The group I'm in is going to start Ghosts of Saltmarsh after it gets released. I want to dabble in multiclass play as a Ranger/Cleric. I was thinking 4 to 5 levels into Ranger to get my fighting style and opt for a feat instead of ability score bump, then level up some as a cleric. I want to be a duel wielder. Is that AL legal? I've read and re-read the section on the phb concerning multiclass and understand I what proficiencies I'd gain from the new class (cleric), but I don't see anything that states I'd lose proficiency (martial weapons) from being a ranger.
When you multi-class you do not lose anything from the original class, but you also don't gain anything new until you go back and gain more levels in that class. You only gain levels in the new class. Unless you flip back and forth, level to level, essentially you only gain a level in one class at a time, you get to choose when you level up.
You also don't gain everything that the new class has to offer, it states under the multi-classing rules what you gain and do not gain. If you follow the multi-classing rules then it should be AL legal. I am unaware of any rules or ruling that would prevent you from playing your dual wielding Ranger/Cleric, even in AL.
Multiclassing is legal in AL. The only thing to watch out for is the PHB+1 limit on sources. This means that if you chose the gloomstalker ranger archetype that your +1 would be XGtE. On the other hand, if you wanted to play a Firbolg ranger/cleric then your +1 would be Volo's and the ranger and cleric archetypes from XGtE would not be available.
As for multiclassing in general, chapter 6 explicitly lists what you receive. You do NOT get starting equipment (including magic spell foci or spellbooks for example - you need to buy these). for the most part you do not get any additional skill proficiencies (the exceptions are when you multiclass into rogue, ranger and bard). You may get some armor and weapon proficiencies but this does not include heavy armor unless this is a specific archetype feature like Life or Nature clerics. Chapter 6 spells it out.
In terms of the character you are considering, you would probably want level 5 for extra attack since there isn't that much reason to multiclass ranger to 4 on a cleric unless you want to have an improved fighting ability.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello everyone,
The group I'm in is going to start Ghosts of Saltmarsh after it gets released. I want to dabble in multiclass play as a Ranger/Cleric. I was thinking 4 to 5 levels into Ranger to get my fighting style and opt for a feat instead of ability score bump, then level up some as a cleric. I want to be a duel wielder. Is that AL legal? I've read and re-read the section on the phb concerning multiclass and understand I what proficiencies I'd gain from the new class (cleric), but I don't see anything that states I'd lose proficiency (martial weapons) from being a ranger.
When you multi-class you do not lose anything from the original class, but you also don't gain anything new until you go back and gain more levels in that class. You only gain levels in the new class. Unless you flip back and forth, level to level, essentially you only gain a level in one class at a time, you get to choose when you level up.
You also don't gain everything that the new class has to offer, it states under the multi-classing rules what you gain and do not gain. If you follow the multi-classing rules then it should be AL legal. I am unaware of any rules or ruling that would prevent you from playing your dual wielding Ranger/Cleric, even in AL.
Multiclassing is legal in AL. The only thing to watch out for is the PHB+1 limit on sources. This means that if you chose the gloomstalker ranger archetype that your +1 would be XGtE. On the other hand, if you wanted to play a Firbolg ranger/cleric then your +1 would be Volo's and the ranger and cleric archetypes from XGtE would not be available.
As for multiclassing in general, chapter 6 explicitly lists what you receive. You do NOT get starting equipment (including magic spell foci or spellbooks for example - you need to buy these). for the most part you do not get any additional skill proficiencies (the exceptions are when you multiclass into rogue, ranger and bard). You may get some armor and weapon proficiencies but this does not include heavy armor unless this is a specific archetype feature like Life or Nature clerics. Chapter 6 spells it out.
In terms of the character you are considering, you would probably want level 5 for extra attack since there isn't that much reason to multiclass ranger to 4 on a cleric unless you want to have an improved fighting ability.