After realising that my Monk-lock was so 1-dimensional - I had a go at trying to improve it. I'm sure I still have a way to go though (all suggestions welcome).
Originally she was little more than the sole survivor of a Fiend attack on her village and wanted revenge. I'd really not put a lot of thought into it because I'm not going to have a chance to play her any time soon. I've changed it so that she's still a sole survivor but she's cursed and has a patron that's become a mother figure to her.
When Iana is 11, Fiends attack her village of Wood Elves and she's cursed and tortured. The curse makes her blind and she grows Tiefling style horns. After hours of pain from being clawed at and stabbed mostly-superficially to make her suffer and hearing others from her village suffer a similar fate everything quickly goes quiet. The Fiends have gone and taken all her people with them but left her behind to die for some reason. An Undying tries to save her but all she does is stop the curse from killing her. It still hurts and she still has the horns and is still blind. The matron stays for a couple of days helping Iana to survive with the blindness alone but then disappears. Over 6 years she keeps returning for days at a time and vanishing again for weeks but they grow very close. The time alone really makes Iana crave the moments with her matron and she quickly begins to see her as a mother figure. When she's 17 the Undying returns one day and manages to cure Iana of her blindness with the Eyes of the Runekeeper invocation. Of course the Fiendish curse is still there and corrupts that gift giving her Devil's Sight too. As if the curse is trying to transform her into a demon or devil. After this Iana compelled to explore the world and save as many people as she can. All the while searching for information to get revenge on the Fiends that cursed her and why they even attacked in the first place - as well as trying to help her matron achieve her goals.
As an Undying, her matron has obviously overcome death somehow and their opinion, or at least the one they tell Iana, is that death is abhorrent - especially untimely death. It serves no purpose other than to cause misery and pain and it needs to stop. Of course this puts her and Iana at odds with the Raven Queen so there will be a lot of animosity there.
I'm sure it's still not very original but I thought it would be nice to have a Warlock patron that becomes a very close mother figure to a character. It means any division between them will be less likely and if it does happen it will be more difficult to deal with. Also thought it would be interesting to have a character hate the concept of death and want to put an end to it, especially since she'll be a Monk(X) Warlock(2) and will be using violence a lot. The Undying patron seemed like the perfect fit. Now I just wish I knew what Monastic Tradition would make the most sense.
After realising that my Monk-lock was so 1-dimensional - I had a go at trying to improve it. I'm sure I still have a way to go though (all suggestions welcome).
Originally she was little more than the sole survivor of a Fiend attack on her village and wanted revenge. I'd really not put a lot of thought into it because I'm not going to have a chance to play her any time soon. I've changed it so that she's still a sole survivor but she's cursed and has a patron that's become a mother figure to her.
When Iana is 11, Fiends attack her village of Wood Elves and she's cursed and tortured. The curse makes her blind and she grows Tiefling style horns. After hours of pain from being clawed at and stabbed mostly-superficially to make her suffer and hearing others from her village suffer a similar fate everything quickly goes quiet. The Fiends have gone and taken all her people with them but left her behind to die for some reason. An Undying tries to save her but all she does is stop the curse from killing her. It still hurts and she still has the horns and is still blind. The matron stays for a couple of days helping Iana to survive with the blindness alone but then disappears. Over 6 years she keeps returning for days at a time and vanishing again for weeks but they grow very close. The time alone really makes Iana crave the moments with her matron and she quickly begins to see her as a mother figure. When she's 17 the Undying returns one day and manages to cure Iana of her blindness with the Eyes of the Runekeeper invocation. Of course the Fiendish curse is still there and corrupts that gift giving her Devil's Sight too. As if the curse is trying to transform her into a demon or devil. After this Iana compelled to explore the world and save as many people as she can. All the while searching for information to get revenge on the Fiends that cursed her and why they even attacked in the first place - as well as trying to help her matron achieve her goals.
As an Undying, her matron has obviously overcome death somehow and their opinion, or at least the one they tell Iana, is that death is abhorrent - especially untimely death. It serves no purpose other than to cause misery and pain and it needs to stop. Of course this puts her and Iana at odds with the Raven Queen so there will be a lot of animosity there.
I'm sure it's still not very original but I thought it would be nice to have a Warlock patron that becomes a very close mother figure to a character. It means any division between them will be less likely and if it does happen it will be more difficult to deal with. Also thought it would be interesting to have a character hate the concept of death and want to put an end to it, especially since she'll be a Monk(X) Warlock(2) and will be using violence a lot. The Undying patron seemed like the perfect fit. Now I just wish I knew what Monastic Tradition would make the most sense.
Monks that are all about understanding and stopping death are Way of the Long Death
So basically my Feylock is an Eladrin whose father worked for the Seelie court on special magical projects. When she was 7 a special gateway her father was working on knocked him out and sucked her in to Maladomini. Since her father was working for the court, he went and begged Oberron for help in rescuing his daughter. Oberron agreed for the price of the gateway and all of his research now belonging to him personally and for an additional favor to be named in the future. Meanwhile my character was captured as a curiosity by imps and brought to the palace of filth to gain favor with Baalzebul. Because she was 7 and had no sins for Baalzebul to corrupt and claim her soul, he instead charmed her mind and then over the next 21 years tortured and used her in his schemes against Mephistopholes and his unloyal servant Lilith. While 21 years went by in Maladomini, only 1 year passed in the Feywild before Oberron felt certain he had perfected his invisibility to the point even the Devil's couldn't find him. He rescued my character but she was so insane that he knew he couldn't return her in this state to her parents. He told her father that she was to be his 1st warlock student and that her parents giving her over to him would be the 2nd favor that he had yet to name. While her father and mother felt it a cruel price for their daughter's safety, it was in fact an uncharacteristic act of pity from an ArchFey for he had to keep her locked in the dark delirium for 8 months before he could slowly unpoison her mind and return her sanity. At this point she willingly agreed to be his student provided that he promise that one of his teachings be that she would be able to eventually block out control of anyone attempting to charm her again (conveniently the Feylock level 10 feature) and that she will eventually be able to bend anything to her will, even a Demon Lord (still working on that one with the DM lol).
Thank you kind person. Originally it wasn't going to go quite that dark but it just started flowing as I wrote it and my DM is SUPER excited with it because now he has a convenient excuse to start throwing devils at our party lol.
A less than bright, some would say vacuous young teen was preening in the mirror, disgruntled by their less than stellar appearance as summer rolled around, on the dresser behind them they saw an emerald facet, but turning around, it wasn't there! Curiosity (and lack of caution) had them touch the emerald facets image in the mirror, and after it briefly glimmered and faded a voice offered a solution to their dilemma: They needed a personal trainer. And so it began: Having them exercise, screaming at them before dawn to get up. Ordering them to avoid eating 'unhealthy foods', having them wear weighted sleeves and boots, until eventually the teen was indeed beach body ready.
Not all adventures are epic in scope, and this 'adventurer' would become more renowned for being pretty than heroism.
How many of you have suffered through someone using performance to 'runway strut' and attract attention to themselves? I feel for each of you that have.
A humanoid creature without memories of their past and with strange powers since the first conscious memory of their current life. The truth is this creature is the personified copy of the Phylactery of a powerful Lich, who wanted to experiment on ways to better preserve their immortal essence. The creature escaped the Lich's domain shortly after coming to consciousness, without memories. This state of being grants the creature with powers drawn from the Lich itself. The Lichis setting his minions about to find and retrieve its creation, pushed by the need to know more of what his experiments produced
(sorry for the "bullet point" style, this is still a very early concept and I am at work :P)
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
My character started as a gnome rogue assassin, she ran away form home before she could be jailed for different crimes. Took assassination job or pickpocketed for funds to get across the country. Her main way of tricking marks was to dress up like a little girl and say she lost her mommy. Trying to get the mark to enter a side street or back road with her. Later she hooked up with adventures who tryed to curb her murderer ways one teifling adopted her as a daughter. For years she had heard whispers in the back of her mind offering power to bring chaos and tricks into the world. One very boreing day in a wagon heading to the next town she tryed a drug she had pickpocketed. Nocking her out cold. After a few hours she came to with worryed adventures by her side. Then her eyes went black and she toppled over again. the adventures pumped all their healing spells into her but nothing changed. While to her she woke up in pitch blackness to hear the voice calling to her. Turned out to be a dipplganger creature offering a pact on its masters behalf for power, after very little thought the gnome agreed. She woke back up clutching a pact weapon wondering why everyone was so worryed. Later he "mom" found out about the pact vowing to hunt the monster down and kill it to release her "daughter" from the pact
Working on a rather amusing Great Old One Warlock with the "Cloistered Scholar" background...
Essentially, the warlock stumbled across a curious book, during his time at a large, labrynthian library. He was a best-selling writer, but hadn't managed to write much of anything in recent years. He was attempting to overcome his writers block by reading the famous works of legendary writers for "inspiration".
Then he comes across a curious book, with the title and the author scratched out. Upon opening it, he encounters a peculiar cascade of mesmerizing colors...and then promptly black out.
Upon awakening, the book has vanished. Moreover, the warlock learns that he can project his thoughts, and cannot seem to stop narrating events around him with his mental voice.
At first, he worries that he might have accidentally tampered with a wizard's spellbook, and his cursed.
In reality, he is only half-right...the book belonged to a wizard, one who successfully made contact with a Great Old One, and sort of...transcended his own existence, and became anchored to his book...the physical manifestation of the Great Old One. The "narration" is the entities way of articulating what is a "strange" mortal world, using the descriptive voice of the writer.
Basically, it's a joke...the warlock cannot stop narrating, because he's compelled by the tome to do so. In a way, he overcame his own writer's block...he just can't stop, much to the annoyance of his party, who hear this narration when they're near him.
I'm planning a warforged warlock, and his story is that his creator went mad and installed a weird gem in the warforged's chest, then shut him down and dumped him in a lake. By the time he reactivated, he had fully integrated the crystal and now has warlock abilities. I'm planning to play it that he doesn't actually know his patron, he just thinks he suddenly has new powers.
My next warlock is going to be a drow celestial warlock. He's a houseless rogue looking to move up, but he's not too bright. He's on a slaving party, and they capture a Eilistraee worshipping paladin and are going to take her back to Menzoberranzan to be sacrificed. An Aasimon in service to Eilistraee is desperate to save the paladin and cuts a deal with the houseless rogue.
He sees the opportunity to gain some power and move up in station, and takes the deal, not thinking through the implications of making /this/ deal. While escorting the paladin back to "safety" she gives him the spiel about her lady and savior Eilistraee and asks what Lolth has ever done for him. Given that he can't go back, he's pretty open to suggestions. He's pretty much a backwards warlock, being 'corrupted' from evil to good instead of vice versa.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
It's trite and over used, but a Hexblade could pull a sword out of a stone the way King Arthur did.
The problem is, yes it's over used but it works and is fun.
I'm building a Minotaur who is the chief of a once great tribe that has since declined and is now on the brink of annihilation. In a desperate attempt to save his people, he seeks out the legendary, powerful but very very evil 'maul of somethingorother'. Link it to a prophesy which has been somewhat confused over time, saying that the weapon will be either the salvation or the ruin of their clan. He takes the gamble and bonds to the weapon, leaving him severely scarred (I'm thinking a disfigured right arm). The price of the pact is the weapon feeds on fear, so he must constantly spread terror or it begins to consume him.
The twist would be that this, while saving his tribe, resulted in them being so terrified they fled from him. His ultimate goal is to break his bond with the weapon and reunite with his kin.
Not terribly original but it's a character I could really get into playing.
Darmus Stonehammer, son of Delg, is heir to the lost dwarven keep of Kanaglym, which was accessible to the world above through Dragonspear Castle. His people were forced out in the years before the fall of Dragonspear Castle. The loss of the dwarven stronghold below played no small part in the castle's fall. Darmus, like most of his line, had no real hope of ever visiting Kanaglym. Meeting his wife, and then the birth of their daughter, gave him a reason to change that.
Darmus's magic first manifested while praying to Tyr during the Time of Troubles when Tyr had disappeared. He found his prayers answered not by Tyr, or even Torm, but by Ilmater. In the time leading to the Second Sundering, the responses to his prayers stopped, as they did for everyone else, except the Chosen. It was during this time that he began to 'hear' the voice of his ancestral hammer. Listening, he began to learn of the old ways. The ancient rune magics of dwarves, lost to antiquity.
His previous magics did not return with the Second Sundering, but the bond with 'Gatecrasher', the name given by the voice of his hammer, has strengthened, allowing him access to magics he never before knew.
Note: The dwarvish term for 'Gate Crasher', Ar Sabrak Bar, literally translates as 'lay open the broken gate'. It is a shortened form of Raugh Ar Sabrak Bar, or 'death lays open the broken gate', in the ancient tongue. That phrasing has a negative connotation, suggesting that, not only was the gate in question your own, but that it was opened by one of your own. The latter meaning, however, would be considered esoteric and archaic to even the most learned and devoted dwarven historians and linguists. In those contexts, a modern translation would be 'End Bringer'.
I had a warlock who unknowingly made a pact by eating his own arm.
Long story short, he was in a forest that blurred the barrier between the feywilds and the material plane, and got hopelessly trapped. He eventually decided to cut his own arm off, and quickly cauterized the wound, but eventually found that he couldn't escape his situation anyway, ran out of food, and had to devour his own severed arm. Little did he know, his arm was already being devoured by the bottom-feeders of the forest, whom which the arch fey held dominion over. By partaking in an act so vile and repulsive (even out of desperation), he piqued the interest of his patron, who goes by the the moniker 'The Under-Stoned Queen", and takes the appearance of a disgusting fusion of a beautiful woman, a maggot, and an impossibly long centipede, with an undercarriage that contained the rotting detritus and insects of of the darkest, dankest places on the forest floor. She gifted him with a new limb; a chitinous right arm, spiked and segmented and possessing a lustery brown sheen like a cockroach's, and when he woke up from his stupor he found himself naked, in a filthy alleyway in some slum, surrounded by rats, roaches, maggots, and grime. He never had direct contact with her again, but he often felt disgusting impulses like eating rotten food, biting into the still warm corpses of his fallen foes, stripping naked and jumping into a horse stable, etc. When he slept, he felt as if he had thousands of insects and bugs crawling all over his body, into his orifices, into his pores, permeating his very essence. It got so bad he took aspect of the moon so he didn't have to experience it anymore.
I know I said long story short but that was a lie I guess?
A young beggar with a terrible deformation that makes him unable to walk well is pan handling on a main road between towns, when he is approached by a Rich and Handsome Noble who takes pity on him and offers him to stay with him. When the beggar agrees. He is taken to the manor of the Noble. Where he finds out the Noble is actually a powerful sorcerer that is twisted and evil and uses the beggar for terrible painful and torturous experiments. The sorcerer finally decides to gain more power by attempting to trap a very powerful Fiend into the beggars broken body and control him. But During the spell as the powerful fiend is being pulled in, something goes wrong. The beggar being infused with great power, Can move! As he finds that his limbs and body work he hears The fiend in his head offer him to keep this new power and he will fix his body as long as he immediately kills the Noble before the ritual can be completed. As he agrees the power surges through him. And he Rushes forward and kills the Noble. And as the Noble dies the Beggar stares deep into the Nobles eyes. And when the beggar comes too he realizes that he has changed himself to look like the Noble (changeling) because of the ritual being nearly completed a large amount of the great feinds power is trapped within the Beggar (Warlock, pick your path) And he wants it Back... better yet he wants you to do his dirty work on this plane. In order to keep it.
Maybe not the most original but story of how my character became a Warlock is through trying to pickpocket another Warlock. The Patron is an creature of Justice and so the Warlock questions my character about why she has resorted to stealing. Finds out she was orphaned by some criminals and offers her the ability to get revenge if she joins the Eyes of Azariel, a group of Warlocks who serve the Lady Azariel, a Celestial who was cast into the Abyss for being too gung-ho about enacting justice in the PM without being sanctioned.
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After realising that my Monk-lock was so 1-dimensional - I had a go at trying to improve it. I'm sure I still have a way to go though (all suggestions welcome).
Originally she was little more than the sole survivor of a Fiend attack on her village and wanted revenge. I'd really not put a lot of thought into it because I'm not going to have a chance to play her any time soon. I've changed it so that she's still a sole survivor but she's cursed and has a patron that's become a mother figure to her.
When Iana is 11, Fiends attack her village of Wood Elves and she's cursed and tortured. The curse makes her blind and she grows Tiefling style horns. After hours of pain from being clawed at and stabbed mostly-superficially to make her suffer and hearing others from her village suffer a similar fate everything quickly goes quiet. The Fiends have gone and taken all her people with them but left her behind to die for some reason.
An Undying tries to save her but all she does is stop the curse from killing her. It still hurts and she still has the horns and is still blind. The matron stays for a couple of days helping Iana to survive with the blindness alone but then disappears.
Over 6 years she keeps returning for days at a time and vanishing again for weeks but they grow very close. The time alone really makes Iana crave the moments with her matron and she quickly begins to see her as a mother figure. When she's 17 the Undying returns one day and manages to cure Iana of her blindness with the Eyes of the Runekeeper invocation. Of course the Fiendish curse is still there and corrupts that gift giving her Devil's Sight too. As if the curse is trying to transform her into a demon or devil. After this Iana compelled to explore the world and save as many people as she can. All the while searching for information to get revenge on the Fiends that cursed her and why they even attacked in the first place - as well as trying to help her matron achieve her goals.
As an Undying, her matron has obviously overcome death somehow and their opinion, or at least the one they tell Iana, is that death is abhorrent - especially untimely death. It serves no purpose other than to cause misery and pain and it needs to stop. Of course this puts her and Iana at odds with the Raven Queen so there will be a lot of animosity there.
I'm sure it's still not very original but I thought it would be nice to have a Warlock patron that becomes a very close mother figure to a character. It means any division between them will be less likely and if it does happen it will be more difficult to deal with. Also thought it would be interesting to have a character hate the concept of death and want to put an end to it, especially since she'll be a Monk(X) Warlock(2) and will be using violence a lot. The Undying patron seemed like the perfect fit. Now I just wish I knew what Monastic Tradition would make the most sense.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Monks that are all about understanding and stopping death are Way of the Long Death
Oh I hadn't even seen that one. Now I feel dumb. I will give that a look now - thank you.
Edit:
Now I feel even more dumb. I read the section of it in SCAG and with a little tweaking it will be perfect. Love it!
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Excellent background!
Thank you kind person. Originally it wasn't going to go quite that dark but it just started flowing as I wrote it and my DM is SUPER excited with it because now he has a convenient excuse to start throwing devils at our party lol.
A less than bright, some would say vacuous young teen was preening in the mirror, disgruntled by their less than stellar appearance as summer rolled around, on the dresser behind them they saw an emerald facet, but turning around, it wasn't there! Curiosity (and lack of caution) had them touch the emerald facets image in the mirror, and after it briefly glimmered and faded a voice offered a solution to their dilemma: They needed a personal trainer. And so it began: Having them exercise, screaming at them before dawn to get up. Ordering them to avoid eating 'unhealthy foods', having them wear weighted sleeves and boots, until eventually the teen was indeed beach body ready.
Not all adventures are epic in scope, and this 'adventurer' would become more renowned for being pretty than heroism.
How many of you have suffered through someone using performance to 'runway strut' and attract attention to themselves? I feel for each of you that have.
A humanoid creature without memories of their past and with strange powers since the first conscious memory of their current life.
The truth is this creature is the personified copy of the Phylactery of a powerful Lich, who wanted to experiment on ways to better preserve their immortal essence.
The creature escaped the Lich's domain shortly after coming to consciousness, without memories.
This state of being grants the creature with powers drawn from the Lich itself.
The Lichis setting his minions about to find and retrieve its creation, pushed by the need to know more of what his experiments produced
(sorry for the "bullet point" style, this is still a very early concept and I am at work :P)
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Interesting. Go on. (in my best Leslie Nielsen typed voice from Airplane)
Surely you can't be serious.
(Or, should I spell that Shirley)
Yes you should.....and no you shouldn't.
At the same Time!
My character started as a gnome rogue assassin, she ran away form home before she could be jailed for different crimes. Took assassination job or pickpocketed for funds to get across the country. Her main way of tricking marks was to dress up like a little girl and say she lost her mommy. Trying to get the mark to enter a side street or back road with her. Later she hooked up with adventures who tryed to curb her murderer ways one teifling adopted her as a daughter. For years she had heard whispers in the back of her mind offering power to bring chaos and tricks into the world. One very boreing day in a wagon heading to the next town she tryed a drug she had pickpocketed. Nocking her out cold. After a few hours she came to with worryed adventures by her side. Then her eyes went black and she toppled over again. the adventures pumped all their healing spells into her but nothing changed. While to her she woke up in pitch blackness to hear the voice calling to her. Turned out to be a dipplganger creature offering a pact on its masters behalf for power, after very little thought the gnome agreed. She woke back up clutching a pact weapon wondering why everyone was so worryed. Later he "mom" found out about the pact vowing to hunt the monster down and kill it to release her "daughter" from the pact
Working on a rather amusing Great Old One Warlock with the "Cloistered Scholar" background...
Essentially, the warlock stumbled across a curious book, during his time at a large, labrynthian library. He was a best-selling writer, but hadn't managed to write much of anything in recent years. He was attempting to overcome his writers block by reading the famous works of legendary writers for "inspiration".
Then he comes across a curious book, with the title and the author scratched out. Upon opening it, he encounters a peculiar cascade of mesmerizing colors...and then promptly black out.
Upon awakening, the book has vanished. Moreover, the warlock learns that he can project his thoughts, and cannot seem to stop narrating events around him with his mental voice.
At first, he worries that he might have accidentally tampered with a wizard's spellbook, and his cursed.
In reality, he is only half-right...the book belonged to a wizard, one who successfully made contact with a Great Old One, and sort of...transcended his own existence, and became anchored to his book...the physical manifestation of the Great Old One. The "narration" is the entities way of articulating what is a "strange" mortal world, using the descriptive voice of the writer.
Basically, it's a joke...the warlock cannot stop narrating, because he's compelled by the tome to do so. In a way, he overcame his own writer's block...he just can't stop, much to the annoyance of his party, who hear this narration when they're near him.
I'm planning a warforged warlock, and his story is that his creator went mad and installed a weird gem in the warforged's chest, then shut him down and dumped him in a lake. By the time he reactivated, he had fully integrated the crystal and now has warlock abilities. I'm planning to play it that he doesn't actually know his patron, he just thinks he suddenly has new powers.
How to add tooltips on dndbeyond
My next warlock is going to be a drow celestial warlock. He's a houseless rogue looking to move up, but he's not too bright. He's on a slaving party, and they capture a Eilistraee worshipping paladin and are going to take her back to Menzoberranzan to be sacrificed. An Aasimon in service to Eilistraee is desperate to save the paladin and cuts a deal with the houseless rogue.
He sees the opportunity to gain some power and move up in station, and takes the deal, not thinking through the implications of making /this/ deal. While escorting the paladin back to "safety" she gives him the spiel about her lady and savior Eilistraee and asks what Lolth has ever done for him. Given that he can't go back, he's pretty open to suggestions. He's pretty much a backwards warlock, being 'corrupted' from evil to good instead of vice versa.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
The problem is, yes it's over used but it works and is fun.
I'm building a Minotaur who is the chief of a once great tribe that has since declined and is now on the brink of annihilation. In a desperate attempt to save his people, he seeks out the legendary, powerful but very very evil 'maul of somethingorother'. Link it to a prophesy which has been somewhat confused over time, saying that the weapon will be either the salvation or the ruin of their clan. He takes the gamble and bonds to the weapon, leaving him severely scarred (I'm thinking a disfigured right arm). The price of the pact is the weapon feeds on fear, so he must constantly spread terror or it begins to consume him.
The twist would be that this, while saving his tribe, resulted in them being so terrified they fled from him. His ultimate goal is to break his bond with the weapon and reunite with his kin.
Not terribly original but it's a character I could really get into playing.
Here's another warlock I'm playing:
I had a warlock who unknowingly made a pact by eating his own arm.
Long story short, he was in a forest that blurred the barrier between the feywilds and the material plane, and got hopelessly trapped. He eventually decided to cut his own arm off, and quickly cauterized the wound, but eventually found that he couldn't escape his situation anyway, ran out of food, and had to devour his own severed arm. Little did he know, his arm was already being devoured by the bottom-feeders of the forest, whom which the arch fey held dominion over. By partaking in an act so vile and repulsive (even out of desperation), he piqued the interest of his patron, who goes by the the moniker 'The Under-Stoned Queen", and takes the appearance of a disgusting fusion of a beautiful woman, a maggot, and an impossibly long centipede, with an undercarriage that contained the rotting detritus and insects of of the darkest, dankest places on the forest floor. She gifted him with a new limb; a chitinous right arm, spiked and segmented and possessing a lustery brown sheen like a cockroach's, and when he woke up from his stupor he found himself naked, in a filthy alleyway in some slum, surrounded by rats, roaches, maggots, and grime. He never had direct contact with her again, but he often felt disgusting impulses like eating rotten food, biting into the still warm corpses of his fallen foes, stripping naked and jumping into a horse stable, etc. When he slept, he felt as if he had thousands of insects and bugs crawling all over his body, into his orifices, into his pores, permeating his very essence. It got so bad he took aspect of the moon so he didn't have to experience it anymore.I know I said long story short but that was a lie I guess?
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
they were a rogue that just kept losing at gambling until they sold their soul to Mephistopheles
Blank
A young beggar with a terrible deformation that makes him unable to walk well is pan handling on a main road between towns, when he is approached by a Rich and Handsome Noble who takes pity on him and offers him to stay with him. When the beggar agrees. He is taken to the manor of the Noble. Where he finds out the Noble is actually a powerful sorcerer that is twisted and evil and uses the beggar for terrible painful and torturous experiments. The sorcerer finally decides to gain more power by attempting to trap a very powerful Fiend into the beggars broken body and control him. But During the spell as the powerful fiend is being pulled in, something goes wrong. The beggar being infused with great power, Can move! As he finds that his limbs and body work he hears The fiend in his head offer him to keep this new power and he will fix his body as long as he immediately kills the Noble before the ritual can be completed. As he agrees the power surges through him. And he Rushes forward and kills the Noble. And as the Noble dies the Beggar stares deep into the Nobles eyes. And when the beggar comes too he realizes that he has changed himself to look like the Noble (changeling) because of the ritual being nearly completed a large amount of the great feinds power is trapped within the Beggar (Warlock, pick your path) And he wants it Back... better yet he wants you to do his dirty work on this plane. In order to keep it.
Maybe not the most original but story of how my character became a Warlock is through trying to pickpocket another Warlock. The Patron is an creature of Justice and so the Warlock questions my character about why she has resorted to stealing. Finds out she was orphaned by some criminals and offers her the ability to get revenge if she joins the Eyes of Azariel, a group of Warlocks who serve the Lady Azariel, a Celestial who was cast into the Abyss for being too gung-ho about enacting justice in the PM without being sanctioned.