Hey gang, as the title suggests the million gold coin question is how a pact to becoming a pit fiend would play out in the least sucky way: as in not suck?
For reference and sharing some of the tea of my thoughts ill share it here like so: for both future characters (one is a cleric of asmodeus, the other is a fiend warlock) i want their end goal to be achieveing the ultimate reward and becoming a pit fiend with out being overly screwed or nagged or instantly demoted upon the pact's completion or the divine intervention's conclusion, do take note its not for power game move of being the ultimate monster, its for "plausable" after credits bit... as in what happens to them after they become level 20 and for their efforts they become a pit fiend.
I assume with the cleric it would be easier to justify as he didnt sell his soul,he chose to worship the lord of the nine and proven his worth, so he ultimately gets asmodeus's blessing and becomes a pit fiend and most likely aids in the war efforts on avernus (better and more likely out come to lead to pit fiendhood is always welcome)
But what of the warlock? I imagine the only way to "plausibely" not be immidately screwed by stipulations of the pact or from your boss breathing down your neck if it would be the case of doing a pact with zariel, and selling your soul for a chance to prove your worth of becoming a powerful pit fiend and joining her cause of defending avernus from fiends, in which case it works for her as in any outcome she gets a new recruit to the blood war, and if he actually proves his worth, she can make him a pit fiend honorguard or something, if he fails well... another lemure or imp for the war effort, your suggestion would be really appricated!, or if you have better versions or likelier version of something like this to occur that does not revolve screwing over the warlock or breathing down his neck would be appricated
Bonus points, if the pact still allows him to work in an adventuring group without being in a tug of war from trying not to screw your teamates to trying not to screw your chances at the big pit fiend dream!
Well, not all that plausible to have a pact with a fiend where you get rewarded (of sorts) at the end of them giving you power. But I can share the plan for my Warlock, who has a pact with Dispater.
I just hit level 3 and went Chainlock to get an imp. The imp reports all my activity back to Dis, though he is loyal to me. My warlock's grand plan is to find a way to alter his contract, while furthering the ambitions of Dispater and also the goals of the party. It will be a never ending challenge. In your case, I think taking out a Pit Fiend who failed in the eyes of your patron would show you are worthy, and open up a high end spot in the ranks.
The way to look at the order of devils is like military ranking; everyone kind of starts out as a private. I think what you aspire to do should be handled in game.
Hey gang, as the title suggests the million gold coin question is how a pact to becoming a pit fiend would play out in the least sucky way: as in not suck?
For reference and sharing some of the tea of my thoughts ill share it here like so: for both future characters (one is a cleric of asmodeus, the other is a fiend warlock) i want their end goal to be achieveing the ultimate reward and becoming a pit fiend with out being overly screwed or nagged or instantly demoted upon the pact's completion or the divine intervention's conclusion, do take note its not for power game move of being the ultimate monster, its for "plausable" after credits bit... as in what happens to them after they become level 20 and for their efforts they become a pit fiend.
I assume with the cleric it would be easier to justify as he didnt sell his soul,he chose to worship the lord of the nine and proven his worth, so he ultimately gets asmodeus's blessing and becomes a pit fiend and most likely aids in the war efforts on avernus (better and more likely out come to lead to pit fiendhood is always welcome)
But what of the warlock? I imagine the only way to "plausibely" not be immidately screwed by stipulations of the pact or from your boss breathing down your neck if it would be the case of doing a pact with zariel, and selling your soul for a chance to prove your worth of becoming a powerful pit fiend and joining her cause of defending avernus from fiends, in which case it works for her as in any outcome she gets a new recruit to the blood war, and if he actually proves his worth, she can make him a pit fiend honorguard or something, if he fails well... another lemure or imp for the war effort, your suggestion would be really appricated!, or if you have better versions or likelier version of something like this to occur that does not revolve screwing over the warlock or breathing down his neck would be appricated
Bonus points, if the pact still allows him to work in an adventuring group without being in a tug of war from trying not to screw your teamates to trying not to screw your chances at the big pit fiend dream!
Well, not all that plausible to have a pact with a fiend where you get rewarded (of sorts) at the end of them giving you power. But I can share the plan for my Warlock, who has a pact with Dispater.
I just hit level 3 and went Chainlock to get an imp. The imp reports all my activity back to Dis, though he is loyal to me. My warlock's grand plan is to find a way to alter his contract, while furthering the ambitions of Dispater and also the goals of the party. It will be a never ending challenge. In your case, I think taking out a Pit Fiend who failed in the eyes of your patron would show you are worthy, and open up a high end spot in the ranks.
The way to look at the order of devils is like military ranking; everyone kind of starts out as a private. I think what you aspire to do should be handled in game.
my answer given here:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/78851-need-help-with-warlock-devil-pact-lorewise