While this ship may have sailed if you're talking about a character you're already playing, it's worth pointing out there are several species options that offer bonus action abilities, including Aasimar, Dragonborn, Dwarf, Orc, etc. A lot of these are limited resources and/or very situational, but they're good to keep in mind.
I got a lot of use from Bigby’s hand. It’s a fifth level spell, so kind of a long wait until you get it, but it’s a great all-purpose control/damage spell. And the telekinetic feat can also be useful to help with positioning. Push or pull an ally out of danger, or an enemy into it, so you can lay down AoE spells to greater effect.
Im looking for zero resource options. Cause sometimes combat gets pretty gnarly.
I didnt go with owl familiar, cause i didnt wanna do the help-flyby thing. But that seems to be what wizards are designed for.
I was thinking telekentic, but one issue is the dm usually doesnt use maps so a lot of theater of the mind make it hard to to detailed strategies like drop an aoe here, and telekentic push back in the guy who just ran out. The other issue is it doesnt do much without a concentration spell to push into in the first place.
Bonus action helping an ally out of a grapple could be a good use so the melee player can use their full action next turn to attack instead of wasting it trying to break the grapple.
5e isn't like pathfinder 2e where everyone gets 3 actions. You just get a action and movement.(and sometimes a reaction) Sometimes spells, special abilities etc might give you a bonus action as well. Lots of classes don't have consistent bonus actions.
yeah there are exceptions rangers with hunters mark, monks with furry of blows, dual wielders etc. But lots of classes and builds use bonus actions rarely.
Even in a game where we rarely use maps, I have still gotten a lot of use out of the telekinetic feat. I've used it to push enemies away so that I can move away from them without drawing attacks of opportunity, to push them off cliffs (and off my flying carpet once), and to push them into area of effects.
Take a dip into Bard so you get healing word and bardic inspiration lol.
Mysty step is a way to move with your bonuses action.
The best would be the telekinetic. Remember you do not have to to move, action, bonuses in order. you can use telekinetic if they are in your face so you do not have disadvantage on a range attack. the 5' push closer or further can also help to move them more into AOE or CC.
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I spell Goodly.
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My current wizard build is twiddling his thumbs
If the wizard has a familiar, look and listen using its senses.
If an Illusionist, cast Minor Illusion.
Cast a spell such as Expeditious Retreat, Jump, Dragon's Breath, etc.
While this ship may have sailed if you're talking about a character you're already playing, it's worth pointing out there are several species options that offer bonus action abilities, including Aasimar, Dragonborn, Dwarf, Orc, etc. A lot of these are limited resources and/or very situational, but they're good to keep in mind.
pronouns: he/she/they
I got a lot of use from Bigby’s hand. It’s a fifth level spell, so kind of a long wait until you get it, but it’s a great all-purpose control/damage spell.
And the telekinetic feat can also be useful to help with positioning. Push or pull an ally out of danger, or an enemy into it, so you can lay down AoE spells to greater effect.
Im looking for zero resource options. Cause sometimes combat gets pretty gnarly.
I didnt go with owl familiar, cause i didnt wanna do the help-flyby thing. But that seems to be what wizards are designed for.
I was thinking telekentic, but one issue is the dm usually doesnt use maps so a lot of theater of the mind make it hard to to detailed strategies like drop an aoe here, and telekentic push back in the guy who just ran out. The other issue is it doesnt do much without a concentration spell to push into in the first place.
Bonus action helping an ally out of a grapple could be a good use so the melee player can use their full action next turn to attack instead of wasting it trying to break the grapple.
Break into Bladesong!
Heyo! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. Dubbed The Fluffy Bowman by Golden. He/Him
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love K-pop Demon Hunters and Korean Mythology. If you want to ask me about something, send me a PM!
I try to keep the peace and be neutral most of the time…
with a scimitar of speed, there's ya bonus action right there.
Life's hard - get a helmet!
5e isn't like pathfinder 2e where everyone gets 3 actions. You just get a action and movement.(and sometimes a reaction) Sometimes spells, special abilities etc might give you a bonus action as well. Lots of classes don't have consistent bonus actions.
Except rangers who move hunter’s mark a lot.
Heyo! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. Dubbed The Fluffy Bowman by Golden. He/Him
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love K-pop Demon Hunters and Korean Mythology. If you want to ask me about something, send me a PM!
I try to keep the peace and be neutral most of the time…
yeah there are exceptions rangers with hunters mark, monks with furry of blows, dual wielders etc. But lots of classes and builds use bonus actions rarely.
Except for rogues. They use it all the time if they can dual-wield.
Heyo! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. Dubbed The Fluffy Bowman by Golden. He/Him
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love K-pop Demon Hunters and Korean Mythology. If you want to ask me about something, send me a PM!
I try to keep the peace and be neutral most of the time…
Even in a game where we rarely use maps, I have still gotten a lot of use out of the telekinetic feat. I've used it to push enemies away so that I can move away from them without drawing attacks of opportunity, to push them off cliffs (and off my flying carpet once), and to push them into area of effects.
Take a dip into Bard so you get healing word and bardic inspiration lol.
Mysty step is a way to move with your bonuses action.
The best would be the telekinetic. Remember you do not have to to move, action, bonuses in order. you can use telekinetic if they are in your face so you do not have disadvantage on a range attack. the 5' push closer or further can also help to move them more into AOE or CC.
I spell Goodly.