Step Two: Set up Base of Operations with a permanent Teleportation Circle
Step Three: Reach Level 15 in Wizard
Step Three: Set up Demiplane with a permanent Teleportation Circle
Step Four: Cast Clone in the Demiplane
Step Five: Set up several Instant Summons on your unique magical items and store the sapphires next to your Clone with a Glyph of Warding setup to automatically crush the gems when the clone comes alive and the original you is not in the Demiplane (so that when you are about to die of old age you can go to the Demiplane and commit suicide or wait to die so as to save on expensive gemstones)
Step Six (optional): set up similar clone rooms in the Demiplane for your adventuring companions
Sep Seven: Maintain the Demiplane’s facilities, including Clone(s), Instant Summonses, and Glyph(s) of Warding whenever you die
Step Eight: Reach Level 17 in Wizard and learn Wish and True Polymorph
Step Nine: Turn your friends and yourself into extremely powerful versions of themselves and now you can cast your previous spells without expensive components, (or turn your enemies and random woodland creatures into piles of platinum coins or gems and buy the components)
Step Ten: Bide your time amassing an army of dragon-children via True Polymorph-ing random rocks and stones, learning all other wizard spells, scribing a ridiculous amount of spell scrolls, and make a bag of holding utility belt
Step Eleven: Gather your companions, your dragon-children, and sort your spell-scrolls into your bag of holding utility belt
Step Twelve: Take over the nation through diplomacy and conquering
Step Thirteen: Take over the continent through diplomacy and conquering
Step Fourteen: Take over the World through diplomacy and conquering
Step Fifteen: Take over the Plane through diplomacy and conquering
Step Sixteen: Take over ALL the Planes through diplomacy and conquering
Step Seventeen: Rule over everything for a couple eons or so
Step Eighteen: Disappear randomly (aka retire) and Fade into legend
Step Nineteen: Discretely raise a protégé to make a new legend.
Step Twenty: Break the fourth wall by inventing Dungeons and Dragons
Step Twenty-One: Retire as a random old guy in some random village and spoil the village’s children with candy and DMing for them
Step Twenty-Two: Get hunted down and driven out of retirement by some elder demon/devil/god thing
Step Twenty-Three: Defeat them
Step Twenty-Four: Repeat the cycle of Seventeen through Twenty-Three
Step Two: Set up Base of Operations with a permanent Teleportation Circle
Step Three: Reach Level 15 in Wizard
Step Three: Set up Demiplane with a permanent Teleportation Circle
Step Four: Cast Clone in the Demiplane
Step Five: Set up several Instant Summons on your unique magical items and store the sapphires next to your Clone with a Glyph of Warding setup to automatically crush the gems when the clone comes alive and the original you is not in the Demiplane (so that when you are about to die of old age you can go to the Demiplane and commit suicide or wait to die so as to save on expensive gemstones)
Step Six (optional): set up similar clone rooms in the Demiplane for your adventuring companions
Sep Seven: Maintain the Demiplane’s facilities, including Clone(s), Instant Summonses, and Glyph(s) of Warding whenever you die
Step Eight: Reach Level 17 in Wizard and learn Wish and True Polymorph
Step Nine: Turn your friends and yourself into extremely powerful versions of themselves and now you can cast your previous spells without expensive components, (or turn your enemies and random woodland creatures into piles of platinum coins or gems and buy the components)
Step Ten: Bide your time amassing an army of dragon-children via True Polymorph-ing random rocks and stones, learning all other wizard spells, scribing a ridiculous amount of spell scrolls, and make a bag of holding utility belt
Step Eleven: Gather your companions, your dragon-children, and sort your spell-scrolls into your bag of holding utility belt
Step Twelve: Take over the nation through diplomacy and conquering
Step Thirteen: Take over the continent through diplomacy and conquering
Step Fourteen: Take over the World through diplomacy and conquering
Step Fifteen: Take over the Plane through diplomacy and conquering
Step Sixteen: Take over ALL the Planes through diplomacy and conquering
Step Seventeen: Rule over everything for a couple eons or so
Step Eighteen: Disappear randomly (aka retire) and Fade into legend
Step Nineteen: Discretely raise a protégé to make a new legend.
Step Twenty: Break the fourth wall by inventing Dungeons and Dragons
Step Twenty-One: Retire as a random old guy in some random village and spoil the village’s children with candy and DMing for them
Step Twenty-Two: Get hunted down and driven out of retirement by some elder demon/devil/god thing
Step Twenty-Three: Defeat them
Step Twenty-Four: Repeat the cycle of Seventeen through Twenty-Three
Thoughts?
Not a bad plan...
Rollback Post to RevisionRollBack
I have decided to make a bad signature
I worship JUSTIN BUCKNER
Thanks for reading!
Me and about 4 friends started Dnd at our school and apparently it's really popular now so yay!
Im gonna make a cult of Buckner thread soon.
AGAIN, Thanks for reading!
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Step One: Reach Level 9 in Wizard.
Step Two: Set up Base of Operations with a permanent Teleportation Circle
Step Three: Reach Level 15 in Wizard
Step Three: Set up Demiplane with a permanent Teleportation Circle
Step Four: Cast Clone in the Demiplane
Step Five: Set up several Instant Summons on your unique magical items and store the sapphires next to your Clone with a Glyph of Warding setup to automatically crush the gems when the clone comes alive and the original you is not in the Demiplane (so that when you are about to die of old age you can go to the Demiplane and commit suicide or wait to die so as to save on expensive gemstones)
Step Six (optional): set up similar clone rooms in the Demiplane for your adventuring companions
Sep Seven: Maintain the Demiplane’s facilities, including Clone(s), Instant Summonses, and Glyph(s) of Warding whenever you die
Step Eight: Reach Level 17 in Wizard and learn Wish and True Polymorph
Step Nine: Turn your friends and yourself into extremely powerful versions of themselves and now you can cast your previous spells without expensive components, (or turn your enemies and random woodland creatures into piles of platinum coins or gems and buy the components)
Step Ten: Bide your time amassing an army of dragon-children via True Polymorph-ing random rocks and stones, learning all other wizard spells, scribing a ridiculous amount of spell scrolls, and make a bag of holding utility belt
Step Eleven: Gather your companions, your dragon-children, and sort your spell-scrolls into your bag of holding utility belt
Step Twelve: Take over the nation through diplomacy and conquering
Step Thirteen: Take over the continent through diplomacy and conquering
Step Fourteen: Take over the World through diplomacy and conquering
Step Fifteen: Take over the Plane through diplomacy and conquering
Step Sixteen: Take over ALL the Planes through diplomacy and conquering
Step Seventeen: Rule over everything for a couple eons or so
Step Eighteen: Disappear randomly (aka retire) and Fade into legend
Step Nineteen: Discretely raise a protégé to make a new legend.
Step Twenty: Break the fourth wall by inventing Dungeons and Dragons
Step Twenty-One: Retire as a random old guy in some random village and spoil the village’s children with candy and DMing for them
Step Twenty-Two: Get hunted down and driven out of retirement by some elder demon/devil/god thing
Step Twenty-Three: Defeat them
Step Twenty-Four: Repeat the cycle of Seventeen through Twenty-Three
Thoughts?
Not a bad plan...
I have decided to make a bad signature
I worship JUSTIN BUCKNER
Thanks for reading!
Me and about 4 friends started Dnd at our school and apparently it's really popular now so yay!
Im gonna make a cult of Buckner thread soon.
AGAIN, Thanks for reading!