TL;DR: I'm sharing my take on the Minor Conjuration feature, imagining Mystra as the mystical referee. Instead of rule debates, I'm asking, "Would Mystra approve?" Let's chat about the divine spin on magic and whether it enhances our wizard adventures!
Today, I wanted to share my thoughts on the Minor Conjuration feature, particularly with a touch of role-playing flavor inspired by the mystical workings of Mystra herself.
You know how it is – RAW, RAI, debates about conjuring ice cubes, it's enough to make your head spin. So, I've taken a step back and let my imagination run wild. Instead of getting bogged down in the rules, I've started to picture Mystra up there, keeping an eye on our magical shenanigans.
I've been playing my Conjuration Wizard in Faerûn, and to save myself from overthinking (being a DM myself, I know the struggle of players going, "Can I conjure it as an ice cube?"), I've started asking myself, "What would Mystra think?"
I mean, instead of arguing over whether RAW allows conjuring purple worm poison, I'm asking myself, "Would Mystra be cool with this?" Is she sitting up there going, "Yeah, sure, that's some minor conjuration creativity," or is she shaking her divine head and saying, "Nope, try again, sweetie"?
Being a longtime DM, I know the pain of players pushing the limits (like, does conjuring an ice cube count?). So, to keep my sanity and have some fun, I'm thinking more about the mystical vibe and less about the rulebook fine print.
What do you all think about this divine spin on Minor Conjuration? Does it add a cool layer to your wizard adventures, or am I just overthinking things?
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For these kinds of things I like to talk about skill and power. Note, I mean skill as in the knowledge and ability to do something, not Arcana, Insight, etc.
Somethings, like direct damage, require a certain amount of power. If the best spell of that level does 8d6, that means the power to do more than 8d6 needs a higher level spell slot.
Similarly for skill. When you take a class, it comes with certain skills Paladin has a bit more skill in attack enhancement, Wizards have little to know skill inhealing, druids and rangers are better at nature related stuff.
For the ice cube thing, I think you would need a skill you do not have.
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TL;DR: I'm sharing my take on the Minor Conjuration feature, imagining Mystra as the mystical referee. Instead of rule debates, I'm asking, "Would Mystra approve?" Let's chat about the divine spin on magic and whether it enhances our wizard adventures!
Today, I wanted to share my thoughts on the Minor Conjuration feature, particularly with a touch of role-playing flavor inspired by the mystical workings of Mystra herself.
You know how it is – RAW, RAI, debates about conjuring ice cubes, it's enough to make your head spin. So, I've taken a step back and let my imagination run wild. Instead of getting bogged down in the rules, I've started to picture Mystra up there, keeping an eye on our magical shenanigans.
I've been playing my Conjuration Wizard in Faerûn, and to save myself from overthinking (being a DM myself, I know the struggle of players going, "Can I conjure it as an ice cube?"), I've started asking myself, "What would Mystra think?"
I mean, instead of arguing over whether RAW allows conjuring purple worm poison, I'm asking myself, "Would Mystra be cool with this?" Is she sitting up there going, "Yeah, sure, that's some minor conjuration creativity," or is she shaking her divine head and saying, "Nope, try again, sweetie"?
Being a longtime DM, I know the pain of players pushing the limits (like, does conjuring an ice cube count?). So, to keep my sanity and have some fun, I'm thinking more about the mystical vibe and less about the rulebook fine print.
What do you all think about this divine spin on Minor Conjuration? Does it add a cool layer to your wizard adventures, or am I just overthinking things?
Check out my Browser Extension: BeyondMarkdown, which seamlessly converts markdown in character and encounter notes into beautifully formatted HTML, making note-taking more efficient and readable. GitHub, Chrome/Edge, Firefox
For these kinds of things I like to talk about skill and power. Note, I mean skill as in the knowledge and ability to do something, not Arcana, Insight, etc.
Somethings, like direct damage, require a certain amount of power. If the best spell of that level does 8d6, that means the power to do more than 8d6 needs a higher level spell slot.
Similarly for skill. When you take a class, it comes with certain skills Paladin has a bit more skill in attack enhancement, Wizards have little to know skill inhealing, druids and rangers are better at nature related stuff.
For the ice cube thing, I think you would need a skill you do not have.