I'm pretty sure that this is going to be met with a lot of opposition, but hear me out.
Why are bladesingers wizards? It just doesn't make sense. They fight in melee combat -- with swords -- while singing. It sounds like a bard to me. In fact, Tasha literally calls them "sword-bards". I can easily see it as a bard subclass, or even a fighter subclass, but a wizard? You're going to throw someone with maybe 13 HP at level two into melee combat? That's just mean. A level two fighter has about twice that.
So yes, in the next edition, I think that bladesingers should be bards, not wizards. You're taking a wizard, equipping it with armor and swords, and making it dance as its main subclass feature. That's a bard or fighter. Not a wizard.
err.. my Sorc. Wiz. Art. Lock.. doesn't sing, he dances with his battle-ax..
His battle-ax sings. My understanding is the Bladesinger.. dances With a singing sword.. not words.. but as a percusion instrument.
"Lord Archi' steps forward, draws his silvered battle-ax, it starts to sing. And the goldcrest dragonborn, Lord magic-user begins to dance to the blades music of battle."
Reality is that bard already has 2 melee versions while Wizard had none and a lot of folks like gishes. So WOtC created a Wizard based Gish - the blade singer. In all likelihood it will stay a Wizard for the same reasons. In my homebrew I have a separate class - the Swordmage that is a real merger of fighter and spellcaster. If I can find time I’ll copy a text version here sometime this weekend.
They fight in melee combat -- with swords -- while singing.
The wizard isn't the one singing
In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.
Also, why would it be a bard subclass, when bards already have the College of Swords?
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Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter) Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Reality is that bard already has 2 melee versions while Wizard had none and a lot of folks like gishes. So WOtC created a Wizard based Gish - the blade singer. In all likelihood it will stay a Wizard for the same reasons. In my homebrew I have a separate class - the Swordmage that is a real merger of fighter and spellcaster. If I can find time I’ll copy a text version here sometime this weekend.
I think it is also a holdover from earlier editions.
I'd like to see a Monk subclass similar to Bladesinging, making the link to martial arts more explicit. Kind of a quarter caster Kensei. I know that doesn't fit well with Monk mechanics/Ki and multi classing, but if that ever gets fixed...
bladesinger is a holdover from at least 4e - redone to fit 5e but the same basic idea still holds - it was readded as a wizard class to give it a martial gish. Bard already has 2 versions of a casting warrior so it didn't need a third.
here is the Swordmage class I homebrewed as what the bladesinger probably should have looked like.
Swordmages
While not as powerful magically as true mages the swordmage makes up in combat capability what he loses in magical ability. Like a bard he is able to cast spells of 9 level eventually and can actually learn more spells than a sorcerer but doesn’t gain the metamagic abilities that the sorcerer is capable of. The primary stats of a swordmage are dexterity and intelligence.
Hit Dice: D6+1 Starting Hit Points: 7+ Con Bonus
Proficiencies: Light armor, simple and martial weapons. Ritual Casting
Tools: Herbalism kit
Skills: Choose 3
Saving Throws: Dexterity and Intelligence
Starting Equipment: a simple or martial weapon, Studded leather armor and an adventurer’s pack.
Spell Casting: The Swordmage gains spells and spell casting ability just as a Bard does and uses the same table for spells known, and spell slots per level. Like a bard or sorcerer the sword mage doesn’t need a spellbook since she can only learn a limited number of spells as she progressesand has those spells always available. The swordmage can cast in light armor without a problem but metallic armors interfere with their spell casting in most cases. Mithril, elven and magically enhanced chain shirts and breastplates can also be worn and allow casting without disadvantage.
Blade Rite: The swordmage is able to perform a ritual linking themselves and their chosen weapon(s). Once performed the weapon(s) and the mage are linked. So long as they are on the same plane the mage may summon his weapons to his hand with a thought and the weapons will instantly teleport to him. At 1 level the swordmage can bind 1 weapon. At 5 level the swordmage is able to bind 2 weapons or a weapon and shield in this way. At 11 level they are able to bind 3 weapons or items.
Spell Focus: your weapon can function as your spell focus. Any touch spells may be cast through the weapon.
Ability Score Increases: A swordmage gets ability score increases at 4, 8, 12, 16 and 19 levels.
Arcane Recovery: at second level you gain the Arcane recovery ability of a wizard.
Arcane Tradition: At third level you chose an arcane tradition you will focus in just like a wizard (choose from the same list)
Fighting Style: At third level you must take a fighting style similar to a ranger or fighter. Your choices are the Combat Superiority of the Battle Master subclass of fighter or one of the styles of the Ranger or fighter.
At sixth level you gain a second weapon attack so you can choose between 2 weapon attacks, or one spell and one weapon attack each round. (this is the swordmage’s great ability.)
At 7 level you gain the 2 level ability of your arcane tradition and the second wind and action surge abilities of a fighter
At 9th level you gain the 6 level abilities of your arcane tradition.
At 11 level you gain the improved critical ability of a champion.
At 13 level you gain the 10 level ability of your spell casting tradition.
At 15 level you gain a second Fighting style.
At 17 level you gain the 14 level ability of your spell casting tradition.
At 19 level you gain the Know your Enemy ability of a Battle Master and may choose either one first or one second level spell to master as the Wizard’s Spell mastery ability
At 20 level you may select 1 3 level spell to master as the wizard’s Signature Spell ability.
While called Swordmages they are not required to wield swords but may choose any simple or martial weapon. They are able to wear light armors and magic medium armors especially mithril and elven chain shirts without harming their spell casting abilities. They are also able to use any magic items open to fighters, rangers, sorcerors and wizards including wands and staves. Any race can become a swordmage but they are especially common amidst the Genasi, Dragonborn and half elves. They are less common in the drow communities where the combined strength of magic and fighting makes them especially dangerous to the Matron Mothers. Gnomes often pick the illusion school of magic when becoming swordmages. Those swordmages that chose archery and the bow and focus on ranged attacks are often called Mystic Archers. They are most often elves or half-elves. Elven, drow, and half elven swordmages that focus on a twin bladed style with lots of movement are known as sword-dancers. When they gain a second combat style they typically select combat superiority. It is possible to take the same specialty twice. If this is done it grants certain bonuses as follows:
Archery: an additional +1 to hit and a second arrow in each attack action, cantrips may be attached to one arrow attack in each attack action.
Defense: You gain a +2 to AC instead of the listed +1.
Dueling: +1 to hit and an additional +1 damage rather than the listed +2 damage.
Great Weapon Fighting: +1 to Hit and +2 damage when wielding a weapon 2 handed.
Protection: attacks against the person you are protecting have disadvantage each round you are protecting them.
2 Weapon Fighting: +1 AC, and +1 to Hit with each attack.
as it stands it is probably OP but to my mind its what a real Gish should look like.
bladesinger is a holdover from at least 4e - redone to fit 5e but the same basic idea still holds - it was readded as a wizard class to give it a martial gish. Bard already has 2 versions of a casting warrior so it didn't need a third.
After checking, Bladesinger goes back to at least second edition.
bladesinger is a holdover from at least 4e - redone to fit 5e but the same basic idea still holds - it was readded as a wizard class to give it a martial gish. Bard already has 2 versions of a casting warrior so it didn't need a third.
After checking, Bladesinger goes back to at least second edition.
Quite correct.
Some context: back in second edition (and first for that matter), multiclassing worked differently. You leveled in 2 or 3 classes simultaneously, accumulating experience in both at the same time. You picked your multiclass combination at character creation, rather than being able to spend levels on any class whenever you felt like it. It was only available to non-human characters, partly as a compensation for non-human characters having caps on their maximum level (quite severe caps in many cases). Since each level required about twice the experience points of the previous level, a multiclass character would typically be only one or two levels behind in each of their classes compared to a single class character (e.g. A character with 6 levels in fighter and wizard would have the same experience point total as a 7th level fighter or wizard).
Second edition introduced "kits" as options to modify classes. Bladesinger was introduced as a kit specific for elf multiclass fighter/mages. Since second edition, many kits have been revisited in later editions. In 3e they were prestige classes, in 4e templates, paragon paths, and various other options. In 5e, they became subclasses. Second edition also introduced the Blade, for example, a kit option for bards that turned the bard into a dagger-throwing, sword-juggling performer (though with no extra combat ability). The Blade kit became the 5e College of Swords.
So, from the beginning, bladesinger has never been about performing. It's a combination of full-fledged fighter and wizard with some color thrown in. Conceptually, that is why bladesinger should not be a bard subclass. The "dance" of the bladesinger, while beautiful to behold, is more akin to an elaborate kata or similar martial form. Bards have very different spell styles than wizards, so to keep the flavor from the original kit, the class should be capable of all a wizard's versatility.
I'm pretty sure that this is going to be met with a lot of opposition, but hear me out.
Why are bladesingers wizards? It just doesn't make sense. They fight in melee combat -- with swords -- while singing. It sounds like a bard to me. In fact, Tasha literally calls them "sword-bards". I can easily see it as a bard subclass, or even a fighter subclass, but a wizard? You're going to throw someone with maybe 13 HP at level two into melee combat? That's just mean. A level two fighter has about twice that.
So yes, in the next edition, I think that bladesingers should be bards, not wizards. You're taking a wizard, equipping it with armor and swords, and making it dance as its main subclass feature. That's a bard or fighter. Not a wizard.
Three reasons:
First Thematics: Bladesingers are Elven Wizards who combine sword and song
Second Mechanics: Bladesong would be WAY to powerful to put on a chassis with a d8 hit die. Arguably they are too powerful on a chassis with d6 hps.
Third Spells: Bards do not have the right spell selection to do this.
As far as your first point regarding melee - a bladesinger in bladesong with proper spell selection is EXTREMELY difficult to kill in melee. If optimized for melee with the right spells and stats any character short of Bear Totem Barbarian is going to get chopped down in melee before a bladesinger. At low levels, limited uses of bladesong limit this, but one you hit tier 3 and can bladesong 3 times a day this is not a problem. You may have to fight out of bladesong at the end of some long grueling days, but when that happens your allies are usually walking wounded, while you are at/near full hps.
D6 hit dice is not a problem at all. I have played a ton of bladesingers and every one of them has been the best melee tank in the party from level 4 to level 15. False life, cast using your highest level slot, will give you more total hps higher than an equal level fighter (at low levels more than a Barbarian) AND the bladesinger is running a higher total AC (except for an EK in heavy armor), is able to spam absorb elements to half elemental damage and typically has a higher dex save than a tank fighter. Once you hit 10th level, if things go really bad you can straight trade spell slots for hps and once you hit 11th level you usually have a 5th level false life on contingency. One of the bladesingers in our party went 4 levels (4th-7th I think) without getting hit in melee ever, and she was our primary front liner.
I think people that have problems with the bladesinger being used in melee either don't select the right spells for melee or they are hung up because the top of the sheet says "Wizard" and they think there is a certain way they need to play or party role they need to fill when "Wizard" is written on the top of their character sheet.
There is a downside to a melee bladesinger, most notably spell selection. Your spells need to be oriented towards defense and close quarters fighting for this to work well. Many try to play the bladesinger as a striker using shadowblade, that works ok but the mechanics are not ideal for that and usually you would be better off with an AT or dex-based EK to do that. Others want to play as a control or blaster Wizard with extra defense and the mechanics work great for that, but then you are a control or blaster wizard not a melee character (even though your sheet says "bladesinger").
From a mechanics point of view, where a melee Bladesinger works the best is when you take defensive spells (shield, absorb elements, protection from evil and good, false life, blur, Haste, Greater Invisibility) then you cast a defensive spell in the first turn and move to the very front of the party and make it tough for enemies to get around you to the squishy characters (which is basically everyone else). You are a wizard and can still cast other spells in combat, loosing fireballs or fear or scrolls but if you are a melee bladesinger your base move should be a defensive spell and going right to the front to block the enemies.
Well the way I see it is that the bard already has the college of swords, and in my opinion bladesinger is different then a bard.
Hear me out, so College of Swords and bladesinger both use the idea of the characters movement, the difference i think is that college of swords is more based on the characters ability to know certain entertaining movements, almost like how capoeira is in martial arts. Bladesingers however are refined, they dance with a studied rhythm, how I see they cast spells is instead of it being a flashy spur of the moment dance, is more of a waltz or a similar practiced dance.
How I think I'd play a bladesinger is that instead of studying the books by word, they would study by rhythm, and if I'd play a college of swords bard, it would be focused on flashy entertaining movement.
I'm pretty sure that this is going to be met with a lot of opposition, but hear me out.
Why are bladesingers wizards? It just doesn't make sense. They fight in melee combat -- with swords -- while singing. It sounds like a bard to me. In fact, Tasha literally calls them "sword-bards". I can easily see it as a bard subclass, or even a fighter subclass, but a wizard? You're going to throw someone with maybe 13 HP at level two into melee combat? That's just mean. A level two fighter has about twice that.
So yes, in the next edition, I think that bladesingers should be bards, not wizards. You're taking a wizard, equipping it with armor and swords, and making it dance as its main subclass feature. That's a bard or fighter. Not a wizard.
i play dnd with weird people
i guess im also weird
idk
err.. my Sorc. Wiz. Art. Lock.. doesn't sing, he dances with his battle-ax..
His battle-ax sings.
My understanding is the Bladesinger.. dances
With a singing sword.. not words.. but as a percusion instrument.
"Lord Archi' steps forward, draws his silvered battle-ax, it starts to sing. And the goldcrest dragonborn, Lord magic-user begins to dance to the blades music of battle."
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
Reality is that bard already has 2 melee versions while Wizard had none and a lot of folks like gishes. So WOtC created a Wizard based Gish - the blade singer. In all likelihood it will stay a Wizard for the same reasons. In my homebrew I have a separate class - the Swordmage that is a real merger of fighter and spellcaster. If I can find time I’ll copy a text version here sometime this weekend.
Wisea$$ DM and Player since 1979.
The wizard isn't the one singing
Also, why would it be a bard subclass, when bards already have the College of Swords?
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I think it is also a holdover from earlier editions.
I'd like to see a Monk subclass similar to Bladesinging, making the link to martial arts more explicit. Kind of a quarter caster Kensei. I know that doesn't fit well with Monk mechanics/Ki and multi classing, but if that ever gets fixed...
bladesinger is a holdover from at least 4e - redone to fit 5e but the same basic idea still holds - it was readded as a wizard class to give it a martial gish. Bard already has 2 versions of a casting warrior so it didn't need a third.
here is the Swordmage class I homebrewed as what the bladesinger probably should have looked like.
Swordmages
While not as powerful magically as true mages the swordmage makes up in combat capability what he loses in magical ability. Like a bard he is able to cast spells of 9 level eventually and can actually learn more spells than a sorcerer but doesn’t gain the metamagic abilities that the sorcerer is capable of. The primary stats of a swordmage are dexterity and intelligence.
Hit Dice: D6+1 Starting Hit Points: 7+ Con Bonus
Proficiencies: Light armor, simple and martial weapons. Ritual Casting
Tools: Herbalism kit
Skills: Choose 3
Saving Throws: Dexterity and Intelligence
Starting Equipment: a simple or martial weapon, Studded leather armor and an adventurer’s pack.
Spell Casting: The Swordmage gains spells and spell casting ability just as a Bard does and uses the same table for spells known, and spell slots per level. Like a bard or sorcerer the sword mage doesn’t need a spellbook since she can only learn a limited number of spells as she progressesand has those spells always available. The swordmage can cast in light armor without a problem but metallic armors interfere with their spell casting in most cases. Mithril, elven and magically enhanced chain shirts and breastplates can also be worn and allow casting without disadvantage.
Blade Rite: The swordmage is able to perform a ritual linking themselves and their chosen weapon(s). Once performed the weapon(s) and the mage are linked. So long as they are on the same plane the mage may summon his weapons to his hand with a thought and the weapons will instantly teleport to him. At 1 level the swordmage can bind 1 weapon. At 5 level the swordmage is able to bind 2 weapons or a weapon and shield in this way. At 11 level they are able to bind 3 weapons or items.
Spell Focus: your weapon can function as your spell focus. Any touch spells may be cast through the weapon.
Ability Score Increases: A swordmage gets ability score increases at 4, 8, 12, 16 and 19 levels.
Arcane Recovery: at second level you gain the Arcane recovery ability of a wizard.
Arcane Tradition: At third level you chose an arcane tradition you will focus in just like a wizard (choose from the same list)
Fighting Style: At third level you must take a fighting style similar to a ranger or fighter. Your choices are the Combat Superiority of the Battle Master subclass of fighter or one of the styles of the Ranger or fighter.
At sixth level you gain a second weapon attack so you can choose between 2 weapon attacks, or one spell and one weapon attack each round. (this is the swordmage’s great ability.)
At 7 level you gain the 2 level ability of your arcane tradition and the second wind and action surge abilities of a fighter
At 9th level you gain the 6 level abilities of your arcane tradition.
At 11 level you gain the improved critical ability of a champion.
At 13 level you gain the 10 level ability of your spell casting tradition.
At 15 level you gain a second Fighting style.
At 17 level you gain the 14 level ability of your spell casting tradition.
At 19 level you gain the Know your Enemy ability of a Battle Master and may choose either one first or one second level spell to master as the Wizard’s Spell mastery ability
At 20 level you may select 1 3 level spell to master as the wizard’s Signature Spell ability.
While called Swordmages they are not required to wield swords but may choose any simple or martial weapon. They are able to wear light armors and magic medium armors especially mithril and elven chain shirts without harming their spell casting abilities. They are also able to use any magic items open to fighters, rangers, sorcerors and wizards including wands and staves. Any race can become a swordmage but they are especially common amidst the Genasi, Dragonborn and half elves. They are less common in the drow communities where the combined strength of magic and fighting makes them especially dangerous to the Matron Mothers. Gnomes often pick the illusion school of magic when becoming swordmages. Those swordmages that chose archery and the bow and focus on ranged attacks are often called Mystic Archers. They are most often elves or half-elves. Elven, drow, and half elven swordmages that focus on a twin bladed style with lots of movement are known as sword-dancers. When they gain a second combat style they typically select combat superiority. It is possible to take the same specialty twice. If this is done it grants certain bonuses as follows:
Archery: an additional +1 to hit and a second arrow in each attack action, cantrips may be attached to one arrow attack in each attack action.
Defense: You gain a +2 to AC instead of the listed +1.
Dueling: +1 to hit and an additional +1 damage rather than the listed +2 damage.
Great Weapon Fighting: +1 to Hit and +2 damage when wielding a weapon 2 handed.
Protection: attacks against the person you are protecting have disadvantage each round you are protecting them.
2 Weapon Fighting: +1 AC, and +1 to Hit with each attack.
as it stands it is probably OP but to my mind its what a real Gish should look like.
Wisea$$ DM and Player since 1979.
After checking, Bladesinger goes back to at least second edition.
Quite correct.
Some context: back in second edition (and first for that matter), multiclassing worked differently. You leveled in 2 or 3 classes simultaneously, accumulating experience in both at the same time. You picked your multiclass combination at character creation, rather than being able to spend levels on any class whenever you felt like it. It was only available to non-human characters, partly as a compensation for non-human characters having caps on their maximum level (quite severe caps in many cases). Since each level required about twice the experience points of the previous level, a multiclass character would typically be only one or two levels behind in each of their classes compared to a single class character (e.g. A character with 6 levels in fighter and wizard would have the same experience point total as a 7th level fighter or wizard).
Second edition introduced "kits" as options to modify classes. Bladesinger was introduced as a kit specific for elf multiclass fighter/mages. Since second edition, many kits have been revisited in later editions. In 3e they were prestige classes, in 4e templates, paragon paths, and various other options. In 5e, they became subclasses. Second edition also introduced the Blade, for example, a kit option for bards that turned the bard into a dagger-throwing, sword-juggling performer (though with no extra combat ability). The Blade kit became the 5e College of Swords.
So, from the beginning, bladesinger has never been about performing. It's a combination of full-fledged fighter and wizard with some color thrown in. Conceptually, that is why bladesinger should not be a bard subclass. The "dance" of the bladesinger, while beautiful to behold, is more akin to an elaborate kata or similar martial form. Bards have very different spell styles than wizards, so to keep the flavor from the original kit, the class should be capable of all a wizard's versatility.
It depends on how hung up on mechanics you are I guess. I'm playing a Monk(Kensei)/Wizard(Bladesinger) and loving it.
Three reasons:
First Thematics: Bladesingers are Elven Wizards who combine sword and song
Second Mechanics: Bladesong would be WAY to powerful to put on a chassis with a d8 hit die. Arguably they are too powerful on a chassis with d6 hps.
Third Spells: Bards do not have the right spell selection to do this.
As far as your first point regarding melee - a bladesinger in bladesong with proper spell selection is EXTREMELY difficult to kill in melee. If optimized for melee with the right spells and stats any character short of Bear Totem Barbarian is going to get chopped down in melee before a bladesinger. At low levels, limited uses of bladesong limit this, but one you hit tier 3 and can bladesong 3 times a day this is not a problem. You may have to fight out of bladesong at the end of some long grueling days, but when that happens your allies are usually walking wounded, while you are at/near full hps.
D6 hit dice is not a problem at all. I have played a ton of bladesingers and every one of them has been the best melee tank in the party from level 4 to level 15. False life, cast using your highest level slot, will give you more total hps higher than an equal level fighter (at low levels more than a Barbarian) AND the bladesinger is running a higher total AC (except for an EK in heavy armor), is able to spam absorb elements to half elemental damage and typically has a higher dex save than a tank fighter. Once you hit 10th level, if things go really bad you can straight trade spell slots for hps and once you hit 11th level you usually have a 5th level false life on contingency. One of the bladesingers in our party went 4 levels (4th-7th I think) without getting hit in melee ever, and she was our primary front liner.
I think people that have problems with the bladesinger being used in melee either don't select the right spells for melee or they are hung up because the top of the sheet says "Wizard" and they think there is a certain way they need to play or party role they need to fill when "Wizard" is written on the top of their character sheet.
There is a downside to a melee bladesinger, most notably spell selection. Your spells need to be oriented towards defense and close quarters fighting for this to work well. Many try to play the bladesinger as a striker using shadowblade, that works ok but the mechanics are not ideal for that and usually you would be better off with an AT or dex-based EK to do that. Others want to play as a control or blaster Wizard with extra defense and the mechanics work great for that, but then you are a control or blaster wizard not a melee character (even though your sheet says "bladesinger").
From a mechanics point of view, where a melee Bladesinger works the best is when you take defensive spells (shield, absorb elements, protection from evil and good, false life, blur, Haste, Greater Invisibility) then you cast a defensive spell in the first turn and move to the very front of the party and make it tough for enemies to get around you to the squishy characters (which is basically everyone else). You are a wizard and can still cast other spells in combat, loosing fireballs or fear or scrolls but if you are a melee bladesinger your base move should be a defensive spell and going right to the front to block the enemies.
Well the way I see it is that the bard already has the college of swords, and in my opinion bladesinger is different then a bard.
Hear me out, so College of Swords and bladesinger both use the idea of the characters movement, the difference i think is that college of swords is more based on the characters ability to know certain entertaining movements, almost like how capoeira is in martial arts. Bladesingers however are refined, they dance with a studied rhythm, how I see they cast spells is instead of it being a flashy spur of the moment dance, is more of a waltz or a similar practiced dance.
How I think I'd play a bladesinger is that instead of studying the books by word, they would study by rhythm, and if I'd play a college of swords bard, it would be focused on flashy entertaining movement.
I only just realized this was 2022...
But yeah, if you make it a bard subclass and add a d8 hit die...
Chaos! :D
I have decided to make a bad signature
I worship JUSTIN BUCKNER
Thanks for reading!
Me and about 4 friends started Dnd at our school and apparently it's really popular now so yay!
Im gonna make a cult of Buckner thread soon.
AGAIN, Thanks for reading!
NM I already posted on here like a year ago.