Something I have found interesting is a lot of guides point to warlocks having a "limited number of spells known" and while it looks like it on paper I have never felt that way. The limited number of slots + the fact that you always cast at the highest level has always made me feel like I need 1 or 2 combat tricks and the rest of my entire spell list could be on utility spells, social spells and exploration spells.
But the thing is the warlock has some really solid spells on their list by default. So sometimes it can be hard to flavor and pick patron spells. So that is my question today what are some of your favorite patron spells on any patron. Personally I love the archfey list, sleep is fantastic at beginning levels, farie fire has been a legitimate replacement for hex at those levels as well. Calm emotions is a fun dispell like effect for charm and fear effects on your party and phantasmal force is just fun. Blink at 5th level is a decent no-concentration defense and so is plant growth in the right places. Greater invisibility was amazing before shadow of moil and is still decent if you don't want to mess with your parties ability to gain advantages and seeming is just pure fun again. Honestly the dominates are probably what I would consider the weakest options on that list.
Celestial is solid just for adding such a option to the warlock, being able to bring the cleric back or be the healer of the party is legit. None of the spells are super stand out but it opens a big set of options warlocks normally wouldn't have.
Fathomless, silence, sleet storm and bigbys hand are great.
Fiend blindness, stinking could, fireball, hallow are are solid though maybe not amazing.
Genie depending on GM phantasmal force. No matter who is the GM almost Wish, spike growth, wall of stone, greater invis, seeming, fireball, sleet storm
great old one depending on GM phantasmal force...sending, evards, dominate person, telekinesis
Hexblade shield, blink
Undead: fill in ones i already mentioned, bane, phantasmal steed, antilife shell. Very situational but speak with dead, death ward.
Undying, there are some good ones but that subclass is a fail.
Another vote for Celestial. The way it can transform a warlock to covering the bases for a cleric/druid-less party is amazing. Once its available, a party requires greater restoration, and most modules are designed that way. Guardian of Faith with its long duration is an amazing night watchmen, and flame strike with its ability to exclude allies is an underrated AOE.
Something I have found interesting is a lot of guides point to warlocks having a "limited number of spells known" and while it looks like it on paper I have never felt that way. The limited number of slots + the fact that you always cast at the highest level has always made me feel like I need 1 or 2 combat tricks and the rest of my entire spell list could be on utility spells, social spells and exploration spells.
But the thing is the warlock has some really solid spells on their list by default. So sometimes it can be hard to flavor and pick patron spells. So that is my question today what are some of your favorite patron spells on any patron. Personally I love the archfey list, sleep is fantastic at beginning levels, farie fire has been a legitimate replacement for hex at those levels as well. Calm emotions is a fun dispell like effect for charm and fear effects on your party and phantasmal force is just fun. Blink at 5th level is a decent no-concentration defense and so is plant growth in the right places. Greater invisibility was amazing before shadow of moil and is still decent if you don't want to mess with your parties ability to gain advantages and seeming is just pure fun again. Honestly the dominates are probably what I would consider the weakest options on that list.
Celestial is solid just for adding such a option to the warlock, being able to bring the cleric back or be the healer of the party is legit. None of the spells are super stand out but it opens a big set of options warlocks normally wouldn't have.
Fathomless, silence, sleet storm and bigbys hand are great.
Fiend blindness, stinking could, fireball, hallow are are solid though maybe not amazing.
Genie depending on GM phantasmal force. No matter who is the GM almost Wish, spike growth, wall of stone, greater invis, seeming, fireball, sleet storm
great old one depending on GM phantasmal force...sending, evards, dominate person, telekinesis
Hexblade shield, blink
Undead: fill in ones i already mentioned, bane, phantasmal steed, antilife shell. Very situational but speak with dead, death ward.
Undying, there are some good ones but that subclass is a fail.
Another vote for Celestial. The way it can transform a warlock to covering the bases for a cleric/druid-less party is amazing. Once its available, a party requires greater restoration, and most modules are designed that way. Guardian of Faith with its long duration is an amazing night watchmen, and flame strike with its ability to exclude allies is an underrated AOE.
Celestial is my favorite imo. I just like the roleplaying feel to it.
¯\_🤠_/¯