I am playing a wizard that can make my single target buff spells into potions that i can give to other players. So that they can drink it and cast the buff on themselfs. Makeing it possible for me to indirectly cast hast on my party members and use their consentration not my own.
So im wondering what are some good wizard buff spells? Im thinking blur, haste and mirror image. Do you have some more good ideas for spells?
Find familiar to give a familiar to a class that can't normally get one and give them dragonbreath too so the familiar gets to do damage too.
Enhance ability, protection from good/evil (depends on what you are fighting), fly, give enlarge/reduce to a martial so he does more damage, misty step or another teleportation type spell, true seeing, polymorph, arcane eye, see invisibility, etc.
So what you're trying to do is to disregard the normal concentration rules so you can effectively concentrate on multiple spells at once... and your DM is allowing this? I'm not saying you shouldn't do that, but I'm surprised that your DM is allowing you to get away with that.
Also, the concept of putting spells into items sounds like an Artificer, not a wizard - and specifically the Alchemist subtype.
This is an OP concept. Not only are you letting the players negate concentration, they are also negating 'self' only rules.
Things like Spell Gems and Rings of Spell Storing negate the self only rules, but do not negate concentration. Your ability is the equivalent of at least a 10th level subclass ability, if not 14th.
If you get rid of the concentration, and only negate the self only, it is in effect a spell storing item. Effectively the 11th level Artificer class ability only higher levels available than 1st or 2nd. That could be a 6th level subclass ability.
If you want to get ride of the concentration ability but still require the self only, that could be a 6th level subclass if you limited to one at a time, and lower levels. But unlimited number of concentration spells of any level? That is at least 10th level.
As he said, this isn't homebrew; it's 3rd party. It still uses his spell slots if I understand the subclass correctly, so when he creates his potions, it leaves him with limited flexibility as to what he can actually do himself.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
What exactly do you think the difference between homebrew and third party? It is just as likely to be Overpowered.
But given that the DM is the person that brought it in, then I would use it. Push it to the limit. Negating concentration is a very powerful tool. Go looking for concentration spells that you can put into potions and focus on them.
I hold published content to be of higher quality than most of the personal homebrew I see thrown around. That may be an unfair expectation, but that's how I see it. I expect some level of playtesting and QA to go into 3rd party published and sold content.
That said, I agree that creating a bunch of buff potions to hand out is strong. I see it as offset by compromising the flexibility of the caster as the spellslots are sent. I'd want to see it in play before I decided if there was too much juice for the squeeze, but I'd also say "if this feels broken, it's gone...continue with this subclass at your own risk." I'd also not be using that third party stuff even if it's of higher quality, but some people like that stuff. 3rd party adventures? Sure. 3rd party classes and subclasses? No, not something I'd personally consider.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I am playing a wizard that can make my single target buff spells into potions that i can give to other players. So that they can drink it and cast the buff on themselfs. Makeing it possible for me to indirectly cast hast on my party members and use their consentration not my own.
So im wondering what are some good wizard buff spells? Im thinking blur, haste and mirror image. Do you have some more good ideas for spells?
Greater invisibility, Alter self, enlarge/reduce, Fly, Stoneskin, telekinesis, tensers transformation, draconic transformation, Fizban’s platinum shield.
Probably more, that was just a quick flip down the list.
Find familiar to give a familiar to a class that can't normally get one and give them dragonbreath too so the familiar gets to do damage too.
Enhance ability, protection from good/evil (depends on what you are fighting), fly, give enlarge/reduce to a martial so he does more damage, misty step or another teleportation type spell, true seeing, polymorph, arcane eye, see invisibility, etc.
Food, Scifi/fantasy, anime, DND 5E/RPG geek.
Giving out potions of Blink to the party members could be a lot fun, or at least very interesting.
So what you're trying to do is to disregard the normal concentration rules so you can effectively concentrate on multiple spells at once... and your DM is allowing this? I'm not saying you shouldn't do that, but I'm surprised that your DM is allowing you to get away with that.
Also, the concept of putting spells into items sounds like an Artificer, not a wizard - and specifically the Alchemist subtype.
This is an OP concept. Not only are you letting the players negate concentration, they are also negating 'self' only rules.
Things like Spell Gems and Rings of Spell Storing negate the self only rules, but do not negate concentration. Your ability is the equivalent of at least a 10th level subclass ability, if not 14th.
If you get rid of the concentration, and only negate the self only, it is in effect a spell storing item. Effectively the 11th level Artificer class ability only higher levels available than 1st or 2nd. That could be a 6th level subclass ability.
If you want to get ride of the concentration ability but still require the self only, that could be a 6th level subclass if you limited to one at a time, and lower levels. But unlimited number of concentration spells of any level? That is at least 10th level.
Its a subclass in the grim hollow books
My DM wanted us ti use does classes.
Maybe its broken but i didnt come up whit it.
As he said, this isn't homebrew; it's 3rd party. It still uses his spell slots if I understand the subclass correctly, so when he creates his potions, it leaves him with limited flexibility as to what he can actually do himself.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
What exactly do you think the difference between homebrew and third party? It is just as likely to be Overpowered.
But given that the DM is the person that brought it in, then I would use it. Push it to the limit. Negating concentration is a very powerful tool. Go looking for concentration spells that you can put into potions and focus on them.
I hold published content to be of higher quality than most of the personal homebrew I see thrown around. That may be an unfair expectation, but that's how I see it. I expect some level of playtesting and QA to go into 3rd party published and sold content.
That said, I agree that creating a bunch of buff potions to hand out is strong. I see it as offset by compromising the flexibility of the caster as the spellslots are sent. I'd want to see it in play before I decided if there was too much juice for the squeeze, but I'd also say "if this feels broken, it's gone...continue with this subclass at your own risk." I'd also not be using that third party stuff even if it's of higher quality, but some people like that stuff. 3rd party adventures? Sure. 3rd party classes and subclasses? No, not something I'd personally consider.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
In terms of buffing others and yourself: Haste, Fly, Invisibility, Stoneskin, Enlarge Reduce.
For Yourself: Absorb Elements, Tenser's Transformation, Shield.