im in a campaign and my dm is letting me get either, 3 common items, 2 uncommon items, or 1 rare item im playing a necromancer and can't decide what to take
bag of holding full of dead bodies and skeletons to animate. I played a necromancer for a bit who styled himself as Necro Claus, he wore a black and red suit after Santa's and carried the bag over his shoulder.
I love wands! I’m playing a Necromancer myself and I have been using Wand of Web a lot to restrain my enemies and grant advantage to my skellies. Wand of Paralysis is also amazing.
1.Arcane grimore +3 2. amulet of health 3. elven chain 4. Ring of animal influence 5.broom of flying 6.grimore infintus 7.librum of souls and fleash 8.staff of magi 9,Robes of war mage 10.staff of power .11.ring of swimming 12.staff of dunomancy.
I wouldn't do the 3 common items route, but if I did, hat of wizardry, clockwork amulet, and an orb of shielding (Eberron), fire, if you have access to it. They have one for each damage type. Enduring spellbook or a potion of healing or climbing could be other options.
im in a campaign and my dm is letting me get either, 3 common items, 2 uncommon items, or 1 rare item
im playing a necromancer and can't decide what to take
any suggestions?
bag of holding full of dead bodies and skeletons to animate. I played a necromancer for a bit who styled himself as Necro Claus, he wore a black and red suit after Santa's and carried the bag over his shoulder.
I love wands! I’m playing a Necromancer myself and I have been using Wand of Web a lot to restrain my enemies and grant advantage to my skellies. Wand of Paralysis is also amazing.
i have a stock broker in a nice suit who uses a portable hole to for a similar effect. only its his pocket square.
Ring of spell storing or staff of withering.
1.Arcane grimore +3 2. amulet of health 3. elven chain 4. Ring of animal influence 5.broom of flying 6.grimore infintus 7.librum of souls and fleash 8.staff of magi 9,Robes of war mage 10.staff of power .11.ring of swimming 12.staff of dunomancy.
Probably a amulet of health cause your around rotting corpses
Y
they said 3 common, 2 uncommon OR 1 rare, and you put legendary and very rare magic items up there smh
I've had to make these types of choices often lately. I would suggest either take +2 arcane grimoire or +1 arcane grimoire and stone of good luck.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
I wouldn't do the 3 common items route, but if I did, hat of wizardry, clockwork amulet, and an orb of shielding (Eberron), fire, if you have access to it. They have one for each damage type. Enduring spellbook or a potion of healing or climbing could be other options.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.