I've tried to search this question but didnt find any relevant information
So, my first level wizard has his eyes melted away and left with empty sockets. Conveniently he has received blindsight 60ft. It would have been fun to play with if it hadnt happened to a class, whose main feature depends on reading books! It is hard cover adventure with strict adventurers league rules.
The first idea that came to me is to summon a familiar and use his sight to add new spells to a spellbook, as my character levels up and to "study spellbook" for preparing spells during long rest. My character even has "find familiar" in his spellbook but didnt prepare it (planned to use the spell as ritual). And I havent find anywhere in rules, that wizard need his sight to cast spell as a ritual from spellbook, it just says "spell has the ritual tag and you have the spell in your spellbook"
Main problem with familiar is materials to cast find familiar (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier), I was hinted that our party wont get to spellshop anytime soon and chances to find exact these materials are very low.
Did I miss something? What happens with 2 bonus spells, which should be added to a spellbook when blinded wizard levels up? Is there any workarounds?
Not sure if this is allowed under Adventure League rules but try to acquire a pair of Ersatz Eyes (common magic item). They will allow you to see and might be a really cool roleplay opportunity (Imagine describing your Wizard as having these unusual eyes, might even help with Intimidation rolls.)
I loved the Ersatz Eye (and it's 1 eye per) until I realized it requires Attunement. It feels a little B*$#^ (*$^# to me, that if you lose your eye in play it costs you a either a 7th level spell or a precious precious attunement slot to get a "fix"
I guess the only positive is the Ersatz Eye would give you 1 good eye and the other might still have Blindsense.
Also, remember you're allowed to describe you spellbook anyway you want to. It could be carved into bones or wood like an old Chinese book and rolled up. It could be embossed thing metal sheets. I.E. something you could "read" by touch.
Double check with the AL Forum, but I'm pretty sure if you have the gold to spend, you're assumed to have the material for it.
Ersatz Eyes (common magic item). They will allow you to see and might be a really cool roleplay opportunity (Imagine describing your Wizard as having these unusual eyes, might even help with Intimidation rolls.)
This is great item, thank you. I've totally missed magic items section of XGE, surprisingly there are a lot of fun items. But unfortunately, those items arent in league yet, may be they will be in next season =(
Also, remember you're allowed to describe you spellbook anyway you want to. It could be carved into bones or wood like an old Chinese book and rolled up. It could be embossed thing metal sheets. I.E. something you could "read" by touch.
Double check with the AL Forum, but I'm pretty sure if you have the gold to spend, you're assumed to have the material for it.
I havent found rules in PHB or DMG that allow that, from PHB "Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells."
AL player's guide says players can spend gold and/or downtime to buy items, spellcasting services, trading, working, training etc. But I've been told by DM that we ended up in isolated plane overrun by monsters where you cant freely spend gold and downtime because our group havent discovered any shop or settlement yet and we cant leave this world until we find a way.
I think I've come up with a solution, text of character state is "The character’s eyes melt away, leaving empty sockets. He or she has disadvantage on Charisma (Persuasion) checks, but gains blindsight out to a range of 60 feet. The character is blind beyond this distance" it doesnt say whether character can read, distinguish colors or shapes, then we say my character has densitysight type of blindsight, he can perceive density of surrounding objects, meaning inks on a paper will be distinguishable. Of course it is questionable solution and magic Ersatz Eye is a winner only if I could get it.
On page 114 of the PHB. under the spellbook sidebar:
The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. it might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
This rule is included so that wizards can help flesh out the description of their wizard by deciding how their spellbook appears.
While the advice given above is good for dealing with blindness in the game, in this situation you are not blind. You have blindsight and all that means is that you see without eyes. So you will have no issues at all with your spellbook and will also have some added benefits due to its superiority to normal vision such as: seeing in darkness normally, essentially being immune to the blinded condition and creatures not being able to hide from you without using magic or total cover. But of course, there are downsides to it such as enemies having advantage on attacks against you beyond the range of your blindsight since in that circumstance you truly are blind.
Or in simplest terms, you now have the heightened senses of a dragon and nothing short of magic can fool you. So if you'd like advice on how to roleplay your condition, that certainly could be offered. For example, Daredevil be a good representation of a person with blindsight minus the need for braille of course.
I've tried to search this question but didnt find any relevant information
So, my first level wizard has his eyes melted away and left with empty sockets. Conveniently he has received blindsight 60ft. It would have been fun to play with if it hadnt happened to a class, whose main feature depends on reading books! It is hard cover adventure with strict adventurers league rules.
The first idea that came to me is to summon a familiar and use his sight to add new spells to a spellbook, as my character levels up and to "study spellbook" for preparing spells during long rest. My character even has "find familiar" in his spellbook but didnt prepare it (planned to use the spell as ritual). And I havent find anywhere in rules, that wizard need his sight to cast spell as a ritual from spellbook, it just says "spell has the ritual tag and you have the spell in your spellbook"
Main problem with familiar is materials to cast find familiar (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier), I was hinted that our party wont get to spellshop anytime soon and chances to find exact these materials are very low.
Did I miss something? What happens with 2 bonus spells, which should be added to a spellbook when blinded wizard levels up? Is there any workarounds?
Not sure if this is allowed under Adventure League rules but try to acquire a pair of Ersatz Eyes (common magic item). They will allow you to see and might be a really cool roleplay opportunity (Imagine describing your Wizard as having these unusual eyes, might even help with Intimidation rolls.)
I loved the Ersatz Eye (and it's 1 eye per) until I realized it requires Attunement.
It feels a little B*$#^ (*$^# to me, that if you lose your eye in play it costs you a either a 7th level spell or a precious precious attunement slot to get a "fix"
I guess the only positive is the Ersatz Eye would give you 1 good eye and the other might still have Blindsense.
Also, remember you're allowed to describe you spellbook anyway you want to.
It could be carved into bones or wood like an old Chinese book and rolled up. It could be embossed thing metal sheets. I.E. something you could "read" by touch.
Double check with the AL Forum, but I'm pretty sure if you have the gold to spend, you're assumed to have the material for it.
Tnx for answers.
On page 114 of the PHB. under the spellbook sidebar:
The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. it might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
This rule is included so that wizards can help flesh out the description of their wizard by deciding how their spellbook appears.
While the advice given above is good for dealing with blindness in the game, in this situation you are not blind. You have blindsight and all that means is that you see without eyes. So you will have no issues at all with your spellbook and will also have some added benefits due to its superiority to normal vision such as: seeing in darkness normally, essentially being immune to the blinded condition and creatures not being able to hide from you without using magic or total cover. But of course, there are downsides to it such as enemies having advantage on attacks against you beyond the range of your blindsight since in that circumstance you truly are blind.
Or in simplest terms, you now have the heightened senses of a dragon and nothing short of magic can fool you. So if you'd like advice on how to roleplay your condition, that certainly could be offered. For example, Daredevil be a good representation of a person with blindsight minus the need for braille of course.
As Karpmageddon said,
Remember the 1st level spell "Fog Cloud" is now your best friend!
Also remember to use the line: "Where we're going, we won't need eyes to see." It's from Event Horizon.
This is great, thank you guys for cool pieces of advice, look forward to use them!