i agree in truth there is no need for this because most campaigns do not even reward sentient weapons... if your patron is weapon that has sentience.. it makes no sense that you would be unable to weild to sentient weapon.. it doesnt have to happen at lvl 1.. it just seems like another underdeveloped mechanic wiz didnt bother putting effort into the pact weapon if if it was mastered.. or if the lock passed its saving throws..
An idea I had was that the weapon has the mind of the last person that it has killed, and my character has his dad in it because he was killed with. That way he won't want to kill with it, so he can keep his dad around.
An idea I had was that the weapon has the mind of the last person that it has killed, and my character has his dad in it because he was killed with. That way he won't want to kill with it, so he can keep his dad around.
That's an inspired idea. I like the idea of a back story weapon that you never want to use. It also could go along with the Inheritor background having this weapon be powerful if you unlock it but doing so requires you kill someone replacing your father, so while you have a powerful item, you will never willingly use it. At the same time, others who know about it might want its power and being indifferent to your fathers soul, be more than willing to us it and invoke its power. You could then have you be a hexblade as a side result of your father trying to give you power from the sword. If it was used and his mind removed, it might no longer grant you additional power freely going forward. So even using it to save your life in a single fight would mean you can no longer gain levels in hexblade warlock going forward since the blade now has the mind of an enemy you killed and the willing patron of your father. Depending on your pact, you might continue with a new class assuming you have the prerequisites, Tome might allow you to continue as a wizard due to the understanding of ritual casting, blade might have given you enough experience with a weapon to continue as a fighter, and chain might have provided the scouting experience to continue as a ranger. … for example. You would then have the artifact weapon, but depending on your warlock build, you might not even want it, giving it to another party member or selling it now that it no longer has an attachment to your father and is perhaps even a sore spot reminding you of you loss.
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The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
I still like the idea of being bossed around by my sword, so I'd let a hexblade warlock homebrew a sentient magic weapon that normally wouldn't be powerful enough to warrant sentience. Right now I have on the backburner a magic +1 blade called bloodthirster that's actually the proboscis of an extradimensional creature closely related to the bag of devouring. It drinks the blood of creatures attacked with it, which is represented as a bonus 1d2 necrotic damage.
I guess it all amounts to who you play with and what the DM thinks. I mean hexblade warlocks get some pretty cool stuff to begin with anyway. I’d say for me that it’s just a weapon that allows me to use hexblade’s curse and has some sort of spirit attached to it that gives it that power. That spirit then formed a packed with me and became my patron. I mean it’s whatever anyways and just depends on the DM but, to me the hexblade is a patron and a weapon and the background behind why it’s allowing you to use it is up to you the character since you do get some options has to how you patron treats you and such. So I guess what I’m getting at is if you want to use the patron as an actual weapon just play off hexblade’s curse and the powers that come with that subclass as the weapons power since your getting it anyway and just have it look like special or however you want.
I've always felt like the Hexblade pact is less of a pact with a sentient weapon or the Raven Queen, and more of a pact with any entity that creates a martial bond (sort of as your patron's knight) instead of the usual quasi-wizard control caster. The hexblade warlock is so popular for nonsensical multiclasses with other charisma-based classes, and the description of what the "hexblade" actually is is so vague that I find it easier to just think of it the way I do.
You're right, though, that being a warlock who serves the Sword of Kas doesn't give you the Sword of Kas as free equipment. That's just absurd. The Sowrd of Kas is, after all, your patron, meaning that if anything, you're its slave, not the other way around.
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Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
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i agree in truth there is no need for this because most campaigns do not even reward sentient weapons... if your patron is weapon that has sentience.. it makes no sense that you would be unable to weild to sentient weapon.. it doesnt have to happen at lvl 1.. it just seems like another underdeveloped mechanic wiz didnt bother putting effort into the pact weapon if if it was mastered.. or if the lock passed its saving throws..
should gain the weapon
An idea I had was that the weapon has the mind of the last person that it has killed, and my character has his dad in it because he was killed with. That way he won't want to kill with it, so he can keep his dad around.
That's an inspired idea. I like the idea of a back story weapon that you never want to use. It also could go along with the Inheritor background having this weapon be powerful if you unlock it but doing so requires you kill someone replacing your father, so while you have a powerful item, you will never willingly use it. At the same time, others who know about it might want its power and being indifferent to your fathers soul, be more than willing to us it and invoke its power. You could then have you be a hexblade as a side result of your father trying to give you power from the sword. If it was used and his mind removed, it might no longer grant you additional power freely going forward. So even using it to save your life in a single fight would mean you can no longer gain levels in hexblade warlock going forward since the blade now has the mind of an enemy you killed and the willing patron of your father. Depending on your pact, you might continue with a new class assuming you have the prerequisites, Tome might allow you to continue as a wizard due to the understanding of ritual casting, blade might have given you enough experience with a weapon to continue as a fighter, and chain might have provided the scouting experience to continue as a ranger. … for example. You would then have the artifact weapon, but depending on your warlock build, you might not even want it, giving it to another party member or selling it now that it no longer has an attachment to your father and is perhaps even a sore spot reminding you of you loss.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
I actually really like this I might try it
Sense*
I still like the idea of being bossed around by my sword, so I'd let a hexblade warlock homebrew a sentient magic weapon that normally wouldn't be powerful enough to warrant sentience. Right now I have on the backburner a magic +1 blade called bloodthirster that's actually the proboscis of an extradimensional creature closely related to the bag of devouring. It drinks the blood of creatures attacked with it, which is represented as a bonus 1d2 necrotic damage.
I guess it all amounts to who you play with and what the DM thinks. I mean hexblade warlocks get some pretty cool stuff to begin with anyway. I’d say for me that it’s just a weapon that allows me to use hexblade’s curse and has some sort of spirit attached to it that gives it that power. That spirit then formed a packed with me and became my patron. I mean it’s whatever anyways and just depends on the DM but, to me the hexblade is a patron and a weapon and the background behind why it’s allowing you to use it is up to you the character since you do get some options has to how you patron treats you and such. So I guess what I’m getting at is if you want to use the patron as an actual weapon just play off hexblade’s curse and the powers that come with that subclass as the weapons power since your getting it anyway and just have it look like special or however you want.
"You don't get a Demon to hit people with if you chose the Fiend patron. "
this is the best line ever, tahnk you
As a Hexblade you cant serve 2 masters but you can wield your patron should you ever find him.
I've always felt like the Hexblade pact is less of a pact with a sentient weapon or the Raven Queen, and more of a pact with any entity that creates a martial bond (sort of as your patron's knight) instead of the usual quasi-wizard control caster. The hexblade warlock is so popular for nonsensical multiclasses with other charisma-based classes, and the description of what the "hexblade" actually is is so vague that I find it easier to just think of it the way I do.
You're right, though, that being a warlock who serves the Sword of Kas doesn't give you the Sword of Kas as free equipment. That's just absurd. The Sowrd of Kas is, after all, your patron, meaning that if anything, you're its slave, not the other way around.
Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair