to match.
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if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Draconic works okay for fire, but I'm personally hesitant to say it works well for any other element. I'd no more say that its a good fit for, say, an earth or water elementlist than a reflavored Storm would be. Storm is great for representing wind magic, but it just doesn't fit the theme of fire, water or earth mage.
I'm personally not a fan of the new metamagic as a stop-gap. I'd rather see actual spells and class abilities to fit the appropriate theme than hamfist it in with a sorcery point cost.
Why does Draconic only work okay with fire? If you already homebrewed away all the dragon flavor, the rest of the features are customizable in what element you pick.
Edit: "Your already homebrewing away all the dragon flavor" switched to be less specific to you.
The new unearthed arcana seems to be fey based, so maybe we will get a sorcerer in it.
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Will we ever gain sorcerous origin options for playing an sorcerer who gained their power from an lower planar or fey ancestor, or for one exposed to large amounts of elemental forces? Like these ideas for an sorcerer were suggested in the player's handbook and yet the closest you can come to playing one of these is using either dragonic or wild magic with some minor alterations, like why did they come up with the idea to make a sorcerer origin all about giants, creatures that mostly lack spellcasting alltogether aside from cloud and storm giants before they tried doing some of these more obious ones? Why did we see all these really unique but really niche sorcerer sub classes like the shadow and clockwork sorcerer first?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Would love to see elemental themed ones really is a class ripe for being a elemental themed caster but that would require them kinda.. beefing up the selection of non fire spells at the same time
For the elemental sorcerer you can edit storm perks since storm is powered by the elements
i mean storm sorcery is rather specific, just changing some damage types arround will not really get the feel just right
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Yeah, we need these subclasses. Currently, I feel like the Artificer and Sorcerer classes are the ones most in need of getting more subclasses. They're lacking a lot of options to make these characters viable. Currently, the closest thing we have to a Fey Sorcerer is the Fey Wanderer Ranger, and the closes thing we have to a Fiend Sorcerer is the Fiend Warlock Patron. It doesn't work well and we need more options.
We're currently forced to make homebrew subclasses for these. I have had to make multiple version of Fey Sorcerers, and also working on the other options, just to grant my players these options.
Tasha's Cauldron of Everything's Sorcerer subclasses need to be a basis of all future subclasses for the class, including these. Elemental Sorcerers need to be broken into either 4ish separate subclasses or one subclass that works similar to the Genie Warlock. A Fey sorcerer could have different spell lists dependent on whether their magic comes from Seelie, Unseelie, or general fey creatures. Fiendish sorcerers could work the same way, like with Abyssal, Infernal, and general fiendish origins.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
For devil sorcerer you could use Draconic Bloodline (fire), change Draconic to some devil-related language (abyssal, infernal, undercommon, one of those), and change adv. with dragons to adv. with devils. Then a ton of reflavoring it could work. Devilish wings, demon aura, hide of a barbed devil, infernal constitution (not to be confused with the feat), etc.
Edit: I do wish we had a fey/elemental sorcerer, those just seem like such obvious choices. Especially the elemental sorcerer, like that's basically what most people think of when they think of sorcerers, and yet it doesn't exist in D&D.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
I'm not sure why we needed a divine soul subclass when the basic flavors of sorc had not been released yet. It's ironic and unsatisfying that one of the strongest subclasses gets that way by mimicking another class.
I just remembered Wild Sorcery Sorcerer is the Fey Sorcerer- all about the chaos of the Feywild.
Still, a lack of elemental sorcerers outside of draconic (which- works okay for a elementals sorcerers if you remove the adv to speaking with dragons and replace draconic with primordial) up until level 14.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
I don't really like thinking of Sorcerer Origins in terms of "fey, djinn, fiend" - that makes sorcerers sound like they're living in the warlock's shadow. I prefer to think of the sorcerer in terms of elements.
Dragonic abilities really lend themselves to the iconic fire mage archetype. Storm sorcerers are iconic wind abilities. Divine Soul is basically designed for a holy/light elementalist build, whereas Shadow is great for necrotic and darkness. Aberrant Mind is just a psychic elementalist. Wild and Clockwork are just two variations of luck/fate mages.
If I had a player that asked for a fiendish sorcerer, I'd point them to a tiefling red dragon sorcerer and refluff it to devils, tell them to take the feat Flames of Phelagos (too lazy for spelling). Or an Evil Divine Soul. For fey, there's a couple ways to reflavor a few of the existing sorcerer subclasses, depending on what kind of fey we're talking about. These monsters are broad archetypes with a wide range of abilities.
Rather than a monster, sorcerers shine better when they pick a magic theme and heavily focus on that. Wizards get their schools and their tools for their subclasses. Warlocks their monstrous patrons. Sorcerers should get to specialize in their elements.
So, I'd like to see Earth (stone, metal, sand) and Water/Ice sorcerers. I'd like to see an acid and poison subclass. I'd like to see wood too, but that might combine with acid/poison, given the lack of spells for each.
As I said, the Draconic Bloodline works for all elemental sorcerers until level 14 (I guess you could reflavor the wings to be made of fire/earth/water/etc.). I admit it's a little difficult to roleplay why your AC is 13 + Dex, or the whole Draconic language and advantage when talking to dragons. Ignoring that however, you can get resistance to a element of your choice, and add your CHA to spells that use previous stated element.
Combined with Tasha's new metamagic allowing you to change the element on spells, you got a (Acid - Earth?, Lightning - Storm, Fire -...fire, Poison - Earth?, Cold - Water/Ice) elemental sorcerer.
I do agree it's best to focus on a specific theme and reflavor the existing subclasses to match.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Draconic works okay for fire, but I'm personally hesitant to say it works well for any other element. I'd no more say that its a good fit for, say, an earth or water elementlist than a reflavored Storm would be. Storm is great for representing wind magic, but it just doesn't fit the theme of fire, water or earth mage.
I'm personally not a fan of the new metamagic as a stop-gap. I'd rather see actual spells and class abilities to fit the appropriate theme than hamfist it in with a sorcery point cost.
Why does Draconic only work okay with fire? If you already homebrewed away all the dragon flavor, the rest of the features are customizable in what element you pick.
Edit: "Your already homebrewing away all the dragon flavor" switched to be less specific to you.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
The new unearthed arcana seems to be fey based, so maybe we will get a sorcerer in it.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.