Lifedrinker is great to be sure. Action surge is at fighter level 2 and second 1 is at level 1. If you took a 3 level dip it would be for the subclass. It's not that taking the 3 level dip is bad, it's just I think you're more effective in the short term waiting to take that dip until later. I think that's what you're saying and I think it's a perfectly fine decision.
Getting to level 5 in warlock for your second attack with pact of the blade is probably one of the most important things you can do. You also get your level 3 spells.
Level 6 is kinda cool with specter.
Level 7 will get your 4th level spells
8 an ASI
9 5th level spells and a new invocation slot
10 gets you armor of hexes
11 gets you your 6th level spell
12 gets you lifedrinker and another ASI.
Honestly I think all of that is more important than anything you get for a dip into warrior and it doesn't even stop there.
Level 13 gets you your 7th level spell
Level 14 gets you master of hexes which is a huge power spike for the hexblade. This means that after you've cast your hexblade curse you can basically move it around forever, even in different combats in different locations. Every enemy you target will have the hexblade curse. I think this is arguably the most important level for the hexblade.
Level 15 is the first time I think the tradeoffs for grabbing a multiclass is even up for debate. Depending on how your table goes with it's short rests between combats, it might be worth taking warlock all the way to 20. Otherwise it's all tradeoffs that I think are pretty even.
This is very similar to what I was doing. I didn't think going full Hexblade to 20 was worth it, so right now I am debating on my options for multiclassing for the future. I know sorcerer would get me some extra spell slots, and I am going to get lifedrinker so extra action with fighter isn't worth getting it up that high. I have a much better understanding for what I am doing than I did before, but its the multiclass part that gets me now.
I think the best option for multiclass is fighter. You can get great weapon fighting which lets you reroll 1 and 2 on damage dice with your melee attacks; both 1d10 from the attack and 1d4 from your bonus attack. This is a pretty good bump in damage. You also get heavy armor if you want that. At level two you'd get action surge which I think does wonders for a melee Warlock. Three levels would get you a subclass in fighter. All it would cost you is an ASI and Warlock mastery which I think is pretty situational. If my current game goes this high I think this is my plan. If you go sorcerer that works well with a EB blaster lock.
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This is very similar to what I was doing. I didn't think going full Hexblade to 20 was worth it, so right now I am debating on my options for multiclassing for the future. I know sorcerer would get me some extra spell slots, and I am going to get lifedrinker so extra action with fighter isn't worth getting it up that high. I have a much better understanding for what I am doing than I did before, but its the multiclass part that gets me now.
I think the best option for multiclass is fighter. You can get great weapon fighting which lets you reroll 1 and 2 on damage dice with your melee attacks; both 1d10 from the attack and 1d4 from your bonus attack. This is a pretty good bump in damage. You also get heavy armor if you want that. At level two you'd get action surge which I think does wonders for a melee Warlock. Three levels would get you a subclass in fighter. All it would cost you is an ASI and Warlock mastery which I think is pretty situational. If my current game goes this high I think this is my plan. If you go sorcerer that works well with a EB blaster lock.